UnitSAO(ServerEnvironment *env, v3f pos);
virtual ~UnitSAO() = default;
- virtual void setYaw(const float yaw) { m_yaw = yaw; }
- float getYaw() const { return m_yaw; };
- f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
+ void setRotation(v3f rotation) { m_rotation = rotation; }
+ const v3f &getRotation() const { return m_rotation; }
+ v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
+
// Deprecated
- f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
+ f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
s16 getHP() const { return m_hp; }
// Use a function, if isDead can be defined by other conditions
bool isDead() const { return m_hp == 0; }
- bool isAttached() const;
+ inline bool isAttached() const
+ { return getParent(); }
+
void setArmorGroups(const ItemGroupList &armor_groups);
const ItemGroupList &getArmorGroups();
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+ void clearChildAttachments();
+ void clearParentAttachment();
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
const std::unordered_set<int> &getAttachmentChildIds();
+ ServerActiveObject *getParent() const;
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
protected:
s16 m_hp = -1;
- float m_yaw = 0.0f;
+
+ v3f m_rotation;
bool m_properties_sent = true;
- struct ObjectProperties m_prop;
+ ObjectProperties m_prop;
ItemGroupList m_armor_groups;
bool m_armor_groups_sent = false;
float m_animation_blend = 0.0f;
bool m_animation_loop = true;
bool m_animation_sent = false;
- bool m_animation_speed_sent = false;
+ bool m_animation_speed_sent = false;
// Stores position and rotation for each bone name
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attachment_sent = false;
+private:
+ void onAttach(int parent_id);
+ void onDetach(int parent_id);
};
/*
v3f m_velocity;
v3f m_acceleration;
- float m_last_sent_yaw = 0.0f;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
+ v3f m_last_sent_rotation;
float m_last_sent_position_timer = 0.0f;
float m_last_sent_move_precision = 0.0f;
std::string m_current_texture_modifier = "";
void setBasePosition(const v3f &position);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
- void setYaw(const float yaw);
+ void setPlayerYaw(const float yaw);
// Data should not be sent at player initialization
- void setYawAndSend(const float yaw);
- void setPitch(const float pitch);
+ void setPlayerYawAndSend(const float yaw);
+ void setLookPitch(const float pitch);
// Data should not be sent at player initialization
- void setPitchAndSend(const float pitch);
- f32 getPitch() const { return m_pitch; }
- f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
+ void setLookPitchAndSend(const float pitch);
+ f32 getLookPitch() const { return m_pitch; }
+ f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
// Deprecated
- f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
+ f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
void setFov(const float pitch);
f32 getFov() const { return m_fov; }
void setWantedRange(const s16 range);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
v3f getEyeOffset() const;
+ float getZoomFOV() const;
inline Metadata &getMeta() { return m_meta; }