m_prop(new LuaEntityProperties),
m_yaw(0),
m_last_sent_yaw(0),
- m_last_sent_position(0,0,0)
+ m_last_sent_position(0,0,0),
+ m_last_sent_position_timer(0),
+ m_last_sent_move_precision(0)
{
// Only register type if no environment supplied
if(env == NULL){
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
+ m_last_sent_position_timer += dtime;
+
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime);
if(send_recommended == false)
return;
- if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS
- || fabs(m_yaw - m_last_sent_yaw) > 1.0){
- sendPosition(true);
+
+ float minchange = 0.2*BS;
+ if(m_last_sent_position_timer > 1.0){
+ minchange = 0.01*BS;
+ } else if(m_last_sent_position_timer > 0.2){
+ minchange = 0.05*BS;
+ }
+ float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+ move_d += m_last_sent_move_precision;
+ if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
+ sendPosition(true, false);
}
}
void LuaEntitySAO::setPos(v3f pos)
{
m_base_position = pos;
- sendPosition(false);
+ sendPosition(false, true);
}
-void LuaEntitySAO::moveTo(v3f pos)
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
m_base_position = pos;
+ if(!continuous)
+ sendPosition(true, true);
}
-void LuaEntitySAO::sendPosition(bool do_interpolate)
+float LuaEntitySAO::getMinimumSavedMovement()
{
+ return 0.1 * BS;
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+ m_last_sent_move_precision = m_base_position.getDistanceFrom(
+ m_last_sent_position);
+ m_last_sent_position_timer = 0;
m_last_sent_yaw = m_yaw;
m_last_sent_position = m_base_position;
+ float update_interval = m_env->getSendRecommendedInterval();
+
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
+
// do_interpolate
writeU8(os, do_interpolate);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
+ // is_end_position (for interpolation)
+ writeU8(os, is_movement_end);
+ // update_interval (for interpolation)
+ writeF1000(os, update_interval);
+
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);