Add a third log output interface method
[oweals/minetest.git] / src / content_sao.h
index ef22f297499fc5779d8e917eae80ffa3ba93c856..c5e1471bc2c4666fa7d172f913c1e6145392f438 100644 (file)
@@ -50,8 +50,9 @@ public:
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createInventoryItem();
-       InventoryItem* createPickedUpItem(){return createInventoryItem();}
-       void rightClick(Player *player);
+       void punch(ServerActiveObject *puncher);
+       void rightClick(ServerActiveObject *clicker);
+       float getMinimumSavedMovement(){ return 0.1*BS; }
 private:
        std::string m_inventorystring;
        v3f m_speed_f;
@@ -70,7 +71,7 @@ public:
        void step(float dtime, bool send_recommended);
        std::string getClientInitializationData();
        std::string getStaticData();
-       InventoryItem* createPickedUpItem();
+       void punch(ServerActiveObject *puncher);
 private:
        bool m_is_active;
        IntervalLimiter m_inactive_interval;
@@ -96,8 +97,7 @@ public:
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createPickedUpItem(){return NULL;}
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
+       void punch(ServerActiveObject *puncher);
        bool isPeaceful(){return false;}
 private:
        void doDamage(u16 d);
@@ -157,8 +157,7 @@ public:
        std::string getClientInitializationData();
        void step(float dtime, bool send_recommended);
        InventoryItem* createPickedUpItem(){return NULL;}
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
+       void punch(ServerActiveObject *puncher);
        bool isPeaceful();
 private:
        void sendPosition();
@@ -205,21 +204,41 @@ public:
        ~LuaEntitySAO();
        u8 getType() const
                {return ACTIVEOBJECT_TYPE_LUAENTITY;}
-       virtual void addedToEnvironment(u16 id);
+       virtual void addedToEnvironment();
        static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
                        const std::string &data);
        void step(float dtime, bool send_recommended);
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createPickedUpItem();
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
-       void rightClick(Player *player);
+       void punch(ServerActiveObject *puncher);
+       void rightClick(ServerActiveObject *clicker);
+       void setPos(v3f pos);
+       void moveTo(v3f pos, bool continuous);
+       float getMinimumSavedMovement();
+       /* LuaEntitySAO-specific */
+       void setVelocity(v3f velocity);
+       void setAcceleration(v3f acceleration);
+       v3f getAcceleration();
+       void setTextureMod(const std::string &mod);
+       void setSprite(v2s16 p, int num_frames, float framelength,
+                       bool select_horiz_by_yawpitch);
 private:
+       void sendPosition(bool do_interpolate, bool is_movement_end);
+
        std::string m_init_name;
        std::string m_init_state;
        bool m_registered;
        struct LuaEntityProperties *m_prop;
+       
+       v3f m_velocity;
+       v3f m_acceleration;
+       float m_yaw;
+       float m_last_sent_yaw;
+       v3f m_last_sent_position;
+       v3f m_last_sent_velocity;
+       float m_last_sent_position_timer;
+       float m_last_sent_move_precision;
 };
 
 #endif