#include "collision.h"
#include "environment.h"
#include "settings.h"
+#include "main.h" // For g_profiler
#include "profiler.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
if(send_recommended == false)
return;
{
try{
std::istringstream is(m_inventorystring, std::ios_base::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
<<std::endl;
}
}
-void ItemSAO::rightClick(Player *player)
+void ItemSAO::punch(ServerActiveObject *puncher)
+{
+ InventoryItem *item = createInventoryItem();
+ bool fits = puncher->addToInventory(item);
+ if(fits)
+ m_removed = true;
+ else
+ delete item;
+}
+
+void ItemSAO::rightClick(ServerActiveObject *clicker)
{
infostream<<__FUNCTION_NAME<<std::endl;
InventoryItem *item = createInventoryItem();
if(item == NULL)
return;
- bool to_be_deleted = item->use(m_env, player);
+ bool to_be_deleted = item->use(m_env, clicker);
if(to_be_deleted)
m_removed = true;
// Reflect changes to the item here
m_inventorystring = item->getItemString();
- delete item;
+ delete item; // Delete temporary item
}
/*
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);
return os.str();
}
-InventoryItem* RatSAO::createPickedUpItem()
+void RatSAO::punch(ServerActiveObject *puncher)
{
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
- return item;
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ bool fits = puncher->addToInventory(item);
+ if(fits)
+ m_removed = true;
+ else
+ delete item;
}
/*
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
// Do collision damage
return os.str();
}
-u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
- const std::string &playername)
+void Oerkki1SAO::punch(ServerActiveObject *puncher)
{
+ v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+ std::string toolname = "";
+ InventoryItem *item = puncher->getWieldedItem();
+ if(item && (std::string)item->getName() == "ToolItem"){
+ ToolItem *titem = (ToolItem*)item;
+ toolname = titem->getToolName();
+ }
+
m_speed_f += dir*12*BS;
u16 amount = 5;
if(toolname == "SteelPick")
amount = 7;
doDamage(amount);
- return 65536/100;
+
+ puncher->damageWieldedItem(65536/100);
}
void Oerkki1SAO::doDamage(u16 d)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);
InventoryItem* FireflySAO::createPickedUpItem()
{
std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
return item;
}
}
}
-u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
- const std::string &playername)
+void MobV2SAO::punch(ServerActiveObject *puncher)
{
- assert(m_env);
+ v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+ std::string toolname = "";
+ InventoryItem *item = puncher->getWieldedItem();
+ if(item && (std::string)item->getName() == "ToolItem"){
+ ToolItem *titem = (ToolItem*)item;
+ toolname = titem->getToolName();
+ }
+
+ // A quick hack; SAO description is player name for player
+ std::string playername = puncher->getDescription();
+
Map *map = &m_env->getMap();
actionstream<<playername<<" punches mob id="<<m_id
if(toolname == "SteelPick")
amount = 3;
doDamage(amount);
- return 65536/100;
+
+ puncher->damageWieldedItem(65536/100);
}
bool MobV2SAO::isPeaceful()
m_prop(new LuaEntityProperties),
m_yaw(0),
m_last_sent_yaw(0),
- m_last_sent_position(0,0,0)
+ m_last_sent_position(0,0,0),
+ m_last_sent_position_timer(0),
+ m_last_sent_move_precision(0)
{
// Only register type if no environment supplied
if(env == NULL){
delete m_prop;
}
-void LuaEntitySAO::addedToEnvironment(u16 id)
+void LuaEntitySAO::addedToEnvironment()
{
- ServerActiveObject::addedToEnvironment(id);
+ ServerActiveObject::addedToEnvironment();
// Create entity from name and state
- m_registered = true;
lua_State *L = m_env->getLua();
- scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
+ m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
+ m_init_state.c_str());
- // Get properties
- scriptapi_luaentity_get_properties(L, m_id, m_prop);
+ if(m_registered){
+ // Get properties
+ scriptapi_luaentity_get_properties(L, m_id, m_prop);
+ }
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
+ m_last_sent_position_timer += dtime;
+
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime);
if(send_recommended == false)
return;
- if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS
- || fabs(m_yaw - m_last_sent_yaw) > 1.0){
- sendPosition(true);
+
+ float minchange = 0.2*BS;
+ if(m_last_sent_position_timer > 1.0){
+ minchange = 0.01*BS;
+ } else if(m_last_sent_position_timer > 0.2){
+ minchange = 0.05*BS;
+ }
+ float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+ move_d += m_last_sent_move_precision;
+ if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
+ sendPosition(true, false);
}
}
InventoryItem* LuaEntitySAO::createPickedUpItem()
{
std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
- InventoryItem *item = InventoryItem::deSerialize(is);
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
return item;
}
-u16 LuaEntitySAO::punch(const std::string &toolname, v3f dir,
- const std::string &playername)
+void LuaEntitySAO::punch(ServerActiveObject *puncher)
{
- return 0;
+ if(!m_registered)
+ return;
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_punch(L, m_id, puncher);
}
-void LuaEntitySAO::rightClick(Player *player)
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
{
if(!m_registered)
return;
lua_State *L = m_env->getLua();
- scriptapi_luaentity_rightclick_player(L, m_id, player->getName());
+ scriptapi_luaentity_rightclick(L, m_id, clicker);
}
void LuaEntitySAO::setPos(v3f pos)
{
m_base_position = pos;
- sendPosition(false);
+ sendPosition(false, true);
}
-void LuaEntitySAO::moveTo(v3f pos)
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
m_base_position = pos;
+ if(!continuous)
+ sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+ return 0.1 * BS;
}
-void LuaEntitySAO::sendPosition(bool do_interpolate)
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
+ m_last_sent_move_precision = m_base_position.getDistanceFrom(
+ m_last_sent_position);
+ m_last_sent_position_timer = 0;
m_last_sent_yaw = m_yaw;
m_last_sent_position = m_base_position;
+ float update_interval = m_env->getSendRecommendedInterval();
+
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
+
// do_interpolate
writeU8(os, do_interpolate);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
+ // is_end_position (for interpolation)
+ writeU8(os, is_movement_end);
+ // update_interval (for interpolation)
+ writeF1000(os, update_interval);
+
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);