{
public:
Database_SQLite3(ServerMap *map, std::string savedir);
- virtual void beginSave();
- virtual void endSave();
+ virtual void beginSave();
+ virtual void endSave();
- virtual void saveBlock(MapBlock *block);
- virtual MapBlock* loadBlock(v3s16 blockpos);
- virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
- virtual int Initialized(void);
+ virtual bool saveBlock(v3s16 blockpos, std::string &data);
+ virtual std::string loadBlock(v3s16 blockpos);
+ virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
+ virtual int Initialized(void);
~Database_SQLite3();
private:
ServerMap *srvmap;
// Create the database structure
void createDatabase();
- // Verify we can read/write to the database
- void verifyDatabase();
- void createDirs(std::string path);
+ // Verify we can read/write to the database
+ void verifyDatabase();
+ void createDirs(std::string path);
};
#endif