#include "serverobject.h"
#include "content_object.h"
+#include "itemgroup.h"
-class TestSAO : public ServerActiveObject
-{
-public:
- TestSAO(ServerEnvironment *env, u16 id, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_TEST;}
- static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
-private:
- float m_timer1;
- float m_age;
-};
+ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
+ const std::string itemstring);
-class ItemSAO : public ServerActiveObject
-{
-public:
- ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
- const std::string inventorystring);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_ITEM;}
- static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createInventoryItem();
- InventoryItem* createPickedUpItem(){return createInventoryItem();}
- void rightClick(Player *player);
-private:
- std::string m_inventorystring;
- v3f m_speed_f;
- v3f m_last_sent_position;
- IntervalLimiter m_move_interval;
-};
+/*
+ LuaEntitySAO
+
+ This is the only SAO that needs to have a bunch of it's internals exposed.
+*/
-class RatSAO : public ServerActiveObject
-{
-public:
- RatSAO(ServerEnvironment *env, u16 id, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_RAT;}
- static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createPickedUpItem();
-private:
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
-};
+struct LuaEntityProperties;
-class Oerkki1SAO : public ServerActiveObject
+class LuaEntitySAO : public ServerActiveObject
{
public:
- Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos);
+ LuaEntitySAO(ServerEnvironment *env, v3f pos,
+ const std::string &name, const std::string &state);
+ ~LuaEntitySAO();
u8 getType() const
- {return ACTIVEOBJECT_TYPE_OERKKI1;}
- static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+ {return ACTIVEOBJECT_TYPE_LUAENTITY;}
+ virtual void addedToEnvironment();
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
- InventoryItem* createPickedUpItem(){return NULL;}
- u16 punch(const std::string &toolname, v3f dir);
+ int punch(v3f dir,
+ const ToolCapabilities *toolcap=NULL,
+ ServerActiveObject *puncher=NULL,
+ float time_from_last_punch=1000000);
+ void rightClick(ServerActiveObject *clicker);
+ void setPos(v3f pos);
+ void moveTo(v3f pos, bool continuous);
+ float getMinimumSavedMovement();
+ std::string getDescription();
+ void setHP(s16 hp);
+ s16 getHP();
+ /* LuaEntitySAO-specific */
+ void setVelocity(v3f velocity);
+ v3f getVelocity();
+ void setAcceleration(v3f acceleration);
+ v3f getAcceleration();
+ void setYaw(float yaw);
+ float getYaw();
+ void setTextureMod(const std::string &mod);
+ void setSprite(v2s16 p, int num_frames, float framelength,
+ bool select_horiz_by_yawpitch);
+ std::string getName();
+ void setArmorGroups(const ItemGroupList &armor_groups);
private:
- void doDamage(u16 d);
+ void sendPosition(bool do_interpolate, bool is_movement_end);
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
+ std::string m_init_name;
+ std::string m_init_state;
+ bool m_registered;
+ struct LuaEntityProperties *m_prop;
+
+ s16 m_hp;
+ v3f m_velocity;
+ v3f m_acceleration;
float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
- u8 m_hp;
- float m_after_jump_timer;
-};
+ ItemGroupList m_armor_groups;
-class FireflySAO : public ServerActiveObject
-{
-public:
- FireflySAO(ServerEnvironment *env, u16 id, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_FIREFLY;}
- static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createPickedUpItem();
-private:
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
+ float m_last_sent_yaw;
v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
+ v3f m_last_sent_velocity;
+ float m_last_sent_position_timer;
+ float m_last_sent_move_precision;
+ bool m_armor_groups_sent;
};
#endif