ToolDefManager serialization
[oweals/minetest.git] / src / content_sao.h
index 4bb35b70deeb2966ac4d1a9d10f4d43a991889c7..cd747496050eeeca7029a4a99bd8e9bad7e2800a 100644 (file)
@@ -50,8 +50,9 @@ public:
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createInventoryItem();
-       InventoryItem* createPickedUpItem(){return createInventoryItem();}
-       void rightClick(Player *player);
+       void punch(ServerActiveObject *puncher);
+       void rightClick(ServerActiveObject *clicker);
+       float getMinimumSavedMovement(){ return 0.1*BS; }
 private:
        std::string m_inventorystring;
        v3f m_speed_f;
@@ -70,7 +71,7 @@ public:
        void step(float dtime, bool send_recommended);
        std::string getClientInitializationData();
        std::string getStaticData();
-       InventoryItem* createPickedUpItem();
+       void punch(ServerActiveObject *puncher);
 private:
        bool m_is_active;
        IntervalLimiter m_inactive_interval;
@@ -96,8 +97,7 @@ public:
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createPickedUpItem(){return NULL;}
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
+       void punch(ServerActiveObject *puncher);
        bool isPeaceful(){return false;}
 private:
        void doDamage(u16 d);
@@ -157,8 +157,7 @@ public:
        std::string getClientInitializationData();
        void step(float dtime, bool send_recommended);
        InventoryItem* createPickedUpItem(){return NULL;}
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
+       void punch(ServerActiveObject *puncher);
        bool isPeaceful();
 private:
        void sendPosition();
@@ -205,21 +204,20 @@ public:
        ~LuaEntitySAO();
        u8 getType() const
                {return ACTIVEOBJECT_TYPE_LUAENTITY;}
-       virtual void addedToEnvironment(u16 id);
+       virtual void addedToEnvironment();
        static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
                        const std::string &data);
        void step(float dtime, bool send_recommended);
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createPickedUpItem();
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
-       void rightClick(Player *player);
-
+       void punch(ServerActiveObject *puncher);
+       void rightClick(ServerActiveObject *clicker);
        void setPos(v3f pos);
-       void moveTo(v3f pos);
+       void moveTo(v3f pos, bool continuous);
+       float getMinimumSavedMovement();
 private:
-       void sendPosition(bool do_interpolate);
+       void sendPosition(bool do_interpolate, bool is_movement_end);
 
        std::string m_init_name;
        std::string m_init_state;
@@ -229,6 +227,8 @@ private:
        float m_yaw;
        float m_last_sent_yaw;
        v3f m_last_sent_position;
+       float m_last_sent_position_timer;
+       float m_last_sent_move_precision;
 };
 
 #endif