#define DATABASE_HEADER
#include <list>
+#include <string>
#include "irr_v3d.h"
#include "irrlichttypes.h"
-class MapBlock;
+#ifndef PP
+ #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#endif
class Database
{
public:
- virtual void beginSave()=0;
- virtual void endSave()=0;
+ virtual void beginSave() = 0;
+ virtual void endSave() = 0;
- virtual void saveBlock(MapBlock *block)=0;
- virtual MapBlock* loadBlock(v3s16 blockpos)=0;
+ virtual bool saveBlock(v3s16 blockpos, std::string &data) = 0;
+ virtual std::string loadBlock(v3s16 blockpos) = 0;
s64 getBlockAsInteger(const v3s16 pos) const;
- v3s16 getIntegerAsBlock(const s64 i) const;
- virtual void listAllLoadableBlocks(std::list<v3s16> &dst)=0;
+ v3s16 getIntegerAsBlock(s64 i) const;
+ virtual void listAllLoadableBlocks(std::list<v3s16> &dst) = 0;
virtual int Initialized(void)=0;
virtual ~Database() {};
};