#ifndef CONTENT_SAO_HEADER
#define CONTENT_SAO_HEADER
+#include <util/numeric.h>
#include "serverobject.h"
#include "itemgroup.h"
#include "object_properties.h"
class UnitSAO: public ServerActiveObject
{
public:
- UnitSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_hp(-1), m_yaw(0) {}
+ UnitSAO(ServerEnvironment *env, v3f pos);
virtual ~UnitSAO() {}
virtual void setYaw(const float yaw) { m_yaw = yaw; }
s16 getHP() const { return m_hp; }
// Use a function, if isDead can be defined by other conditions
bool isDead() const { return m_hp == 0; }
+
+ bool isAttached() const;
+ void setArmorGroups(const ItemGroupList &armor_groups);
+ const ItemGroupList &getArmorGroups();
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+ void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+ void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+ void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+ void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+ void addAttachmentChild(int child_id);
+ void removeAttachmentChild(int child_id);
+ const std::unordered_set<int> &getAttachmentChildIds();
+ ObjectProperties* accessObjectProperties();
+ void notifyObjectPropertiesModified();
protected:
- s16 m_hp;
- float m_yaw;
+ s16 m_hp = -1;
+ float m_yaw = 0.0f;
+
+ bool m_properties_sent = true;
+ struct ObjectProperties m_prop;
+
+ ItemGroupList m_armor_groups;
+ bool m_armor_groups_sent = false;
+
+ v2f m_animation_range;
+ float m_animation_speed = 0.0f;
+ float m_animation_blend = 0.0f;
+ bool m_animation_loop = true;
+ bool m_animation_sent = false;
+
+ // Stores position and rotation for each bone name
+ std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
+ bool m_bone_position_sent = false;
+
+ int m_attachment_parent_id = 0;
+ std::unordered_set<int> m_attachment_child_ids;
+ std::string m_attachment_bone = "";
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attachment_sent = false;
};
/*
virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
- bool isAttached();
void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
- std::string getStaticData();
+ void getStaticData(std::string *result) const;
int punch(v3f dir,
const ToolCapabilities *toolcap=NULL,
ServerActiveObject *puncher=NULL,
std::string getDescription();
void setHP(s16 hp);
s16 getHP() const;
- void setArmorGroups(const ItemGroupList &armor_groups);
- ItemGroupList getArmorGroups();
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
- void setBonePosition(const std::string &bone, v3f position, v3f rotation);
- void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
- void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
- void addAttachmentChild(int child_id);
- void removeAttachmentChild(int child_id);
- UNORDERED_SET<int> getAttachmentChildIds();
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
v3f getVelocity();
v3f getAcceleration();
void setTextureMod(const std::string &mod);
+ std::string getTextureMod() const;
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
+ bool getCollisionBox(aabb3f *toset) const;
+ bool getSelectionBox(aabb3f *toset) const;
+ bool collideWithObjects() const;
private:
std::string getPropertyPacket();
void sendPosition(bool do_interpolate, bool is_movement_end);
std::string m_init_name;
std::string m_init_state;
- bool m_registered;
- struct ObjectProperties m_prop;
+ bool m_registered = false;
v3f m_velocity;
v3f m_acceleration;
- ItemGroupList m_armor_groups;
-
- bool m_properties_sent;
- float m_last_sent_yaw;
+ float m_last_sent_yaw = 0.0f;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
- float m_last_sent_position_timer;
- float m_last_sent_move_precision;
- bool m_armor_groups_sent;
-
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
-
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
-
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
+ float m_last_sent_position_timer = 0.0f;
+ float m_last_sent_move_precision = 0.0f;
+ std::string m_current_texture_modifier = "";
};
/*
class LagPool
{
- float m_pool;
- float m_max;
+ float m_pool = 15.0f;
+ float m_max = 15.0f;
public:
- LagPool(): m_pool(15), m_max(15)
- {}
+ LagPool() {}
+
void setMax(float new_max)
{
m_max = new_max;
if(m_pool > new_max)
m_pool = new_max;
}
+
void add(float dtime)
{
m_pool -= dtime;
if(m_pool < 0)
m_pool = 0;
}
+
+ void empty()
+ {
+ m_pool = m_max;
+ }
+
bool grab(float dtime)
{
if(dtime <= 0)
}
};
+typedef std::unordered_map<std::string, std::string> PlayerAttributes;
class RemotePlayer;
class PlayerSAO : public UnitSAO
{
public:
- PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
+ PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, bool is_singleplayer);
~PlayerSAO();
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
void addedToEnvironment(u32 dtime_s);
void removingFromEnvironment();
- bool isStaticAllowed() const;
+ bool isStaticAllowed() const { return false; }
std::string getClientInitializationData(u16 protocol_version);
- std::string getStaticData();
- bool isAttached();
+ void getStaticData(std::string *result) const;
void step(float dtime, bool send_recommended);
void setBasePosition(const v3f &position);
void setPos(const v3f &pos);
f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
// Deprecated
f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
+ void setFov(const float pitch);
+ f32 getFov() const { return m_fov; }
+ void setWantedRange(const s16 range);
+ s16 getWantedRange() const { return m_wanted_range; }
/*
Interaction interface
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch);
- void rightClick(ServerActiveObject *clicker);
+ void rightClick(ServerActiveObject *clicker) {}
void setHP(s16 hp);
void setHPRaw(s16 hp) { m_hp = hp; }
s16 readDamage();
u16 getBreath() const { return m_breath; }
- void setBreath(const u16 breath);
- void setArmorGroups(const ItemGroupList &armor_groups);
- ItemGroupList getArmorGroups();
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
- void setBonePosition(const std::string &bone, v3f position, v3f rotation);
- void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
- void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
- void addAttachmentChild(int child_id);
- void removeAttachmentChild(int child_id);
- UNORDERED_SET<int> getAttachmentChildIds();
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
+ void setBreath(const u16 breath, bool send = true);
/*
Inventory interface
const Inventory* getInventory() const;
InventoryLocation getInventoryLocation() const;
std::string getWieldList() const;
+ ItemStack getWieldedItem() const;
+ ItemStack getWieldedItemOrHand() const;
+ bool setWieldedItem(const ItemStack &item);
int getWieldIndex() const;
void setWieldIndex(int i);
+ /*
+ Modding interface
+ */
+ inline void setExtendedAttribute(const std::string &attr, const std::string &value)
+ {
+ m_extra_attributes[attr] = value;
+ m_extended_attributes_modified = true;
+ }
+
+ inline bool getExtendedAttribute(const std::string &attr, std::string *value)
+ {
+ if (m_extra_attributes.find(attr) == m_extra_attributes.end())
+ return false;
+
+ *value = m_extra_attributes[attr];
+ return true;
+ }
+
+ inline void removeExtendedAttribute(const std::string &attr)
+ {
+ PlayerAttributes::iterator it = m_extra_attributes.find(attr);
+ if (it == m_extra_attributes.end())
+ return;
+
+ m_extra_attributes.erase(it);
+ m_extended_attributes_modified = true;
+ }
+
+ inline const PlayerAttributes &getExtendedAttributes()
+ {
+ return m_extra_attributes;
+ }
+
+ inline bool extendedAttributesModified() const
+ {
+ return m_extended_attributes_modified;
+ }
+
+ inline void setExtendedAttributeModified(bool v)
+ {
+ m_extended_attributes_modified = v;
+ }
+
/*
PlayerSAO-specific
*/
m_is_singleplayer = is_singleplayer;
}
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
+ bool getCollisionBox(aabb3f *toset) const;
+ bool getSelectionBox(aabb3f *toset) const;
+ bool collideWithObjects() const { return true; }
- void initialize(RemotePlayer *player, const std::set<std::string> &privs);
+ void finalize(RemotePlayer *player, const std::set<std::string> &privs);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
- v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); }
+ v3f getEyeOffset() const;
private:
std::string getPropertyPacket();
+ void unlinkPlayerSessionAndSave();
- RemotePlayer *m_player;
- u16 m_peer_id;
- Inventory *m_inventory;
- s16 m_damage;
+ RemotePlayer *m_player = nullptr;
+ u16 m_peer_id = 0;
+ Inventory *m_inventory = nullptr;
+ s16 m_damage = 0;
// Cheat prevention
LagPool m_dig_pool;
LagPool m_move_pool;
v3f m_last_good_position;
- float m_time_from_last_punch;
- v3s16 m_nocheat_dig_pos;
- float m_nocheat_dig_time;
+ float m_time_from_last_teleport = 0.0f;
+ float m_time_from_last_punch = 0.0f;
+ v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
+ float m_nocheat_dig_time = 0.0f;
- int m_wield_index;
- bool m_position_not_sent;
- ItemGroupList m_armor_groups;
- bool m_armor_groups_sent;
+ // Timers
+ IntervalLimiter m_breathing_interval;
+ IntervalLimiter m_drowning_interval;
+ IntervalLimiter m_node_hurt_interval;
+
+ int m_wield_index = 0;
+ bool m_position_not_sent = false;
- bool m_properties_sent;
- struct ObjectProperties m_prop;
// Cached privileges for enforcement
std::set<std::string> m_privs;
bool m_is_singleplayer;
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
-
- // Stores position and rotation for each bone name
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
+ u16 m_breath = PLAYER_MAX_BREATH;
+ f32 m_pitch = 0.0f;
+ f32 m_fov = 0.0f;
+ s16 m_wanted_range = 0.0f;
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
- u16 m_breath;
- f32 m_pitch;
+ PlayerAttributes m_extra_attributes;
+ bool m_extended_attributes_modified = false;
public:
- float m_physics_override_speed;
- float m_physics_override_jump;
- float m_physics_override_gravity;
- bool m_physics_override_sneak;
- bool m_physics_override_sneak_glitch;
- bool m_physics_override_sent;
+ float m_physics_override_speed = 1.0f;
+ float m_physics_override_jump = 1.0f;
+ float m_physics_override_gravity = 1.0f;
+ bool m_physics_override_sneak = true;
+ bool m_physics_override_sneak_glitch = false;
+ bool m_physics_override_new_move = true;
+ bool m_physics_override_sent = false;
};
#endif