method(method_), width(width_), items(items_)
{}
+ // Returns true if all items are empty.
+ bool empty() const;
+
std::string dump() const;
};
Example: If ("bucket:bucket_water", "bucket:bucket_empty") is a
replacement pair, the crafting input slot that contained a water
bucket will contain an empty bucket after crafting.
-
- Note: replacements only work correctly when stack_max of the item
- to be replaced is 1. It is up to the mod writer to ensure this.
*/
struct CraftReplacements
{
ICraftDefManager() = default;
virtual ~ICraftDefManager() = default;
- // The main crafting function
+ /**
+ * The main crafting function.
+ *
+ * @param input The input grid.
+ * @param output CraftOutput where the result is placed.
+ * @param output_replacements A vector of ItemStacks where replacements are
+ * placed if they cannot be placed in the input. Replacements can be placed
+ * in the input if the stack of the replaced item has a count of 1.
+ * @param decrementInput If true, consume or replace input items.
+ * @param gamedef
+ * @return true if a result was found, otherwise false.
+ */
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef) const=0;
+
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
IGameDef *gamedef, unsigned limit=0) const=0;
virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
IGameDef *gamedef, unsigned limit=0) const=0;
- virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef) = 0;
- virtual bool clearCraftRecipesByInput(CraftMethod craft_method,
- unsigned int craft_grid_width, const std::vector<std::string> &recipe, IGameDef *gamedef) = 0;
+ virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef) = 0;
+ virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef) = 0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;