if (itemStr.length() > 0) {
ItemStack stack;
stack.deSerialize(itemStr);
- invList->addItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
+ invList->changeItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
}
}
sqlite3_reset(m_stmt_player_load_inventory_items);