#include "content_sao.h"
#include "collision.h"
#include "environment.h"
+#include "settings.h"
+#include "profiler.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
+/* Some helper functions */
+
+// Y is copied, X and Z change is limited
+void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
+{
+ v3f d_wanted = target_speed - speed;
+ d_wanted.Y = 0;
+ f32 dl_wanted = d_wanted.getLength();
+ f32 dl = dl_wanted;
+ if(dl > max_increase)
+ dl = max_increase;
+
+ v3f d = d_wanted.normalize() * dl;
+
+ speed.X += d.X;
+ speed.Z += d.Z;
+ speed.Y = target_speed.Y;
+}
+
/*
TestSAO
*/
// Prototype
-TestSAO proto_TestSAO(NULL, 0, v3f(0,0,0));
+TestSAO proto_TestSAO(NULL, v3f(0,0,0));
-TestSAO::TestSAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
+TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
m_timer1(0),
m_age(0)
{
ServerActiveObject::registerType(getType(), create);
}
-ServerActiveObject* TestSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
- return new TestSAO(env, id, pos);
+ return new TestSAO(env, pos);
}
void TestSAO::step(float dtime, bool send_recommended)
if(m_timer1 < 0.0)
{
m_timer1 += 0.125;
- //dstream<<"TestSAO: id="<<getId()<<" sending data"<<std::endl;
std::string data;
*/
// Prototype
-ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
+ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
-ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
+ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring):
- ServerActiveObject(env, id, pos),
+ ServerActiveObject(env, pos),
m_inventorystring(inventorystring),
m_speed_f(0,0,0),
m_last_sent_position(0,0,0)
ServerActiveObject::registerType(getType(), create);
}
-ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
if(version != 0)
return NULL;
std::string inventorystring = deSerializeString(is);
- dstream<<"ItemSAO::create(): Creating item \""
+ infostream<<"ItemSAO::create(): Creating item \""
<<inventorystring<<"\""<<std::endl;
- return new ItemSAO(env, id, pos, inventorystring);
+ return new ItemSAO(env, pos, inventorystring);
}
void ItemSAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
+
assert(m_env);
const float interval = 0.2;
std::string ItemSAO::getStaticData()
{
- dstream<<__FUNCTION_NAME<<std::endl;
+ infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
char buf[1];
// version
try{
std::istringstream is(m_inventorystring, std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
- dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
+ infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
<<std::endl;
return item;
}
catch(SerializationError &e)
{
- dstream<<__FUNCTION_NAME<<": serialization error: "
+ infostream<<__FUNCTION_NAME<<": serialization error: "
<<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
return NULL;
}
}
+void ItemSAO::punch(ServerActiveObject *puncher)
+{
+ InventoryItem *item = createInventoryItem();
+ bool fits = puncher->addToInventory(item);
+ if(fits)
+ m_removed = true;
+ else
+ delete item;
+}
+
+void ItemSAO::rightClick(ServerActiveObject *clicker)
+{
+ infostream<<__FUNCTION_NAME<<std::endl;
+ InventoryItem *item = createInventoryItem();
+ if(item == NULL)
+ return;
+
+ bool to_be_deleted = item->use(m_env, clicker);
+
+ if(to_be_deleted)
+ m_removed = true;
+ else
+ // Reflect changes to the item here
+ m_inventorystring = item->getItemString();
+
+ delete item; // Delete temporary item
+}
/*
RatSAO
*/
// Prototype
-RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0));
+RatSAO proto_RatSAO(NULL, v3f(0,0,0));
-RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
+RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
m_oldpos = v3f(0,0,0);
m_last_sent_position = v3f(0,0,0);
- m_yaw = 0;
+ m_yaw = myrand_range(0,PI*2);
m_counter1 = 0;
m_counter2 = 0;
m_age = 0;
m_touching_ground = false;
}
-ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// check if version is supported
if(version != 0)
return NULL;
- return new RatSAO(env, id, pos);
+ return new RatSAO(env, pos);
}
void RatSAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
+
assert(m_env);
if(m_is_active == false)
std::string RatSAO::getStaticData()
{
- //dstream<<__FUNCTION_NAME<<std::endl;
+ //infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
return os.str();
}
-InventoryItem* RatSAO::createPickedUpItem()
+void RatSAO::punch(ServerActiveObject *puncher)
{
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
InventoryItem *item = InventoryItem::deSerialize(is);
- return item;
+ bool fits = puncher->addToInventory(item);
+ if(fits)
+ m_removed = true;
+ else
+ delete item;
}
/*
Oerkki1SAO
*/
-// Y is copied, X and Z change is limited
-void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
-{
- v3f d_wanted = target_speed - speed;
- d_wanted.Y = 0;
- f32 dl_wanted = d_wanted.getLength();
- f32 dl = dl_wanted;
- if(dl > max_increase)
- dl = max_increase;
-
- v3f d = d_wanted.normalize() * dl;
-
- speed.X += d.X;
- speed.Z += d.Z;
- speed.Y = target_speed.Y;
-}
-
// Prototype
-Oerkki1SAO proto_Oerkki1SAO(NULL, 0, v3f(0,0,0));
+Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
-Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
+Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
m_after_jump_timer = 0;
}
-ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// check if version is supported
if(version != 0)
return NULL;
- Oerkki1SAO *o = new Oerkki1SAO(env, id, pos);
+ Oerkki1SAO *o = new Oerkki1SAO(env, pos);
o->m_hp = hp;
return o;
}
void Oerkki1SAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
+
assert(m_env);
if(m_is_active == false)
Player *player = *i;
v3f playerpos = player->getPosition();
f32 dist = m_base_position.getDistanceFrom(playerpos);
- if(dist < BS*1.45)
+ if(dist < BS*0.6)
{
+ m_removed = true;
+ return;
player_is_too_close = true;
near_player_pos = playerpos;
- break;
}
- else if(dist < BS*15.0)
+ else if(dist < BS*15.0 && !player_is_too_close)
{
player_is_close = true;
near_player_pos = playerpos;
m_touching_ground = moveresult.touching_ground;
// Do collision damage
- float tolerance = BS*12;
+ float tolerance = BS*30;
float factor = BS*0.5;
v3f speed_diff = old_speed - m_speed_f;
// Increase effect in X and Z
std::string Oerkki1SAO::getStaticData()
{
- //dstream<<__FUNCTION_NAME<<std::endl;
+ //infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
return os.str();
}
-u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir)
+void Oerkki1SAO::punch(ServerActiveObject *puncher)
{
+ v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+ std::string toolname = "";
+ InventoryItem *item = puncher->getWieldedItem();
+ if(item && (std::string)item->getName() == "ToolItem"){
+ ToolItem *titem = (ToolItem*)item;
+ toolname = titem->getToolName();
+ }
+
m_speed_f += dir*12*BS;
u16 amount = 5;
+ /* See tool names in inventory.h */
+ if(toolname == "WSword")
+ amount = 10;
+ if(toolname == "STSword")
+ amount = 12;
+ if(toolname == "SteelSword")
+ amount = 16;
+ if(toolname == "STAxe")
+ amount = 7;
+ if(toolname == "SteelAxe")
+ amount = 9;
+ if(toolname == "SteelPick")
+ amount = 7;
doDamage(amount);
- return 65536/100;
+
+ puncher->damageWieldedItem(65536/100);
}
void Oerkki1SAO::doDamage(u16 d)
{
- dstream<<"oerkki damage: "<<d<<std::endl;
+ infostream<<"oerkki damage: "<<d<<std::endl;
if(d < m_hp)
{
*/
// Prototype
-FireflySAO proto_FireflySAO(NULL, 0, v3f(0,0,0));
+FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
-FireflySAO::FireflySAO(ServerEnvironment *env, u16 id, v3f pos):
- ServerActiveObject(env, id, pos),
+FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
m_touching_ground = false;
}
-ServerActiveObject* FireflySAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// check if version is supported
if(version != 0)
return NULL;
- return new FireflySAO(env, id, pos);
+ return new FireflySAO(env, pos);
}
void FireflySAO::step(float dtime, bool send_recommended)
{
+ ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
+
assert(m_env);
if(m_is_active == false)
std::string FireflySAO::getStaticData()
{
- //dstream<<__FUNCTION_NAME<<std::endl;
+ //infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
InventoryItem *item = InventoryItem::deSerialize(is);
return item;
}
+
+/*
+ MobV2SAO
+*/
+
+// Prototype
+MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
+
+MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
+ Settings *init_properties):
+ ServerActiveObject(env, pos),
+ m_move_type("ground_nodes"),
+ m_speed(0,0,0),
+ m_last_sent_position(0,0,0),
+ m_oldpos(0,0,0),
+ m_yaw(0),
+ m_counter1(0),
+ m_counter2(0),
+ m_age(0),
+ m_touching_ground(false),
+ m_hp(10),
+ m_walk_around(false),
+ m_walk_around_timer(0),
+ m_next_pos_exists(false),
+ m_shoot_reload_timer(0),
+ m_shooting(false),
+ m_shooting_timer(0),
+ m_falling(false),
+ m_disturb_timer(100000),
+ m_random_disturb_timer(0),
+ m_shoot_y(0)
+{
+ ServerActiveObject::registerType(getType(), create);
+
+ m_properties = new Settings();
+ if(init_properties)
+ m_properties->update(*init_properties);
+
+ m_properties->setV3F("pos", pos);
+
+ setPropertyDefaults();
+ readProperties();
+}
+
+MobV2SAO::~MobV2SAO()
+{
+ delete m_properties;
+}
+
+ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ Settings properties;
+ properties.parseConfigLines(is, "MobArgsEnd");
+ MobV2SAO *o = new MobV2SAO(env, pos, &properties);
+ return o;
+}
+
+std::string MobV2SAO::getStaticData()
+{
+ updateProperties();
+
+ std::ostringstream os(std::ios::binary);
+ m_properties->writeLines(os);
+ return os.str();
+}
+
+std::string MobV2SAO::getClientInitializationData()
+{
+ //infostream<<__FUNCTION_NAME<<std::endl;
+
+ updateProperties();
+
+ std::ostringstream os(std::ios::binary);
+
+ // version
+ writeU8(os, 0);
+
+ Settings client_properties;
+
+ /*client_properties.set("version", "0");
+ client_properties.updateValue(*m_properties, "pos");
+ client_properties.updateValue(*m_properties, "yaw");
+ client_properties.updateValue(*m_properties, "hp");*/
+
+ // Just send everything for simplicity
+ client_properties.update(*m_properties);
+
+ std::ostringstream os2(std::ios::binary);
+ client_properties.writeLines(os2);
+ compressZlib(os2.str(), os);
+
+ return os.str();
+}
+
+bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
+{
+ for(int dx=0; dx<size.X; dx++)
+ for(int dy=0; dy<size.Y; dy++)
+ for(int dz=0; dz<size.Z; dz++){
+ v3s16 dp(dx, dy, dz);
+ v3s16 p = p0 + dp;
+ MapNode n = map->getNodeNoEx(p);
+ if(n.getContent() != CONTENT_AIR)
+ return false;
+ }
+ return true;
+}
+
+bool checkWalkablePosition(Map *map, v3s16 p0)
+{
+ v3s16 p = p0 + v3s16(0,-1,0);
+ MapNode n = map->getNodeNoEx(p);
+ if(n.getContent() != CONTENT_AIR)
+ return true;
+ return false;
+}
+
+bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size)
+{
+ if(!checkFreePosition(map, p0, size))
+ return false;
+ if(!checkWalkablePosition(map, p0))
+ return false;
+ return true;
+}
+
+static void get_random_u32_array(u32 a[], u32 len)
+{
+ u32 i, n;
+ for(i=0; i<len; i++)
+ a[i] = i;
+ n = len;
+ while(n > 1){
+ u32 k = myrand() % n;
+ n--;
+ u32 temp = a[n];
+ a[n] = a[k];
+ a[k] = temp;
+ }
+}
+
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+
+static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
+{
+ core::map<v3s16, MapBlock*> modified_blocks;
+
+ for(int dx=0; dx<size.X; dx++)
+ for(int dy=0; dy<size.Y; dy++)
+ for(int dz=0; dz<size.Z; dz++){
+ v3s16 dp(dx - size.X/2, dy - size.Y/2, dz - size.Z/2);
+ v3s16 p = p0 + dp;
+ MapNode n = map->getNodeNoEx(p);
+ if(n.getContent() == CONTENT_IGNORE)
+ continue;
+ //map->removeNodeWithEvent(p);
+ map->removeNodeAndUpdate(p, modified_blocks);
+ }
+
+ // Send a MEET_OTHER event
+ MapEditEvent event;
+ event.type = MEET_OTHER;
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = modified_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ event.modified_blocks.insert(p, true);
+ }
+ map->dispatchEvent(&event);
+}
+
+void MobV2SAO::step(float dtime, bool send_recommended)
+{
+ ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
+
+ assert(m_env);
+ Map *map = &m_env->getMap();
+
+ m_age += dtime;
+
+ if(m_die_age >= 0.0 && m_age >= m_die_age){
+ m_removed = true;
+ return;
+ }
+
+ m_random_disturb_timer += dtime;
+ if(m_random_disturb_timer >= 5.0)
+ {
+ m_random_disturb_timer = 0;
+ // Check connected players
+ core::list<Player*> players = m_env->getPlayers(true);
+ core::list<Player*>::Iterator i;
+ for(i = players.begin();
+ i != players.end(); i++)
+ {
+ Player *player = *i;
+ v3f playerpos = player->getPosition();
+ f32 dist = m_base_position.getDistanceFrom(playerpos);
+ if(dist < BS*16)
+ {
+ if(myrand_range(0,3) == 0){
+ actionstream<<"Mob id="<<m_id<<" at "
+ <<PP(m_base_position/BS)
+ <<" got randomly disturbed by "
+ <<player->getName()<<std::endl;
+ m_disturbing_player = player->getName();
+ m_disturb_timer = 0;
+ break;
+ }
+ }
+ }
+ }
+
+ Player *disturbing_player =
+ m_env->getPlayer(m_disturbing_player.c_str());
+ v3f disturbing_player_off = v3f(0,1,0);
+ v3f disturbing_player_norm = v3f(0,1,0);
+ float disturbing_player_distance = 1000000;
+ float disturbing_player_dir = 0;
+ if(disturbing_player){
+ disturbing_player_off =
+ disturbing_player->getPosition() - m_base_position;
+ disturbing_player_distance = disturbing_player_off.getLength();
+ disturbing_player_norm = disturbing_player_off;
+ disturbing_player_norm.normalize();
+ disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
+ disturbing_player_norm.X);
+ }
+
+ m_disturb_timer += dtime;
+
+ if(!m_falling)
+ {
+ m_shooting_timer -= dtime;
+ if(m_shooting_timer <= 0.0 && m_shooting){
+ m_shooting = false;
+
+ std::string shoot_type = m_properties->get("shoot_type");
+ v3f shoot_pos(0,0,0);
+ shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
+ if(shoot_type == "fireball"){
+ v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
+ dir.Y = m_shoot_y;
+ dir.normalize();
+ v3f speed = dir * BS * 10.0;
+ v3f pos = m_base_position + shoot_pos;
+ infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
+ <<" shooting fireball from "<<PP(pos)
+ <<" at speed "<<PP(speed)<<std::endl;
+ Settings properties;
+ properties.set("looks", "fireball");
+ properties.setV3F("speed", speed);
+ properties.setFloat("die_age", 5.0);
+ properties.set("move_type", "constant_speed");
+ properties.setFloat("hp", 1000);
+ properties.set("lock_full_brightness", "true");
+ properties.set("player_hit_damage", "9");
+ properties.set("player_hit_distance", "2");
+ properties.set("player_hit_interval", "1");
+ ServerActiveObject *obj = new MobV2SAO(m_env,
+ pos, &properties);
+ //m_env->addActiveObjectAsStatic(obj);
+ m_env->addActiveObject(obj);
+ } else {
+ infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
+ <<": Unknown shoot_type="<<shoot_type
+ <<std::endl;
+ }
+ }
+
+ m_shoot_reload_timer += dtime;
+
+ float reload_time = 15.0;
+ if(m_disturb_timer <= 15.0)
+ reload_time = 3.0;
+
+ bool shoot_without_player = false;
+ if(m_properties->getBool("mindless_rage"))
+ shoot_without_player = true;
+
+ if(!m_shooting && m_shoot_reload_timer >= reload_time &&
+ !m_next_pos_exists &&
+ (m_disturb_timer <= 60.0 || shoot_without_player))
+ {
+ m_shoot_y = 0;
+ if(m_disturb_timer < 60.0 && disturbing_player &&
+ disturbing_player_distance < 16*BS &&
+ fabs(disturbing_player_norm.Y) < 0.8){
+ m_yaw = disturbing_player_dir;
+ sendPosition();
+ m_shoot_y += disturbing_player_norm.Y;
+ } else {
+ m_shoot_y = 0.01 * myrand_range(-30,10);
+ }
+ m_shoot_reload_timer = 0.0;
+ m_shooting = true;
+ m_shooting_timer = 1.5;
+ {
+ std::ostringstream os(std::ios::binary);
+ // command (2 = shooting)
+ writeU8(os, 2);
+ // time
+ writeF1000(os, m_shooting_timer + 0.1);
+ // bright?
+ writeU8(os, true);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+ }
+ }
+
+ if(m_move_type == "ground_nodes")
+ {
+ if(!m_shooting){
+ m_walk_around_timer -= dtime;
+ if(m_walk_around_timer <= 0.0){
+ m_walk_around = !m_walk_around;
+ if(m_walk_around)
+ m_walk_around_timer = 0.1*myrand_range(10,50);
+ else
+ m_walk_around_timer = 0.1*myrand_range(30,70);
+ }
+ }
+
+ /* Move */
+ if(m_next_pos_exists){
+ v3f pos_f = m_base_position;
+ v3f next_pos_f = intToFloat(m_next_pos_i, BS);
+
+ v3f v = next_pos_f - pos_f;
+ m_yaw = atan2(v.Z, v.X) / PI * 180;
+
+ v3f diff = next_pos_f - pos_f;
+ v3f dir = diff;
+ dir.normalize();
+ float speed = BS * 0.5;
+ if(m_falling)
+ speed = BS * 3.0;
+ dir *= dtime * speed;
+ bool arrived = false;
+ if(dir.getLength() > diff.getLength()){
+ dir = diff;
+ arrived = true;
+ }
+ pos_f += dir;
+ m_base_position = pos_f;
+
+ if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
+ m_next_pos_exists = false;
+ }
+ }
+
+ v3s16 pos_i = floatToInt(m_base_position, BS);
+ v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+ v3s16 pos_size_off(0,0,0);
+ if(m_size.X >= 2.5){
+ pos_size_off.X = -1;
+ pos_size_off.Y = -1;
+ }
+
+ if(!m_next_pos_exists){
+ /* Check whether to drop down */
+ if(checkFreePosition(map,
+ pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
+ m_next_pos_i = pos_i + v3s16(0,-1,0);
+ m_next_pos_exists = true;
+ m_falling = true;
+ } else {
+ m_falling = false;
+ }
+ }
+
+ if(m_walk_around)
+ {
+ if(!m_next_pos_exists){
+ /* Find some position where to go next */
+ v3s16 dps[3*3*3];
+ int num_dps = 0;
+ for(int dx=-1; dx<=1; dx++)
+ for(int dy=-1; dy<=1; dy++)
+ for(int dz=-1; dz<=1; dz++){
+ if(dx == 0 && dy == 0)
+ continue;
+ if(dx != 0 && dz != 0 && dy != 0)
+ continue;
+ dps[num_dps++] = v3s16(dx,dy,dz);
+ }
+ u32 order[3*3*3];
+ get_random_u32_array(order, num_dps);
+ for(int i=0; i<num_dps; i++){
+ v3s16 p = dps[order[i]] + pos_i;
+ bool is_free = checkFreeAndWalkablePosition(map,
+ p + pos_size_off, size_blocks);
+ if(!is_free)
+ continue;
+ m_next_pos_i = p;
+ m_next_pos_exists = true;
+ break;
+ }
+ }
+ }
+ }
+ else if(m_move_type == "constant_speed")
+ {
+ m_base_position += m_speed * dtime;
+
+ v3s16 pos_i = floatToInt(m_base_position, BS);
+ v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+ v3s16 pos_size_off(0,0,0);
+ if(m_size.X >= 2.5){
+ pos_size_off.X = -1;
+ pos_size_off.Y = -1;
+ }
+ bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
+ if(!free){
+ explodeSquare(map, pos_i, v3s16(3,3,3));
+ m_removed = true;
+ return;
+ }
+ }
+ else
+ {
+ errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
+ <<m_move_type<<"\""<<std::endl;
+ }
+
+ if(send_recommended == false)
+ return;
+
+ if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ {
+ sendPosition();
+ }
+}
+
+void MobV2SAO::punch(ServerActiveObject *puncher)
+{
+ v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+ std::string toolname = "";
+ InventoryItem *item = puncher->getWieldedItem();
+ if(item && (std::string)item->getName() == "ToolItem"){
+ ToolItem *titem = (ToolItem*)item;
+ toolname = titem->getToolName();
+ }
+
+ // A quick hack; SAO description is player name for player
+ std::string playername = puncher->getDescription();
+
+ Map *map = &m_env->getMap();
+
+ actionstream<<playername<<" punches mob id="<<m_id
+ <<" with a \""<<toolname<<"\" at "
+ <<PP(m_base_position/BS)<<std::endl;
+
+ m_disturb_timer = 0;
+ m_disturbing_player = playername;
+ m_next_pos_exists = false; // Cancel moving immediately
+
+ m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
+ v3f new_base_position = m_base_position + dir * BS;
+ {
+ v3s16 pos_i = floatToInt(new_base_position, BS);
+ v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+ v3s16 pos_size_off(0,0,0);
+ if(m_size.X >= 2.5){
+ pos_size_off.X = -1;
+ pos_size_off.Y = -1;
+ }
+ bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
+ if(free)
+ m_base_position = new_base_position;
+ }
+ sendPosition();
+
+ u16 amount = 2;
+ /* See tool names in inventory.h */
+ if(toolname == "WSword")
+ amount = 4;
+ if(toolname == "STSword")
+ amount = 6;
+ if(toolname == "SteelSword")
+ amount = 8;
+ if(toolname == "STAxe")
+ amount = 3;
+ if(toolname == "SteelAxe")
+ amount = 4;
+ if(toolname == "SteelPick")
+ amount = 3;
+ doDamage(amount);
+
+ puncher->damageWieldedItem(65536/100);
+}
+
+bool MobV2SAO::isPeaceful()
+{
+ return m_properties->getBool("is_peaceful");
+}
+
+void MobV2SAO::sendPosition()
+{
+ m_last_sent_position = m_base_position;
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+}
+
+void MobV2SAO::setPropertyDefaults()
+{
+ m_properties->setDefault("is_peaceful", "false");
+ m_properties->setDefault("move_type", "ground_nodes");
+ m_properties->setDefault("speed", "(0,0,0)");
+ m_properties->setDefault("age", "0");
+ m_properties->setDefault("yaw", "0");
+ m_properties->setDefault("pos", "(0,0,0)");
+ m_properties->setDefault("hp", "0");
+ m_properties->setDefault("die_age", "-1");
+ m_properties->setDefault("size", "(1,2)");
+ m_properties->setDefault("shoot_type", "fireball");
+ m_properties->setDefault("shoot_y", "0");
+ m_properties->setDefault("mindless_rage", "false");
+}
+void MobV2SAO::readProperties()
+{
+ m_move_type = m_properties->get("move_type");
+ m_speed = m_properties->getV3F("speed");
+ m_age = m_properties->getFloat("age");
+ m_yaw = m_properties->getFloat("yaw");
+ m_base_position = m_properties->getV3F("pos");
+ m_hp = m_properties->getS32("hp");
+ m_die_age = m_properties->getFloat("die_age");
+ m_size = m_properties->getV2F("size");
+}
+void MobV2SAO::updateProperties()
+{
+ m_properties->set("move_type", m_move_type);
+ m_properties->setV3F("speed", m_speed);
+ m_properties->setFloat("age", m_age);
+ m_properties->setFloat("yaw", m_yaw);
+ m_properties->setV3F("pos", m_base_position);
+ m_properties->setS32("hp", m_hp);
+ m_properties->setFloat("die_age", m_die_age);
+ m_properties->setV2F("size", m_size);
+
+ m_properties->setS32("version", 0);
+}
+
+void MobV2SAO::doDamage(u16 d)
+{
+ infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
+
+ if(d < m_hp)
+ {
+ m_hp -= d;
+ }
+ else
+ {
+ actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
+ <<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
+ // Die
+ m_hp = 0;
+ m_removed = true;
+ }
+
+ {
+ std::ostringstream os(std::ios::binary);
+ // command (1 = damage)
+ writeU8(os, 1);
+ // amount
+ writeU16(os, d);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+
+/*
+ LuaEntitySAO
+*/
+
+#include "scriptapi.h"
+#include "luaentity_common.h"
+
+// Prototype
+LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
+
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
+ const std::string &name, const std::string &state):
+ ServerActiveObject(env, pos),
+ m_init_name(name),
+ m_init_state(state),
+ m_registered(false),
+ m_prop(new LuaEntityProperties),
+ m_yaw(0),
+ m_last_sent_yaw(0),
+ m_last_sent_position(0,0,0),
+ m_last_sent_position_timer(0),
+ m_last_sent_move_precision(0)
+{
+ // Only register type if no environment supplied
+ if(env == NULL){
+ ServerActiveObject::registerType(getType(), create);
+ return;
+ }
+}
+
+LuaEntitySAO::~LuaEntitySAO()
+{
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_rm(L, m_id);
+ }
+ delete m_prop;
+}
+
+void LuaEntitySAO::addedToEnvironment(u16 id)
+{
+ ServerActiveObject::addedToEnvironment(id);
+
+ // Create entity from name and state
+ lua_State *L = m_env->getLua();
+ m_registered = scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
+
+ if(m_registered){
+ // Get properties
+ scriptapi_luaentity_get_properties(L, m_id, m_prop);
+ }
+}
+
+ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ // read version
+ u8 version = readU8(is);
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ // read name
+ std::string name = deSerializeString(is);
+ // read state
+ std::string state = deSerializeLongString(is);
+ // create object
+ infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
+ <<state<<"\")"<<std::endl;
+ return new LuaEntitySAO(env, pos, name, state);
+}
+
+void LuaEntitySAO::step(float dtime, bool send_recommended)
+{
+ m_last_sent_position_timer += dtime;
+
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_step(L, m_id, dtime);
+ }
+
+ if(send_recommended == false)
+ return;
+
+ float minchange = 0.2*BS;
+ if(m_last_sent_position_timer > 1.0){
+ minchange = 0.01*BS;
+ } else if(m_last_sent_position_timer > 0.2){
+ minchange = 0.05*BS;
+ }
+ float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+ move_d += m_last_sent_move_precision;
+ if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
+ sendPosition(true, false);
+ }
+}
+
+std::string LuaEntitySAO::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // properties
+ std::ostringstream prop_os(std::ios::binary);
+ m_prop->serialize(prop_os);
+ os<<serializeLongString(prop_os.str());
+ // return result
+ return os.str();
+}
+
+std::string LuaEntitySAO::getStaticData()
+{
+ infostream<<__FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // name
+ os<<serializeString(m_init_name);
+ // state
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ std::string state = scriptapi_luaentity_get_state(L, m_id);
+ os<<serializeLongString(state);
+ } else {
+ os<<serializeLongString(m_init_state);
+ }
+ return os.str();
+}
+
+InventoryItem* LuaEntitySAO::createPickedUpItem()
+{
+ std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
+ InventoryItem *item = InventoryItem::deSerialize(is);
+ return item;
+}
+
+void LuaEntitySAO::punch(ServerActiveObject *puncher)
+{
+ if(!m_registered)
+ return;
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_punch(L, m_id, puncher);
+}
+
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+ if(!m_registered)
+ return;
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_rightclick(L, m_id, clicker);
+}
+
+void LuaEntitySAO::setPos(v3f pos)
+{
+ m_base_position = pos;
+ sendPosition(false, true);
+}
+
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+ m_base_position = pos;
+ if(!continuous)
+ sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+ return 0.1 * BS;
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+ m_last_sent_move_precision = m_base_position.getDistanceFrom(
+ m_last_sent_position);
+ m_last_sent_position_timer = 0;
+ m_last_sent_yaw = m_yaw;
+ m_last_sent_position = m_base_position;
+
+ float update_interval = m_env->getSendRecommendedInterval();
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, 0);
+
+ // do_interpolate
+ writeU8(os, do_interpolate);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // is_end_position (for interpolation)
+ writeU8(os, is_movement_end);
+ // update_interval (for interpolation)
+ writeF1000(os, update_interval);
+
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+}
+
+