settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
+ settings->setDefault("mip_map", "false");
+ settings->setDefault("anisotropic_filter", "false");
+ settings->setDefault("bilinear_filter", "false");
+ settings->setDefault("trilinear_filter", "false");
+
// Server stuff
// "map-dir" doesn't exist by default.
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "100");
- settings->setDefault("strict_protocol_version_checking", "true");
+ settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
settings->setDefault("only_peaceful_mobs", "false");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
- settings->setDefault("dedicated_server_step", "0.05");
+ settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
- settings->setDefault("mip_map", "false");
- settings->setDefault("anisotropic_filter", "false");
- settings->setDefault("bilinear_filter", "false");
- settings->setDefault("trilinear_filter", "false");
-
+ settings->setDefault("congestion_control_aim_rtt", "0.2");
+ settings->setDefault("congestion_control_max_rate", "400");
+ settings->setDefault("congestion_control_min_rate", "10");
}