#include "collision.h"
#include "environment.h"
#include "settings.h"
+#include "main.h" // For g_profiler
+#include "profiler.h"
+#include "serialization.h" // For compressZlib
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
*/
// Prototype
-TestSAO proto_TestSAO(NULL, 0, v3f(0,0,0));
+TestSAO proto_TestSAO(NULL, v3f(0,0,0));
-TestSAO::TestSAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
+TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
m_timer1(0),
m_age(0)
{
ServerActiveObject::registerType(getType(), create);
}
-ServerActiveObject* TestSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
- return new TestSAO(env, id, pos);
+ return new TestSAO(env, pos);
}
void TestSAO::step(float dtime, bool send_recommended)
if(m_timer1 < 0.0)
{
m_timer1 += 0.125;
- //dstream<<"TestSAO: id="<<getId()<<" sending data"<<std::endl;
std::string data;
*/
// Prototype
-ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
+ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
-ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
+ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring):
- ServerActiveObject(env, id, pos),
+ ServerActiveObject(env, pos),
m_inventorystring(inventorystring),
m_speed_f(0,0,0),
m_last_sent_position(0,0,0)
ServerActiveObject::registerType(getType(), create);
}
-ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
if(version != 0)
return NULL;
std::string inventorystring = deSerializeString(is);
- dstream<<"ItemSAO::create(): Creating item \""
+ infostream<<"ItemSAO::create(): Creating item \""
<<inventorystring<<"\""<<std::endl;
- return new ItemSAO(env, id, pos, inventorystring);
+ return new ItemSAO(env, pos, inventorystring);
}
void ItemSAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
+
assert(m_env);
const float interval = 0.2;
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
if(send_recommended == false)
return;
std::string ItemSAO::getStaticData()
{
- dstream<<__FUNCTION_NAME<<std::endl;
+ infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
char buf[1];
// version
{
try{
std::istringstream is(m_inventorystring, std::ios_base::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
- dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
<<std::endl;
return item;
}
catch(SerializationError &e)
{
- dstream<<__FUNCTION_NAME<<": serialization error: "
+ infostream<<__FUNCTION_NAME<<": serialization error: "
<<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
return NULL;
}
}
-void ItemSAO::rightClick(Player *player)
+void ItemSAO::punch(ServerActiveObject *puncher)
{
- dstream<<__FUNCTION_NAME<<std::endl;
+ InventoryItem *item = createInventoryItem();
+ bool fits = puncher->addToInventory(item);
+ if(fits)
+ m_removed = true;
+ else
+ delete item;
+}
+
+void ItemSAO::rightClick(ServerActiveObject *clicker)
+{
+ infostream<<__FUNCTION_NAME<<std::endl;
InventoryItem *item = createInventoryItem();
if(item == NULL)
return;
- bool to_be_deleted = item->use(m_env, player);
+ bool to_be_deleted = item->use(m_env, clicker);
if(to_be_deleted)
m_removed = true;
// Reflect changes to the item here
m_inventorystring = item->getItemString();
- delete item;
+ delete item; // Delete temporary item
}
/*
*/
// Prototype
-RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0));
+RatSAO proto_RatSAO(NULL, v3f(0,0,0));
-RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
+RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
m_touching_ground = false;
}
-ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// check if version is supported
if(version != 0)
return NULL;
- return new RatSAO(env, id, pos);
+ return new RatSAO(env, pos);
}
void RatSAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
+
assert(m_env);
if(m_is_active == false)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);
std::string RatSAO::getStaticData()
{
- //dstream<<__FUNCTION_NAME<<std::endl;
+ //infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
return os.str();
}
-InventoryItem* RatSAO::createPickedUpItem()
+void RatSAO::punch(ServerActiveObject *puncher)
{
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
- return item;
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ bool fits = puncher->addToInventory(item);
+ if(fits)
+ m_removed = true;
+ else
+ delete item;
}
/*
*/
// Prototype
-Oerkki1SAO proto_Oerkki1SAO(NULL, 0, v3f(0,0,0));
+Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
-Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
+Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
m_after_jump_timer = 0;
}
-ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// check if version is supported
if(version != 0)
return NULL;
- Oerkki1SAO *o = new Oerkki1SAO(env, id, pos);
+ Oerkki1SAO *o = new Oerkki1SAO(env, pos);
o->m_hp = hp;
return o;
}
void Oerkki1SAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
+
assert(m_env);
if(m_is_active == false)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
// Do collision damage
std::string Oerkki1SAO::getStaticData()
{
- //dstream<<__FUNCTION_NAME<<std::endl;
+ //infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
return os.str();
}
-u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir)
+void Oerkki1SAO::punch(ServerActiveObject *puncher)
{
+ v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+ std::string toolname = "";
+ InventoryItem *item = puncher->getWieldedItem();
+ if(item && (std::string)item->getName() == "ToolItem"){
+ ToolItem *titem = (ToolItem*)item;
+ toolname = titem->getToolName();
+ }
+
m_speed_f += dir*12*BS;
- u16 amount = 20;
+ u16 amount = 5;
+ /* See tool names in inventory.h */
+ if(toolname == "WSword")
+ amount = 10;
+ if(toolname == "STSword")
+ amount = 12;
+ if(toolname == "SteelSword")
+ amount = 16;
+ if(toolname == "STAxe")
+ amount = 7;
+ if(toolname == "SteelAxe")
+ amount = 9;
+ if(toolname == "SteelPick")
+ amount = 7;
doDamage(amount);
- return 65536/100;
+
+ puncher->damageWieldedItem(65536/100);
}
void Oerkki1SAO::doDamage(u16 d)
{
- dstream<<"oerkki damage: "<<d<<std::endl;
+ infostream<<"oerkki damage: "<<d<<std::endl;
if(d < m_hp)
{
*/
// Prototype
-FireflySAO proto_FireflySAO(NULL, 0, v3f(0,0,0));
+FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
-FireflySAO::FireflySAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
+FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
m_touching_ground = false;
}
-ServerActiveObject* FireflySAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// check if version is supported
if(version != 0)
return NULL;
- return new FireflySAO(env, id, pos);
+ return new FireflySAO(env, pos);
}
void FireflySAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
+
assert(m_env);
if(m_is_active == false)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);
std::string FireflySAO::getStaticData()
{
- //dstream<<__FUNCTION_NAME<<std::endl;
+ //infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
InventoryItem* FireflySAO::createPickedUpItem()
{
std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
return item;
}
*/
// Prototype
-MobV2SAO proto_MobV2SAO(NULL, 0, v3f(0,0,0), NULL);
+MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
-MobV2SAO::MobV2SAO(ServerEnvironment *env, u16 id, v3f pos,
+MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
Settings *init_properties):
- ServerActiveObject(env, id, pos),
+ ServerActiveObject(env, pos),
m_move_type("ground_nodes"),
m_speed(0,0,0),
m_last_sent_position(0,0,0),
delete m_properties;
}
-ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
Settings properties;
properties.parseConfigLines(is, "MobArgsEnd");
- MobV2SAO *o = new MobV2SAO(env, id, pos, &properties);
+ MobV2SAO *o = new MobV2SAO(env, pos, &properties);
return o;
}
std::string MobV2SAO::getClientInitializationData()
{
- //dstream<<__FUNCTION_NAME<<std::endl;
+ //infostream<<__FUNCTION_NAME<<std::endl;
updateProperties();
void MobV2SAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
+
assert(m_env);
Map *map = &m_env->getMap();
f32 dist = m_base_position.getDistanceFrom(playerpos);
if(dist < BS*16)
{
- if(myrand_range(0,2) == 0){
- dstream<<"ACTION: id="<<m_id<<" got randomly disturbed by "
+ if(myrand_range(0,3) == 0){
+ actionstream<<"Mob id="<<m_id<<" at "
+ <<PP(m_base_position/BS)
+ <<" got randomly disturbed by "
<<player->getName()<<std::endl;
m_disturbing_player = player->getName();
m_disturb_timer = 0;
dir.normalize();
v3f speed = dir * BS * 10.0;
v3f pos = m_base_position + shoot_pos;
- dstream<<__FUNCTION_NAME<<": Shooting fireball from "<<PP(pos)
+ infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
+ <<" shooting fireball from "<<PP(pos)
<<" at speed "<<PP(speed)<<std::endl;
Settings properties;
properties.set("looks", "fireball");
properties.set("player_hit_damage", "9");
properties.set("player_hit_distance", "2");
properties.set("player_hit_interval", "1");
- ServerActiveObject *obj = new MobV2SAO(m_env, 0,
+ ServerActiveObject *obj = new MobV2SAO(m_env,
pos, &properties);
//m_env->addActiveObjectAsStatic(obj);
m_env->addActiveObject(obj);
} else {
- dstream<<__FUNCTION_NAME<<": Unknown shoot_type="<<shoot_type
+ infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
+ <<": Unknown shoot_type="<<shoot_type
<<std::endl;
}
}
if(m_disturb_timer <= 15.0)
reload_time = 3.0;
+ bool shoot_without_player = false;
+ if(m_properties->getBool("mindless_rage"))
+ shoot_without_player = true;
+
if(!m_shooting && m_shoot_reload_timer >= reload_time &&
- !m_next_pos_exists)
+ !m_next_pos_exists &&
+ (m_disturb_timer <= 60.0 || shoot_without_player))
{
m_shoot_y = 0;
- if(m_disturb_timer < 30.0 && disturbing_player &&
+ if(m_disturb_timer < 60.0 && disturbing_player &&
disturbing_player_distance < 16*BS &&
fabs(disturbing_player_norm.Y) < 0.8){
m_yaw = disturbing_player_dir;
sendPosition();
m_shoot_y += disturbing_player_norm.Y;
+ } else {
+ m_shoot_y = 0.01 * myrand_range(-30,10);
}
m_shoot_reload_timer = 0.0;
m_shooting = true;
m_base_position = pos_f;
if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
- //dstream<<"id="<<m_id<<": arrived to "<<PP(m_next_pos_i)<<std::endl;
m_next_pos_exists = false;
}
}
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
- /*dstream<<"At pos "<<PP(pos_i)<<"; Random array: ";
- for(int i=0; i<num_dps; i++){
- dstream<<order[i]<<" ";
- }
- dstream<<std::endl;*/
for(int i=0; i<num_dps; i++){
v3s16 p = dps[order[i]] + pos_i;
bool is_free = checkFreeAndWalkablePosition(map,
p + pos_size_off, size_blocks);
- //dstream<<PP(p)<<" is_free="<<is_free<<std::endl;
if(!is_free)
continue;
m_next_pos_i = p;
}
else
{
- dstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
+ errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
<<m_move_type<<"\""<<std::endl;
}
}
}
-u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
- const std::string &playername)
+void MobV2SAO::punch(ServerActiveObject *puncher)
{
- assert(m_env);
+ v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+ std::string toolname = "";
+ InventoryItem *item = puncher->getWieldedItem();
+ if(item && (std::string)item->getName() == "ToolItem"){
+ ToolItem *titem = (ToolItem*)item;
+ toolname = titem->getToolName();
+ }
+
+ // A quick hack; SAO description is player name for player
+ std::string playername = puncher->getDescription();
+
Map *map = &m_env->getMap();
- dstream<<"ACTION: "<<playername<<" punches id="<<m_id
- <<" with a \""<<toolname<<"\""<<std::endl;
+ actionstream<<playername<<" punches mob id="<<m_id
+ <<" with a \""<<toolname<<"\" at "
+ <<PP(m_base_position/BS)<<std::endl;
m_disturb_timer = 0;
m_disturbing_player = playername;
if(toolname == "SteelPick")
amount = 3;
doDamage(amount);
- return 65536/100;
+
+ puncher->damageWieldedItem(65536/100);
+}
+
+bool MobV2SAO::isPeaceful()
+{
+ return m_properties->getBool("is_peaceful");
}
void MobV2SAO::sendPosition()
void MobV2SAO::setPropertyDefaults()
{
+ m_properties->setDefault("is_peaceful", "false");
m_properties->setDefault("move_type", "ground_nodes");
m_properties->setDefault("speed", "(0,0,0)");
m_properties->setDefault("age", "0");
m_properties->setDefault("size", "(1,2)");
m_properties->setDefault("shoot_type", "fireball");
m_properties->setDefault("shoot_y", "0");
+ m_properties->setDefault("mindless_rage", "false");
}
void MobV2SAO::readProperties()
{
void MobV2SAO::doDamage(u16 d)
{
- dstream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
+ infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
if(d < m_hp)
{
}
else
{
+ actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
+ <<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
// Die
m_hp = 0;
m_removed = true;
}
+/*
+ LuaEntitySAO
+*/
+
+#include "scriptapi.h"
+#include "luaentity_common.h"
+
+// Prototype
+LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
+
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
+ const std::string &name, const std::string &state):
+ ServerActiveObject(env, pos),
+ m_init_name(name),
+ m_init_state(state),
+ m_registered(false),
+ m_prop(new LuaEntityProperties),
+ m_yaw(0),
+ m_last_sent_yaw(0),
+ m_last_sent_position(0,0,0),
+ m_last_sent_position_timer(0),
+ m_last_sent_move_precision(0)
+{
+ // Only register type if no environment supplied
+ if(env == NULL){
+ ServerActiveObject::registerType(getType(), create);
+ return;
+ }
+}
+
+LuaEntitySAO::~LuaEntitySAO()
+{
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_rm(L, m_id);
+ }
+ delete m_prop;
+}
+
+void LuaEntitySAO::addedToEnvironment()
+{
+ ServerActiveObject::addedToEnvironment();
+
+ // Create entity from name and state
+ lua_State *L = m_env->getLua();
+ m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
+ m_init_state.c_str());
+
+ if(m_registered){
+ // Get properties
+ scriptapi_luaentity_get_properties(L, m_id, m_prop);
+ }
+}
+
+ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ // read version
+ u8 version = readU8(is);
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ // read name
+ std::string name = deSerializeString(is);
+ // read state
+ std::string state = deSerializeLongString(is);
+ // create object
+ infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
+ <<state<<"\")"<<std::endl;
+ return new LuaEntitySAO(env, pos, name, state);
+}
+
+void LuaEntitySAO::step(float dtime, bool send_recommended)
+{
+ m_last_sent_position_timer += dtime;
+
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_step(L, m_id, dtime);
+ }
+
+ if(send_recommended == false)
+ return;
+
+ float minchange = 0.2*BS;
+ if(m_last_sent_position_timer > 1.0){
+ minchange = 0.01*BS;
+ } else if(m_last_sent_position_timer > 0.2){
+ minchange = 0.05*BS;
+ }
+ float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+ move_d += m_last_sent_move_precision;
+ if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
+ sendPosition(true, false);
+ }
+}
+
+std::string LuaEntitySAO::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // properties
+ std::ostringstream prop_os(std::ios::binary);
+ m_prop->serialize(prop_os);
+ os<<serializeLongString(prop_os.str());
+ // return result
+ return os.str();
+}
+
+std::string LuaEntitySAO::getStaticData()
+{
+ infostream<<__FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // name
+ os<<serializeString(m_init_name);
+ // state
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ std::string state = scriptapi_luaentity_get_state(L, m_id);
+ os<<serializeLongString(state);
+ } else {
+ os<<serializeLongString(m_init_state);
+ }
+ return os.str();
+}
+
+InventoryItem* LuaEntitySAO::createPickedUpItem()
+{
+ std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ return item;
+}
+
+void LuaEntitySAO::punch(ServerActiveObject *puncher)
+{
+ if(!m_registered)
+ return;
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_punch(L, m_id, puncher);
+}
+
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+ if(!m_registered)
+ return;
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_rightclick(L, m_id, clicker);
+}
+
+void LuaEntitySAO::setPos(v3f pos)
+{
+ m_base_position = pos;
+ sendPosition(false, true);
+}
+
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+ m_base_position = pos;
+ if(!continuous)
+ sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+ return 0.1 * BS;
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+ m_last_sent_move_precision = m_base_position.getDistanceFrom(
+ m_last_sent_position);
+ m_last_sent_position_timer = 0;
+ m_last_sent_yaw = m_yaw;
+ m_last_sent_position = m_base_position;
+
+ float update_interval = m_env->getSendRecommendedInterval();
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, 0);
+
+ // do_interpolate
+ writeU8(os, do_interpolate);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // is_end_position (for interpolation)
+ writeU8(os, is_movement_end);
+ // update_interval (for interpolation)
+ writeF1000(os, update_interval);
+
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+}
+
+