std::string getStaticData();
InventoryItem* createInventoryItem();
InventoryItem* createPickedUpItem(){return createInventoryItem();}
+ void rightClick(Player *player);
private:
std::string m_inventorystring;
v3f m_speed_f;
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createPickedUpItem(){return NULL;}
- u16 punch(const std::string &toolname, v3f dir);
+ u16 punch(const std::string &toolname, v3f dir,
+ const std::string &playername);
+ bool isPeaceful(){return false;}
private:
void doDamage(u16 d);
bool m_touching_ground;
};
+class Settings;
+
+class MobV2SAO : public ServerActiveObject
+{
+public:
+ MobV2SAO(ServerEnvironment *env, u16 id, v3f pos,
+ Settings *init_properties);
+ virtual ~MobV2SAO();
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_MOBV2;}
+ static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ std::string getStaticData();
+ std::string getClientInitializationData();
+ void step(float dtime, bool send_recommended);
+ InventoryItem* createPickedUpItem(){return NULL;}
+ u16 punch(const std::string &toolname, v3f dir,
+ const std::string &playername);
+ bool isPeaceful();
+private:
+ void sendPosition();
+ void setPropertyDefaults();
+ void readProperties();
+ void updateProperties();
+ void doDamage(u16 d);
+
+ std::string m_move_type;
+ v3f m_speed;
+ v3f m_last_sent_position;
+ v3f m_oldpos;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+ int m_hp;
+ bool m_walk_around;
+ float m_walk_around_timer;
+ bool m_next_pos_exists;
+ v3s16 m_next_pos_i;
+ float m_shoot_reload_timer;
+ bool m_shooting;
+ float m_shooting_timer;
+ float m_die_age;
+ v2f m_size;
+ bool m_falling;
+ float m_disturb_timer;
+ std::string m_disturbing_player;
+ float m_random_disturb_timer;
+ float m_shoot_y;
+
+ Settings *m_properties;
+};
+
#endif