class Database
{
public:
- virtual ~Database() {}
+ virtual void beginSave() = 0;
+ virtual void endSave() = 0;
+ virtual bool initialized() const { return true; }
+};
- virtual void beginSave() {}
- virtual void endSave() {}
+class MapDatabase : public Database
+{
+public:
+ virtual ~MapDatabase() {}
virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
static v3s16 getIntegerAsBlock(s64 i);
virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
+};
- virtual bool initialized() const { return true; }
+class PlayerSAO;
+class RemotePlayer;
+
+class PlayerDatabase
+{
+public:
+ virtual ~PlayerDatabase() {}
+ virtual void savePlayer(RemotePlayer *player) = 0;
+ virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
+ virtual bool removePlayer(const std::string &name) = 0;
+ virtual void listPlayers(std::vector<std::string> &res) = 0;
};
#endif