Modernize client code (#6250)
[oweals/minetest.git] / src / content_sao.cpp
index 5bbbd154d4a195ba3075a9661fb6749c2c9ced59..674ab580c389cea7490a9999e0cebbec866dc123 100644 (file)
@@ -582,8 +582,10 @@ int LuaEntitySAO::punch(v3f dir,
                }
        }
 
-       if (getHP() == 0)
+       if (getHP() == 0) {
                m_removed = true;
+               m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
+       }
 
 
 
@@ -784,7 +786,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
        m_prop.hp_max = PLAYER_MAX_HP;
        m_prop.physical = false;
        m_prop.weight = 75;
-       m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
+       m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
        // start of default appearance, this should be overwritten by LUA
        m_prop.visual = "upright_sprite";
        m_prop.visual_size = v2f(1, 2);
@@ -797,6 +799,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
        // end of default appearance
        m_prop.is_visible = true;
        m_prop.makes_footstep_sound = true;
+       m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
        m_hp = PLAYER_MAX_HP;
 }
 
@@ -856,7 +859,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
        os << serializeString(m_player->getName()); // name
        writeU8(os, 1); // is_player
        writeS16(os, getId()); //id
-       writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
+       writeV3F1000(os, m_base_position);
        writeF1000(os, m_yaw);
        writeS16(os, getHP());
 
@@ -1009,7 +1012,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
                if(isAttached()) // Just in case we ever do send attachment position too
                        pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
                else
-                       pos = m_base_position + v3f(0,BS*1,0);
+                       pos = m_base_position;
                std::string str = gob_cmd_update_position(
                        pos,
                        v3f(0,0,0),
@@ -1414,7 +1417,9 @@ bool PlayerSAO::checkMovementCheat()
 
 bool PlayerSAO::getCollisionBox(aabb3f *toset) const
 {
-       *toset = aabb3f(-0.3f * BS, 0.0f, -0.3f * BS, 0.3f * BS, 1.75f * BS, 0.3f * BS);
+       //update collision box
+       toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
+       toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
 
        toset->MinEdge += m_base_position;
        toset->MaxEdge += m_base_position;