void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
+ void setArmorGroups(const ItemGroupList &armor_groups);
private:
void sendPosition(bool do_interpolate, bool is_movement_end);
v3f m_last_sent_velocity;
float m_last_sent_position_timer;
float m_last_sent_move_precision;
+ bool m_armor_groups_sent;
};
#endif