#if USE_LEVELDB
+#include <string>
#include "database.h"
#include "leveldb/db.h"
-#include <string>
-class Database_LevelDB : public Database
+class Database_LevelDB : public MapDatabase
{
public:
Database_LevelDB(const std::string &savedir);
~Database_LevelDB();
- virtual bool saveBlock(const v3s16 &pos, const std::string &data);
- virtual std::string loadBlock(const v3s16 &pos);
- virtual bool deleteBlock(const v3s16 &pos);
- virtual void listAllLoadableBlocks(std::vector<v3s16> &dst);
+ bool saveBlock(const v3s16 &pos, const std::string &data);
+ void loadBlock(const v3s16 &pos, std::string *block);
+ bool deleteBlock(const v3s16 &pos);
+ void listAllLoadableBlocks(std::vector<v3s16> &dst);
+ void beginSave() {}
+ void endSave() {}
private:
leveldb::DB *m_database;
};
#endif // USE_LEVELDB
#endif
-