#include "serverobject.h"
#include "content_object.h"
+#include "itemgroup.h"
-class TestSAO : public ServerActiveObject
-{
-public:
- TestSAO(ServerEnvironment *env, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_TEST;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
-private:
- float m_timer1;
- float m_age;
-};
-
-class ItemSAO : public ServerActiveObject
-{
-public:
- ItemSAO(ServerEnvironment *env, v3f pos,
- const std::string inventorystring);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_ITEM;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createInventoryItem();
- void punch(ServerActiveObject *puncher);
- float getMinimumSavedMovement(){ return 0.1*BS; }
-private:
- std::string m_inventorystring;
- v3f m_speed_f;
- v3f m_last_sent_position;
- IntervalLimiter m_move_interval;
-};
+ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
+ const std::string itemstring);
-class RatSAO : public ServerActiveObject
-{
-public:
- RatSAO(ServerEnvironment *env, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_RAT;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- void punch(ServerActiveObject *puncher);
-private:
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
-};
-
-class Oerkki1SAO : public ServerActiveObject
-{
-public:
- Oerkki1SAO(ServerEnvironment *env, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_OERKKI1;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createPickedUpItem(){return NULL;}
- void punch(ServerActiveObject *puncher);
- bool isPeaceful(){return false;}
-private:
- void doDamage(u16 d);
-
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
- u8 m_hp;
- float m_after_jump_timer;
-};
-
-class FireflySAO : public ServerActiveObject
-{
-public:
- FireflySAO(ServerEnvironment *env, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_FIREFLY;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createPickedUpItem();
-private:
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
-};
-
-class Settings;
-
-class MobV2SAO : public ServerActiveObject
-{
-public:
- MobV2SAO(ServerEnvironment *env, v3f pos,
- Settings *init_properties);
- virtual ~MobV2SAO();
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_MOBV2;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- std::string getStaticData();
- std::string getClientInitializationData();
- void step(float dtime, bool send_recommended);
- InventoryItem* createPickedUpItem(){return NULL;}
- void punch(ServerActiveObject *puncher);
- bool isPeaceful();
-private:
- void sendPosition();
- void setPropertyDefaults();
- void readProperties();
- void updateProperties();
- void doDamage(u16 d);
-
- std::string m_move_type;
- v3f m_speed;
- v3f m_last_sent_position;
- v3f m_oldpos;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
- int m_hp;
- bool m_walk_around;
- float m_walk_around_timer;
- bool m_next_pos_exists;
- v3s16 m_next_pos_i;
- float m_shoot_reload_timer;
- bool m_shooting;
- float m_shooting_timer;
- float m_die_age;
- v2f m_size;
- bool m_falling;
- float m_disturb_timer;
- std::string m_disturbing_player;
- float m_random_disturb_timer;
- float m_shoot_y;
+/*
+ LuaEntitySAO
- Settings *m_properties;
-};
+ This is the only SAO that needs to have a bunch of it's internals exposed.
+*/
struct LuaEntityProperties;
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
- InventoryItem* createPickedUpItem();
- void punch(ServerActiveObject *puncher);
+ int punch(v3f dir,
+ const ToolCapabilities *toolcap=NULL,
+ ServerActiveObject *puncher=NULL,
+ float time_from_last_punch=1000000);
void rightClick(ServerActiveObject *clicker);
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
+ std::string getDescription();
+ void setHP(s16 hp);
+ s16 getHP();
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
+ v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
+ void setYaw(float yaw);
+ float getYaw();
void setTextureMod(const std::string &mod);
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
+ std::string getName();
+ void setArmorGroups(const ItemGroupList &armor_groups);
private:
void sendPosition(bool do_interpolate, bool is_movement_end);
bool m_registered;
struct LuaEntityProperties *m_prop;
+ s16 m_hp;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
+ ItemGroupList m_armor_groups;
+
float m_last_sent_yaw;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
float m_last_sent_position_timer;
float m_last_sent_move_precision;
+ bool m_armor_groups_sent;
};
#endif