Update inventory texture too
[oweals/minetest.git] / src / content_nodemeta.cpp
index f3d0e0fdc84cc73739b1e5a0bd636b1fd0b96281..adaee33b4a792c128bcda00dcbfa49e90baebd64 100644 (file)
@@ -20,15 +20,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_nodemeta.h"
 #include "inventory.h"
 #include "content_mapnode.h"
+#include "log.h"
 
 /*
        SignNodeMetadata
 */
 
 // Prototype
-SignNodeMetadata proto_SignNodeMetadata("");
+SignNodeMetadata proto_SignNodeMetadata(NULL, "");
 
-SignNodeMetadata::SignNodeMetadata(std::string text):
+SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
+       NodeMetadata(gamedef),
        m_text(text)
 {
        NodeMetadata::registerType(typeId(), create);
@@ -37,14 +39,14 @@ u16 SignNodeMetadata::typeId() const
 {
        return CONTENT_SIGN_WALL;
 }
-NodeMetadata* SignNodeMetadata::create(std::istream &is)
+NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
        std::string text = deSerializeString(is);
-       return new SignNodeMetadata(text);
+       return new SignNodeMetadata(gamedef, text);
 }
-NodeMetadata* SignNodeMetadata::clone()
+NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
 {
-       return new SignNodeMetadata(m_text);
+       return new SignNodeMetadata(gamedef, m_text);
 }
 void SignNodeMetadata::serializeBody(std::ostream &os)
 {
@@ -60,9 +62,10 @@ std::string SignNodeMetadata::infoText()
 */
 
 // Prototype
-ChestNodeMetadata proto_ChestNodeMetadata;
+ChestNodeMetadata proto_ChestNodeMetadata(NULL);
 
-ChestNodeMetadata::ChestNodeMetadata()
+ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
+       NodeMetadata(gamedef)
 {
        NodeMetadata::registerType(typeId(), create);
        
@@ -77,15 +80,15 @@ u16 ChestNodeMetadata::typeId() const
 {
        return CONTENT_CHEST;
 }
-NodeMetadata* ChestNodeMetadata::create(std::istream &is)
+NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
-       ChestNodeMetadata *d = new ChestNodeMetadata();
-       d->m_inventory->deSerialize(is);
+       ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
+       d->m_inventory->deSerialize(is, gamedef);
        return d;
 }
-NodeMetadata* ChestNodeMetadata::clone()
+NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
 {
-       ChestNodeMetadata *d = new ChestNodeMetadata();
+       ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
        *d->m_inventory = *m_inventory;
        return d;
 }
@@ -117,14 +120,80 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString()
                "list[current_player;main;0,5;8,4;]";
 }
 
+/*
+       LockingChestNodeMetadata
+*/
+
+// Prototype
+LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
+
+LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
+       NodeMetadata(gamedef)
+{
+       NodeMetadata::registerType(typeId(), create);
+
+       m_inventory = new Inventory();
+       m_inventory->addList("0", 8*4);
+}
+LockingChestNodeMetadata::~LockingChestNodeMetadata()
+{
+       delete m_inventory;
+}
+u16 LockingChestNodeMetadata::typeId() const
+{
+       return CONTENT_LOCKABLE_CHEST;
+}
+NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
+{
+       LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
+       d->setOwner(deSerializeString(is));
+       d->m_inventory->deSerialize(is, gamedef);
+       return d;
+}
+NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
+{
+       LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
+       *d->m_inventory = *m_inventory;
+       return d;
+}
+void LockingChestNodeMetadata::serializeBody(std::ostream &os)
+{
+       os<<serializeString(m_text);
+       m_inventory->serialize(os);
+}
+std::string LockingChestNodeMetadata::infoText()
+{
+       return "Locking Chest";
+}
+bool LockingChestNodeMetadata::nodeRemovalDisabled()
+{
+       /*
+               Disable removal if chest contains something
+       */
+       InventoryList *list = m_inventory->getList("0");
+       if(list == NULL)
+               return false;
+       if(list->getUsedSlots() == 0)
+               return false;
+       return true;
+}
+std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
+{
+       return
+               "invsize[8,9;]"
+               "list[current_name;0;0,0;8,4;]"
+               "list[current_player;main;0,5;8,4;]";
+}
+
 /*
        FurnaceNodeMetadata
 */
 
 // Prototype
-FurnaceNodeMetadata proto_FurnaceNodeMetadata;
+FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
 
-FurnaceNodeMetadata::FurnaceNodeMetadata()
+FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
+       NodeMetadata(gamedef)
 {
        NodeMetadata::registerType(typeId(), create);
        
@@ -147,17 +216,17 @@ u16 FurnaceNodeMetadata::typeId() const
 {
        return CONTENT_FURNACE;
 }
-NodeMetadata* FurnaceNodeMetadata::clone()
+NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
 {
-       FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
+       FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
        *d->m_inventory = *m_inventory;
        return d;
 }
-NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
+NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
-       FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
+       FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
 
-       d->m_inventory->deSerialize(is);
+       d->m_inventory->deSerialize(is, gamedef);
 
        int temp;
        is>>temp;
@@ -182,16 +251,24 @@ std::string FurnaceNodeMetadata::infoText()
                assert(src_list);
                const InventoryItem *src_item = src_list->getItem(0);
 
-               if(src_item)
+               if(src_item && src_item->isCookable()) {
+                       InventoryList *dst_list = m_inventory->getList("dst");
+                       if(!dst_list->roomForCookedItem(src_item))
+                               return "Furnace is overloaded";
                        return "Furnace is out of fuel";
+               }
                else
                        return "Furnace is inactive";
        }
        else
        {
-               std::string s = "Furnace is active (";
-               s += itos(m_fuel_time/m_fuel_totaltime*100);
-               s += "%)";
+               std::string s = "Furnace is active";
+               // Do this so it doesn't always show (0%) for weak fuel
+               if(m_fuel_totaltime > 3) {
+                       s += " (";
+                       s += itos(m_fuel_time/m_fuel_totaltime*100);
+                       s += "%)";
+               }
                return s;
        }
 }
@@ -215,12 +292,12 @@ bool FurnaceNodeMetadata::nodeRemovalDisabled()
 }
 void FurnaceNodeMetadata::inventoryModified()
 {
-       dstream<<"Furnace inventory modification callback"<<std::endl;
+       infostream<<"Furnace inventory modification callback"<<std::endl;
 }
 bool FurnaceNodeMetadata::step(float dtime)
 {
        if(dtime > 60.0)
-               dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
+               infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
        // Update at a fixed frequency
        const float interval = 2.0;
        m_step_accumulator += dtime;
@@ -230,18 +307,23 @@ bool FurnaceNodeMetadata::step(float dtime)
                m_step_accumulator -= interval;
                dtime = interval;
 
-               //dstream<<"Furnace step dtime="<<dtime<<std::endl;
+               //infostream<<"Furnace step dtime="<<dtime<<std::endl;
                
                InventoryList *dst_list = m_inventory->getList("dst");
                assert(dst_list);
 
                InventoryList *src_list = m_inventory->getList("src");
                assert(src_list);
-               const InventoryItem *src_item = src_list->getItem(0);
+               InventoryItem *src_item = src_list->getItem(0);
+               
+               bool room_available = false;
+               
+               if(src_item && src_item->isCookable())
+                       room_available = dst_list->roomForCookedItem(src_item);
                
                // Start only if there are free slots in dst, so that it can
                // accomodate any result item
-               if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable())
+               if(room_available)
                {
                        m_src_totaltime = 3;
                }
@@ -257,7 +339,7 @@ bool FurnaceNodeMetadata::step(float dtime)
                */
                if(m_fuel_time < m_fuel_totaltime)
                {
-                       //dstream<<"Furnace is active"<<std::endl;
+                       //infostream<<"Furnace is active"<<std::endl;
                        m_fuel_time += dtime;
                        m_src_time += dtime;
                        if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
@@ -270,19 +352,29 @@ bool FurnaceNodeMetadata::step(float dtime)
                                m_src_totaltime = 0;
                        }
                        changed = true;
-                       continue;
+                       
+                       // If the fuel was not used up this step, just keep burning it
+                       if(m_fuel_time < m_fuel_totaltime)
+                               continue;
                }
                
                /*
-                       If there is no source item or source item is not cookable, stop loop.
+                       Get the source again in case it has all burned
+               */
+               src_item = src_list->getItem(0);
+               
+               /*
+                       If there is no source item, or the source item is not cookable,
+                       or the furnace is still cooking, or the furnace became overloaded, stop loop.
                */
-               if(src_item == NULL || m_src_totaltime < 0.001)
+               if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
+                       dst_list->roomForCookedItem(src_item) == false)
                {
                        m_step_accumulator = 0;
                        break;
                }
                
-               //dstream<<"Furnace is out of fuel"<<std::endl;
+               //infostream<<"Furnace is out of fuel"<<std::endl;
 
                InventoryList *fuel_list = m_inventory->getList("fuel");
                assert(fuel_list);
@@ -367,7 +459,7 @@ bool FurnaceNodeMetadata::step(float dtime)
                }
                else
                {
-                       //dstream<<"No fuel found"<<std::endl;
+                       //infostream<<"No fuel found"<<std::endl;
                        // No fuel, stop loop.
                        m_step_accumulator = 0;
                        break;