#ifndef DATABASE_HEADER
#define DATABASE_HEADER
-#include <list>
#include <string>
+#include <vector>
#include "irr_v3d.h"
#include "irrlichttypes.h"
-
-#ifndef PP
- #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-#endif
+#include "util/basic_macros.h"
class Database
{
public:
virtual void beginSave() = 0;
virtual void endSave() = 0;
+ virtual bool initialized() const { return true; }
+};
+
+class MapDatabase : public Database
+{
+public:
+ virtual ~MapDatabase() {}
+
+ virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
+ virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
+ virtual bool deleteBlock(const v3s16 &pos) = 0;
- virtual bool saveBlock(v3s16 blockpos, std::string &data) = 0;
- virtual std::string loadBlock(v3s16 blockpos) = 0;
- virtual bool deleteBlock(v3s16 blockpos) = 0;
- s64 getBlockAsInteger(const v3s16 pos) const;
- v3s16 getIntegerAsBlock(s64 i) const;
- virtual void listAllLoadableBlocks(std::list<v3s16> &dst) = 0;
- virtual int Initialized(void)=0;
- virtual ~Database() {};
+ static s64 getBlockAsInteger(const v3s16 &pos);
+ static v3s16 getIntegerAsBlock(s64 i);
+
+ virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
};
+
+class PlayerSAO;
+class RemotePlayer;
+
+class PlayerDatabase
+{
+public:
+ virtual ~PlayerDatabase() {}
+ virtual void savePlayer(RemotePlayer *player) = 0;
+ virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
+ virtual bool removePlayer(const std::string &name) = 0;
+ virtual void listPlayers(std::vector<std::string> &res) = 0;
+};
+
#endif