Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
- m_database(NULL),
- m_initialized(false),
m_savedir(savedir),
- m_dbname(dbname),
- m_stmt_begin(NULL),
- m_stmt_end(NULL)
+ m_dbname(dbname)
{
}
MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "map"),
- MapDatabase(),
- m_stmt_read(NULL),
- m_stmt_write(NULL),
- m_stmt_list(NULL),
- m_stmt_delete(NULL)
+ MapDatabase()
{
-
}
MapDatabaseSQLite3::~MapDatabaseSQLite3()
PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "players"),
- PlayerDatabase(),
- m_stmt_player_load(NULL),
- m_stmt_player_add(NULL),
- m_stmt_player_update(NULL),
- m_stmt_player_remove(NULL),
- m_stmt_player_list(NULL),
- m_stmt_player_load_inventory(NULL),
- m_stmt_player_load_inventory_items(NULL),
- m_stmt_player_add_inventory(NULL),
- m_stmt_player_add_inventory_items(NULL),
- m_stmt_player_remove_inventory(NULL),
- m_stmt_player_remove_inventory_items(NULL),
- m_stmt_player_metadata_load(NULL),
- m_stmt_player_metadata_remove(NULL),
- m_stmt_player_metadata_add(NULL)
+ PlayerDatabase()
{
-
}
+
PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
{
FINALIZE_STATEMENT(m_stmt_player_load)
if (itemStr.length() > 0) {
ItemStack stack;
stack.deSerialize(itemStr);
- invList->addItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
+ invList->changeItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
}
}
sqlite3_reset(m_stmt_player_load_inventory_items);