Fix only one texture being updated on window resize breaking sidebyside and topbottom...
[oweals/minetest.git] / src / database-dummy.cpp
index 9ca0e732809d6766bedcb604720142e62811ee9c..df1057274f4fc335209fa675b46f978055ba3d76 100644 (file)
@@ -1,26 +1,36 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
 /*
 Dummy "database" class
 */
 
 
+#include "database-dummy.h"
+
 #include "map.h"
 #include "mapsector.h"
 #include "mapblock.h"
+#include "serialization.h"
 #include "main.h"
-#include "filesys.h"
-#include "voxel.h"
-#include "porting.h"
-#include "mapgen.h"
-#include "nodemetadata.h"
 #include "settings.h"
 #include "log.h"
-#include "profiler.h"
-#include "nodedef.h"
-#include "gamedef.h"
-#include "util/directiontables.h"
-#include "rollback_interface.h"
-
-#include "database-dummy.h"
 
 Database_Dummy::Database_Dummy(ServerMap *map)
 {
@@ -35,113 +45,23 @@ int Database_Dummy::Initialized(void)
 void Database_Dummy::beginSave() {}
 void Database_Dummy::endSave() {}
 
-void Database_Dummy::saveBlock(MapBlock *block)
+bool Database_Dummy::saveBlock(v3s16 blockpos, std::string &data)
 {
-       DSTACK(__FUNCTION_NAME);
-       /*
-               Dummy blocks are not written
-       */
-       if(block->isDummy())
-       {
-               return;
-       }
-
-       // Format used for writing
-       u8 version = SER_FMT_VER_HIGHEST_WRITE;
-       // Get destination
-       v3s16 p3d = block->getPos();
-
-       /*
-               [0] u8 serialization version
-               [1] data
-       */
-
-       std::ostringstream o(std::ios_base::binary);
-       o.write((char*)&version, 1);
-       // Write basic data
-       block->serialize(o, version, true);
-       // Write block to database
-       std::string tmp = o.str();
-
-       m_database[getBlockAsInteger(p3d)] = tmp;
-       // We just wrote it to the disk so clear modified flag
-       block->resetModified();
+       m_database[getBlockAsInteger(blockpos)] = data;
+       return true;
 }
 
-MapBlock* Database_Dummy::loadBlock(v3s16 blockpos)
+std::string Database_Dummy::loadBlock(v3s16 blockpos)
 {
-       v2s16 p2d(blockpos.X, blockpos.Z);
-
-        if(m_database.count(getBlockAsInteger(blockpos))) {
-                /*
-                        Make sure sector is loaded
-                */
-                MapSector *sector = srvmap->createSector(p2d);
-                /*
-                        Load block
-                */
-                std::string datastr = m_database[getBlockAsInteger(blockpos)];
-//                srvmap->loadBlock(&datastr, blockpos, sector, false);
-
-               try {
-                       std::istringstream is(datastr, std::ios_base::binary);
-                       u8 version = SER_FMT_VER_INVALID;
-                       is.read((char*)&version, 1);
-
-                       if(is.fail())
-                               throw SerializationError("ServerMap::loadBlock(): Failed"
-                                                    " to read MapBlock version");
-
-                       MapBlock *block = NULL;
-                       bool created_new = false;
-                       block = sector->getBlockNoCreateNoEx(blockpos.Y);
-                       if(block == NULL)
-                       {
-                               block = sector->createBlankBlockNoInsert(blockpos.Y);
-                               created_new = true;
-                       }
-                       // Read basic data
-                       block->deSerialize(is, version, true);
-                       // If it's a new block, insert it to the map
-                       if(created_new)
-                               sector->insertBlock(block);
-                       /*
-                               Save blocks loaded in old format in new format
-                       */
-
-                       //if(version < SER_FMT_VER_HIGHEST || save_after_load)
-                       // Only save if asked to; no need to update version
-                       //if(save_after_load)
-                        //             saveBlock(block);
-                       // We just loaded it from, so it's up-to-date.
-                       block->resetModified();
-
-               }
-               catch(SerializationError &e)
-               {
-                       errorstream<<"Invalid block data in database"
-                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
-                                     <<" (SerializationError): "<<e.what()<<std::endl;
-                     // TODO: Block should be marked as invalid in memory so that it is
-                     // not touched but the game can run
-
-                       if(g_settings->getBool("ignore_world_load_errors")){
-                             errorstream<<"Ignoring block load error. Duck and cover! "
-                                             <<"(ignore_world_load_errors)"<<std::endl;
-                       } else {
-                             throw SerializationError("Invalid block data in database");
-                             //assert(0);
-                       }
-               }
-
-                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
-        }
-       return(NULL);
+       if (m_database.count(getBlockAsInteger(blockpos)))
+               return m_database[getBlockAsInteger(blockpos)];
+       else
+               return "";
 }
 
 void Database_Dummy::listAllLoadableBlocks(std::list<v3s16> &dst)
 {
-       for(std::map<unsigned long long, std::string>::iterator x = m_database.begin(); x != m_database.end(); ++x)
+       for(std::map<u64, std::string>::iterator x = m_database.begin(); x != m_database.end(); ++x)
        {
                v3s16 p = getIntegerAsBlock(x->first);
                //dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;