{
s64 &first_time = reinterpret_cast<s64 *>(data)[0];
s64 &prev_time = reinterpret_cast<s64 *>(data)[1];
- s64 cur_time = getTimeMs();
+ s64 cur_time = porting::getTimeMs();
if (count == 0) {
first_time = cur_time;
Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
- m_database(NULL),
- m_initialized(false),
m_savedir(savedir),
- m_dbname(dbname),
- m_stmt_begin(NULL),
- m_stmt_end(NULL)
+ m_dbname(dbname)
{
}
MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "map"),
- MapDatabase(),
- m_stmt_read(NULL),
- m_stmt_write(NULL),
- m_stmt_list(NULL),
- m_stmt_delete(NULL)
+ MapDatabase()
{
-
}
MapDatabaseSQLite3::~MapDatabaseSQLite3()
PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "players"),
- PlayerDatabase(),
- m_stmt_player_load(NULL),
- m_stmt_player_add(NULL),
- m_stmt_player_update(NULL),
- m_stmt_player_remove(NULL),
- m_stmt_player_list(NULL),
- m_stmt_player_load_inventory(NULL),
- m_stmt_player_load_inventory_items(NULL),
- m_stmt_player_add_inventory(NULL),
- m_stmt_player_add_inventory_items(NULL),
- m_stmt_player_remove_inventory(NULL),
- m_stmt_player_remove_inventory_items(NULL),
- m_stmt_player_metadata_load(NULL),
- m_stmt_player_metadata_remove(NULL),
- m_stmt_player_metadata_add(NULL)
+ PlayerDatabase()
{
-
}
+
PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
{
FINALIZE_STATEMENT(m_stmt_player_load)