settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
+ settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
+ settings->setDefault("anaglyph", "false");
+ settings->setDefault("anaglyph_strength", "0.1");
+ settings->setDefault("aux1_descends", "false");
+ settings->setDefault("doubletap_jump", "false");
+
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
// A bit more than the server will send around the player, to make fog blend well
- settings->setDefault("viewing_range_nodes_max", "160");
+ settings->setDefault("viewing_range_nodes_max", "240");
settings->setDefault("viewing_range_nodes_min", "35");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("enable_texture_atlas", "true");
settings->setDefault("texture_path", "");
+ settings->setDefault("shader_path", "");
settings->setDefault("video_driver", "opengl");
settings->setDefault("free_move", "false");
+ settings->setDefault("noclip", "false");
settings->setDefault("continuous_forward", "false");
settings->setDefault("fast_move", "false");
settings->setDefault("invert_mouse", "false");
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
+ settings->setDefault("selectionbox_color", "(0,0,0)");
+ settings->setDefault("crosshair_color", "(255,255,255)");
+ settings->setDefault("crosshair_alpha", "255");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
+ settings->setDefault("mip_map", "false");
+ settings->setDefault("anisotropic_filter", "false");
+ settings->setDefault("bilinear_filter", "false");
+ settings->setDefault("trilinear_filter", "false");
+ settings->setDefault("preload_item_visuals", "true");
+ settings->setDefault("enable_shaders", "2");
+ settings->setDefault("repeat_rightclick_time", "0.25");
+
+ settings->setDefault("media_fetch_threads", "8");
+
// Server stuff
// "map-dir" doesn't exist by default.
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "100");
- settings->setDefault("strict_protocol_version_checking", "true");
+ settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
settings->setDefault("only_peaceful_mobs", "false");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
- settings->setDefault("dedicated_server_step", "0.05");
+ settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
+ settings->setDefault("congestion_control_aim_rtt", "0.2");
+ settings->setDefault("congestion_control_max_rate", "400");
+ settings->setDefault("congestion_control_min_rate", "10");
+ settings->setDefault("remote_media", "");
}