{
ServerActiveObject::addedToEnvironment();
- // Create entity from name and state
+ // Create entity from name
lua_State *L = m_env->getLua();
- m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
- m_init_state.c_str());
+ m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
if(m_registered){
// Get properties
scriptapi_luaentity_get_properties(L, m_id, m_prop);
+ // Initialize HP from properties
+ m_hp = m_prop->hp_max;
}
+
+ // Activate entity, supplying serialized state
+ scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
- std::istringstream is(data, std::ios::binary);
- // read version
- u8 version = readU8(is);
std::string name;
std::string state;
s16 hp = 1;
v3f velocity;
float yaw = 0;
- // check if version is supported
- if(version == 0){
- name = deSerializeString(is);
- state = deSerializeLongString(is);
- }
- else if(version == 1){
- name = deSerializeString(is);
- state = deSerializeLongString(is);
- hp = readS16(is);
- velocity = readV3F1000(is);
- yaw = readF1000(is);
- }
- else{
- return NULL;
+ if(data != ""){
+ std::istringstream is(data, std::ios::binary);
+ // read version
+ u8 version = readU8(is);
+ // check if version is supported
+ if(version == 0){
+ name = deSerializeString(is);
+ state = deSerializeLongString(is);
+ }
+ else if(version == 1){
+ name = deSerializeString(is);
+ state = deSerializeLongString(is);
+ hp = readS16(is);
+ velocity = readV3F1000(is);
+ yaw = readF1000(is);
+ }
}
// create object
infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
std::string LuaEntitySAO::getStaticData()
{
- infostream<<__FUNCTION_NAME<<std::endl;
+ verbosestream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 1);
ActiveObjectMessage aom(getId(), true, os.str());
m_messages_out.push_back(aom);
}
+
+ if(getHP() == 0)
+ m_removed = true;
}
lua_State *L = m_env->getLua();
os<<(m_base_position.Y/BS)<<",";
os<<(m_base_position.Z/BS);
os<<")";
- return std::string("LuaEntitySAO");
+ return os.str();
}
void LuaEntitySAO::setVelocity(v3f velocity)