ServerActiveObject(env, pos),
m_init_name(name),
m_init_state(state),
- m_registered(false)
+ m_registered(false),
+ m_prop(new LuaEntityProperties)
{
+ // Only register type if no environment supplied
if(env == NULL){
ServerActiveObject::registerType(getType(), create);
return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rm(L, m_id);
}
+ delete m_prop;
}
void LuaEntitySAO::addedToEnvironment(u16 id)
m_registered = true;
lua_State *L = m_env->getLua();
scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
+
+ // Get properties
+ *m_prop = scriptapi_luaentity_get_properties(L, m_id);
+ infostream<<"m_prop->visual="<<m_prop->visual<<std::endl;
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,