ToolDefManager serialization
[oweals/minetest.git] / src / content_sao.cpp
index 3507ec1542d7fbb8883b8bed07d1bf0f184eb3ea..a7cee83ab1807e9f0e741304521c381717683f63 100644 (file)
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "collision.h"
 #include "environment.h"
 #include "settings.h"
+#include "main.h" // For g_profiler
 #include "profiler.h"
 
 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@@ -158,8 +159,9 @@ void ItemSAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        
        if(send_recommended == false)
                return;
@@ -223,7 +225,8 @@ InventoryItem * ItemSAO::createInventoryItem()
 {
        try{
                std::istringstream is(m_inventorystring, std::ios_base::binary);
-               InventoryItem *item = InventoryItem::deSerialize(is);
+               IGameDef *gamedef = m_env->getGameDef();
+               InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
                infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
                                <<m_inventorystring<<"\" -> item="<<item
                                <<std::endl;
@@ -237,14 +240,24 @@ InventoryItem * ItemSAO::createInventoryItem()
        }
 }
 
-void ItemSAO::rightClick(Player *player)
+void ItemSAO::punch(ServerActiveObject *puncher)
+{
+       InventoryItem *item = createInventoryItem();
+       bool fits = puncher->addToInventory(item);
+       if(fits)
+               m_removed = true;
+       else
+               delete item;
+}
+
+void ItemSAO::rightClick(ServerActiveObject *clicker)
 {
        infostream<<__FUNCTION_NAME<<std::endl;
        InventoryItem *item = createInventoryItem();
        if(item == NULL)
                return;
        
-       bool to_be_deleted = item->use(m_env, player);
+       bool to_be_deleted = item->use(m_env, clicker);
 
        if(to_be_deleted)
                m_removed = true;
@@ -252,7 +265,7 @@ void ItemSAO::rightClick(Player *player)
                // Reflect changes to the item here
                m_inventorystring = item->getItemString();
        
-       delete item;
+       delete item; // Delete temporary item
 }
 
 /*
@@ -390,8 +403,9 @@ void RatSAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        setBasePosition(pos_f);
@@ -435,11 +449,16 @@ std::string RatSAO::getStaticData()
        return os.str();
 }
 
-InventoryItem* RatSAO::createPickedUpItem()
+void RatSAO::punch(ServerActiveObject *puncher)
 {
        std::istringstream is("CraftItem rat 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
-       return item;
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+       bool fits = puncher->addToInventory(item);
+       if(fits)
+               m_removed = true;
+       else
+               delete item;
 }
 
 /*
@@ -622,8 +641,9 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        // Do collision damage
@@ -684,9 +704,17 @@ std::string Oerkki1SAO::getStaticData()
        return os.str();
 }
 
-u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
-               const std::string &playername)
+void Oerkki1SAO::punch(ServerActiveObject *puncher)
 {
+       v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+       std::string toolname = "";
+       InventoryItem *item = puncher->getWieldedItem();
+       if(item && (std::string)item->getName() == "ToolItem"){
+               ToolItem *titem = (ToolItem*)item;
+               toolname = titem->getToolName();
+       }
+
        m_speed_f += dir*12*BS;
 
        u16 amount = 5;
@@ -704,7 +732,8 @@ u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
        if(toolname == "SteelPick")
                amount = 7;
        doDamage(amount);
-       return 65536/100;
+       
+       puncher->damageWieldedItem(65536/100);
 }
 
 void Oerkki1SAO::doDamage(u16 d)
@@ -861,8 +890,9 @@ void FireflySAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        setBasePosition(pos_f);
@@ -909,7 +939,8 @@ std::string FireflySAO::getStaticData()
 InventoryItem* FireflySAO::createPickedUpItem()
 {
        std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
        return item;
 }
 
@@ -1351,10 +1382,20 @@ void MobV2SAO::step(float dtime, bool send_recommended)
        }
 }
 
-u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
-               const std::string &playername)
+void MobV2SAO::punch(ServerActiveObject *puncher)
 {
-       assert(m_env);
+       v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+       std::string toolname = "";
+       InventoryItem *item = puncher->getWieldedItem();
+       if(item && (std::string)item->getName() == "ToolItem"){
+               ToolItem *titem = (ToolItem*)item;
+               toolname = titem->getToolName();
+       }
+       
+       // A quick hack; SAO description is player name for player
+       std::string playername = puncher->getDescription();
+
        Map *map = &m_env->getMap();
        
        actionstream<<playername<<" punches mob id="<<m_id
@@ -1396,7 +1437,8 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
        if(toolname == "SteelPick")
                amount = 3;
        doDamage(amount);
-       return 65536/100;
+       
+       puncher->damageWieldedItem(65536/100);
 }
 
 bool MobV2SAO::isPeaceful()
@@ -1495,6 +1537,7 @@ void MobV2SAO::doDamage(u16 d)
 */
 
 #include "scriptapi.h"
+#include "luaentity_common.h"
 
 // Prototype
 LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
@@ -1504,8 +1547,15 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
        ServerActiveObject(env, pos),
        m_init_name(name),
        m_init_state(state),
-       m_registered(false)
+       m_registered(false),
+       m_prop(new LuaEntityProperties),
+       m_yaw(0),
+       m_last_sent_yaw(0),
+       m_last_sent_position(0,0,0),
+       m_last_sent_position_timer(0),
+       m_last_sent_move_precision(0)
 {
+       // Only register type if no environment supplied
        if(env == NULL){
                ServerActiveObject::registerType(getType(), create);
                return;
@@ -1518,16 +1568,22 @@ LuaEntitySAO::~LuaEntitySAO()
                lua_State *L = m_env->getLua();
                scriptapi_luaentity_rm(L, m_id);
        }
+       delete m_prop;
 }
 
-void LuaEntitySAO::addedToEnvironment(u16 id)
+void LuaEntitySAO::addedToEnvironment()
 {
-       ServerActiveObject::addedToEnvironment(id);
+       ServerActiveObject::addedToEnvironment();
        
-       // Create entity by name and state
-       m_registered = true;
+       // Create entity from name and state
        lua_State *L = m_env->getLua();
-       scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
+       m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
+                       m_init_state.c_str());
+       
+       if(m_registered){
+               // Get properties
+               scriptapi_luaentity_get_properties(L, m_id, m_prop);
+       }
 }
 
 ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
@@ -1551,10 +1607,27 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
 
 void LuaEntitySAO::step(float dtime, bool send_recommended)
 {
+       m_last_sent_position_timer += dtime;
+       
        if(m_registered){
                lua_State *L = m_env->getLua();
                scriptapi_luaentity_step(L, m_id, dtime);
        }
+
+       if(send_recommended == false)
+               return;
+       
+       float minchange = 0.2*BS;
+       if(m_last_sent_position_timer > 1.0){
+               minchange = 0.01*BS;
+       } else if(m_last_sent_position_timer > 0.2){
+               minchange = 0.05*BS;
+       }
+       float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+       move_d += m_last_sent_move_precision;
+       if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
+               sendPosition(true, false);
+       }
 }
 
 std::string LuaEntitySAO::getClientInitializationData()
@@ -1564,6 +1637,13 @@ std::string LuaEntitySAO::getClientInitializationData()
        writeU8(os, 0);
        // pos
        writeV3F1000(os, m_base_position);
+       // yaw
+       writeF1000(os, m_yaw);
+       // properties
+       std::ostringstream prop_os(std::ios::binary);
+       m_prop->serialize(prop_os);
+       os<<serializeLongString(prop_os.str());
+       // return result
        return os.str();
 }
 
@@ -1589,8 +1669,73 @@ std::string LuaEntitySAO::getStaticData()
 InventoryItem* LuaEntitySAO::createPickedUpItem()
 {
        std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
        return item;
 }
 
+void LuaEntitySAO::punch(ServerActiveObject *puncher)
+{
+       if(!m_registered)
+               return;
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_punch(L, m_id, puncher);
+}
+
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+       if(!m_registered)
+               return;
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_rightclick(L, m_id, clicker);
+}
+
+void LuaEntitySAO::setPos(v3f pos)
+{
+       m_base_position = pos;
+       sendPosition(false, true);
+}
+
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+       m_base_position = pos;
+       if(!continuous)
+               sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+       return 0.1 * BS;
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+       m_last_sent_move_precision = m_base_position.getDistanceFrom(
+                       m_last_sent_position);
+       m_last_sent_position_timer = 0;
+       m_last_sent_yaw = m_yaw;
+       m_last_sent_position = m_base_position;
+
+       float update_interval = m_env->getSendRecommendedInterval();
+
+       std::ostringstream os(std::ios::binary);
+       // command (0 = update position)
+       writeU8(os, 0);
+
+       // do_interpolate
+       writeU8(os, do_interpolate);
+       // pos
+       writeV3F1000(os, m_base_position);
+       // yaw
+       writeF1000(os, m_yaw);
+       // is_end_position (for interpolation)
+       writeU8(os, is_movement_end);
+       // update_interval (for interpolation)
+       writeF1000(os, update_interval);
+
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), false, os.str());
+       m_messages_out.push_back(aom);
+}
+