#include "leveldb/db.h"
#include <string>
-class ServerMap;
-
class Database_LevelDB : public Database
{
public:
- Database_LevelDB(ServerMap *map, std::string savedir);
- virtual void beginSave();
- virtual void endSave();
- virtual bool saveBlock(v3s16 blockpos, std::string &data);
- virtual std::string loadBlock(v3s16 blockpos);
- virtual bool deleteBlock(v3s16 blockpos);
- virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
- virtual int Initialized(void);
+ Database_LevelDB(const std::string &savedir);
~Database_LevelDB();
+
+ virtual bool saveBlock(const v3s16 &pos, const std::string &data);
+ virtual std::string loadBlock(const v3s16 &pos);
+ virtual bool deleteBlock(const v3s16 &pos);
+ virtual void listAllLoadableBlocks(std::vector<v3s16> &dst);
+
private:
- ServerMap *srvmap;
- leveldb::DB* m_database;
+ leveldb::DB *m_database;
};
+
+#endif // USE_LEVELDB
+
#endif
-#endif
+