Translated using Weblate (Japanese)
[oweals/minetest.git] / src / content_sao.h
index a9302915490bf27946ceb277ca6048dd04ae48c0..1f0a68cd859ae80993f0389c84caa2f419beedc7 100644 (file)
@@ -58,9 +58,16 @@ public:
        void setHP(s16 hp);
        s16 getHP() const;
        void setArmorGroups(const ItemGroupList &armor_groups);
-       void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
-       void setBonePosition(std::string bone, v3f position, v3f rotation);
-       void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+       ItemGroupList getArmorGroups();
+       void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+       void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+       void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+       void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+       void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+       void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+       void addAttachmentChild(int child_id);
+       void removeAttachmentChild(int child_id);
+       std::set<int> getAttachmentChildIds();
        ObjectProperties* accessObjectProperties();
        void notifyObjectPropertiesModified();
        /* LuaEntitySAO-specific */
@@ -102,12 +109,14 @@ private:
        v2f m_animation_range;
        float m_animation_speed;
        float m_animation_blend;
+       bool m_animation_loop;
        bool m_animation_sent;
 
        std::map<std::string, core::vector2d<v3f> > m_bone_position;
        bool m_bone_position_sent;
 
        int m_attachment_parent_id;
+       std::set<int> m_attachment_child_ids;
        std::string m_attachment_bone;
        v3f m_attachment_position;
        v3f m_attachment_rotation;
@@ -192,11 +201,20 @@ public:
        u16 getBreath() const;
        void setBreath(u16 breath);
        void setArmorGroups(const ItemGroupList &armor_groups);
-       void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
-       void setBonePosition(std::string bone, v3f position, v3f rotation);
-       void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+       ItemGroupList getArmorGroups();
+       void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+       void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+       void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+       void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+       void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+       void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+       void addAttachmentChild(int child_id);
+       void removeAttachmentChild(int child_id);
+       std::set<int> getAttachmentChildIds();
        ObjectProperties* accessObjectProperties();
        void notifyObjectPropertiesModified();
+       void setNametagColor(video::SColor color);
+       video::SColor getNametagColor();
 
        /*
                Inventory interface
@@ -302,21 +320,23 @@ private:
        v2f m_animation_range;
        float m_animation_speed;
        float m_animation_blend;
+       bool m_animation_loop;
        bool m_animation_sent;
 
        std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
        bool m_bone_position_sent;
 
        int m_attachment_parent_id;
+       std::set<int> m_attachment_child_ids;
        std::string m_attachment_bone;
        v3f m_attachment_position;
        v3f m_attachment_rotation;
        bool m_attachment_sent;
 
-public:
-       // Some flags used by Server
-       bool m_moved;
+       video::SColor m_nametag_color;
+       bool m_nametag_sent;
 
+public:
        float m_physics_override_speed;
        float m_physics_override_jump;
        float m_physics_override_gravity;