Move tool stuff to tool.{h,cpp}
[oweals/minetest.git] / src / content_sao.h
index 1d72392324bad3d3b21427569275011556576807..51911fe052fa1be9ca42b5c4524199d013dfecc9 100644 (file)
@@ -50,9 +50,8 @@ public:
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createInventoryItem();
-       InventoryItem* createPickedUpItem(){return createInventoryItem();}
-       void rightClick(Player *player);
-
+       void punch(ServerActiveObject *puncher);
+       void rightClick(ServerActiveObject *clicker);
        float getMinimumSavedMovement(){ return 0.1*BS; }
 private:
        std::string m_inventorystring;
@@ -72,7 +71,7 @@ public:
        void step(float dtime, bool send_recommended);
        std::string getClientInitializationData();
        std::string getStaticData();
-       InventoryItem* createPickedUpItem();
+       void punch(ServerActiveObject *puncher);
 private:
        bool m_is_active;
        IntervalLimiter m_inactive_interval;
@@ -98,8 +97,7 @@ public:
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createPickedUpItem(){return NULL;}
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
+       void punch(ServerActiveObject *puncher);
        bool isPeaceful(){return false;}
 private:
        void doDamage(u16 d);
@@ -159,8 +157,7 @@ public:
        std::string getClientInitializationData();
        void step(float dtime, bool send_recommended);
        InventoryItem* createPickedUpItem(){return NULL;}
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
+       void punch(ServerActiveObject *puncher);
        bool isPeaceful();
 private:
        void sendPosition();
@@ -214,10 +211,8 @@ public:
        std::string getClientInitializationData();
        std::string getStaticData();
        InventoryItem* createPickedUpItem();
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
-       void rightClick(Player *player);
-
+       void punch(ServerActiveObject *puncher);
+       void rightClick(ServerActiveObject *clicker);
        void setPos(v3f pos);
        void moveTo(v3f pos, bool continuous);
        float getMinimumSavedMovement();