Translated using Weblate (Russian)
[oweals/minetest.git] / src / content_sao.h
index fac16ca994c5af6da1dd3d182ce426256d5196e6..065c6a0397da31d040afc1c139ac5926dd7cf07d 100644 (file)
@@ -43,11 +43,12 @@ public:
        { return ACTIVEOBJECT_TYPE_LUAENTITY; }
        u8 getSendType() const
        { return ACTIVEOBJECT_TYPE_GENERIC; }
-       virtual void addedToEnvironment();
+       virtual void addedToEnvironment(u32 dtime_s);
        static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
                        const std::string &data);
+       bool isAttached();
        void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
+       std::string getClientInitializationData(u16 protocol_version);
        std::string getStaticData();
        int punch(v3f dir,
                        const ToolCapabilities *toolcap=NULL,
@@ -61,6 +62,9 @@ public:
        void setHP(s16 hp);
        s16 getHP() const;
        void setArmorGroups(const ItemGroupList &armor_groups);
+       void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
+       void setBonePosition(std::string bone, v3f position, v3f rotation);
+       void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
        ObjectProperties* accessObjectProperties();
        void notifyObjectPropertiesModified();
        /* LuaEntitySAO-specific */
@@ -96,6 +100,20 @@ private:
        float m_last_sent_position_timer;
        float m_last_sent_move_precision;
        bool m_armor_groups_sent;
+       
+       v2f m_animation_range;
+       float m_animation_speed;
+       float m_animation_blend;
+       bool m_animation_sent;
+
+       std::map<std::string, core::vector2d<v3f> > m_bone_position;
+       bool m_bone_position_sent;
+
+       int m_attachment_parent_id;
+       std::string m_attachment_bone;
+       v3f m_attachment_position;
+       v3f m_attachment_rotation;
+       bool m_attachment_sent;
 };
 
 /*
@@ -118,12 +136,13 @@ public:
                Active object <-> environment interface
        */
 
-       void addedToEnvironment();
+       void addedToEnvironment(u32 dtime_s);
        void removingFromEnvironment();
        bool isStaticAllowed() const;
        bool unlimitedTransferDistance() const;
-       std::string getClientInitializationData();
+       std::string getClientInitializationData(u16 protocol_version);
        std::string getStaticData();
+       bool isAttached();
        void step(float dtime, bool send_recommended);
        void setBasePosition(const v3f &position);
        void setPos(v3f pos);
@@ -142,6 +161,9 @@ public:
        void setHP(s16 hp);
        
        void setArmorGroups(const ItemGroupList &armor_groups);
+       void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
+       void setBonePosition(std::string bone, v3f position, v3f rotation);
+       void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
        ObjectProperties* accessObjectProperties();
        void notifyObjectPropertiesModified();
 
@@ -163,8 +185,6 @@ public:
 
        void disconnected();
 
-       void createCreativeInventory();
-
        Player* getPlayer()
        {
                return m_player;
@@ -231,15 +251,32 @@ private:
        bool m_position_not_sent;
        ItemGroupList m_armor_groups;
        bool m_armor_groups_sent;
+
+
+
        bool m_properties_sent;
        struct ObjectProperties m_prop;
        // Cached privileges for enforcement
        std::set<std::string> m_privs;
        bool m_is_singleplayer;
 
+       v2f m_animation_range;
+       float m_animation_speed;
+       float m_animation_blend;
+       bool m_animation_sent;
+
+       std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
+       bool m_bone_position_sent;
+
+       int m_attachment_parent_id;
+       std::string m_attachment_bone;
+       v3f m_attachment_position;
+       v3f m_attachment_rotation;
+       bool m_attachment_sent;
+
 public:
        // Some flags used by Server
-       bool m_teleported;
+       bool m_moved;
        bool m_inventory_not_sent;
        bool m_hp_not_sent;
        bool m_wielded_item_not_sent;