#define ACTIVEOBJECT_TYPE_ITEM 2
#define ACTIVEOBJECT_TYPE_RAT 3
#define ACTIVEOBJECT_TYPE_OERKKI1 4
+#define ACTIVEOBJECT_TYPE_FIREFLY 5
+#define ACTIVEOBJECT_TYPE_MOBV2 6
+
+#define ACTIVEOBJECT_TYPE_LUAENTITY 7
+
+// Special type, not stored in active object lists
+#define ACTIVEOBJECT_TYPE_PLAYER 100
#endif