Falling sand and gravel
[oweals/minetest.git] / src / content_nodemeta.cpp
index 701812219fa756781272ef24c4c62cdb56014ad7..ab98496688bfbf6956d513e60a8096dabfb638d9 100644 (file)
@@ -19,32 +19,39 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "content_nodemeta.h"
 #include "inventory.h"
-#include "content_mapnode.h"
+#include "log.h"
+#include "utility.h"
+
+#define NODEMETA_SIGN 14
+#define NODEMETA_CHEST 15
+#define NODEMETA_LOCKABLE_CHEST 17
+#define NODEMETA_FURNACE 16
 
 /*
        SignNodeMetadata
 */
 
 // Prototype
-SignNodeMetadata proto_SignNodeMetadata("");
+SignNodeMetadata proto_SignNodeMetadata(NULL, "");
 
-SignNodeMetadata::SignNodeMetadata(std::string text):
+SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
+       NodeMetadata(gamedef),
        m_text(text)
 {
        NodeMetadata::registerType(typeId(), create);
 }
 u16 SignNodeMetadata::typeId() const
 {
-       return CONTENT_SIGN_WALL;
+       return NODEMETA_SIGN;
 }
-NodeMetadata* SignNodeMetadata::create(std::istream &is)
+NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
        std::string text = deSerializeString(is);
-       return new SignNodeMetadata(text);
+       return new SignNodeMetadata(gamedef, text);
 }
-NodeMetadata* SignNodeMetadata::clone()
+NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
 {
-       return new SignNodeMetadata(m_text);
+       return new SignNodeMetadata(gamedef, m_text);
 }
 void SignNodeMetadata::serializeBody(std::ostream &os)
 {
@@ -60,9 +67,10 @@ std::string SignNodeMetadata::infoText()
 */
 
 // Prototype
-ChestNodeMetadata proto_ChestNodeMetadata;
+ChestNodeMetadata proto_ChestNodeMetadata(NULL);
 
-ChestNodeMetadata::ChestNodeMetadata()
+ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
+       NodeMetadata(gamedef)
 {
        NodeMetadata::registerType(typeId(), create);
        
@@ -75,17 +83,17 @@ ChestNodeMetadata::~ChestNodeMetadata()
 }
 u16 ChestNodeMetadata::typeId() const
 {
-       return CONTENT_CHEST;
+       return NODEMETA_CHEST;
 }
-NodeMetadata* ChestNodeMetadata::create(std::istream &is)
+NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
-       ChestNodeMetadata *d = new ChestNodeMetadata();
-       d->m_inventory->deSerialize(is);
+       ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
+       d->m_inventory->deSerialize(is, gamedef);
        return d;
 }
-NodeMetadata* ChestNodeMetadata::clone()
+NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
 {
-       ChestNodeMetadata *d = new ChestNodeMetadata();
+       ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
        *d->m_inventory = *m_inventory;
        return d;
 }
@@ -117,14 +125,80 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString()
                "list[current_player;main;0,5;8,4;]";
 }
 
+/*
+       LockingChestNodeMetadata
+*/
+
+// Prototype
+LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
+
+LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
+       NodeMetadata(gamedef)
+{
+       NodeMetadata::registerType(typeId(), create);
+
+       m_inventory = new Inventory();
+       m_inventory->addList("0", 8*4);
+}
+LockingChestNodeMetadata::~LockingChestNodeMetadata()
+{
+       delete m_inventory;
+}
+u16 LockingChestNodeMetadata::typeId() const
+{
+       return NODEMETA_LOCKABLE_CHEST;
+}
+NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
+{
+       LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
+       d->setOwner(deSerializeString(is));
+       d->m_inventory->deSerialize(is, gamedef);
+       return d;
+}
+NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
+{
+       LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
+       *d->m_inventory = *m_inventory;
+       return d;
+}
+void LockingChestNodeMetadata::serializeBody(std::ostream &os)
+{
+       os<<serializeString(m_text);
+       m_inventory->serialize(os);
+}
+std::string LockingChestNodeMetadata::infoText()
+{
+       return "Locking Chest";
+}
+bool LockingChestNodeMetadata::nodeRemovalDisabled()
+{
+       /*
+               Disable removal if chest contains something
+       */
+       InventoryList *list = m_inventory->getList("0");
+       if(list == NULL)
+               return false;
+       if(list->getUsedSlots() == 0)
+               return false;
+       return true;
+}
+std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
+{
+       return
+               "invsize[8,9;]"
+               "list[current_name;0;0,0;8,4;]"
+               "list[current_player;main;0,5;8,4;]";
+}
+
 /*
        FurnaceNodeMetadata
 */
 
 // Prototype
-FurnaceNodeMetadata proto_FurnaceNodeMetadata;
+FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
 
-FurnaceNodeMetadata::FurnaceNodeMetadata()
+FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
+       NodeMetadata(gamedef)
 {
        NodeMetadata::registerType(typeId(), create);
        
@@ -145,19 +219,19 @@ FurnaceNodeMetadata::~FurnaceNodeMetadata()
 }
 u16 FurnaceNodeMetadata::typeId() const
 {
-       return CONTENT_FURNACE;
+       return NODEMETA_FURNACE;
 }
-NodeMetadata* FurnaceNodeMetadata::clone()
+NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
 {
-       FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
+       FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
        *d->m_inventory = *m_inventory;
        return d;
 }
-NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
+NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
 {
-       FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
+       FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
 
-       d->m_inventory->deSerialize(is);
+       d->m_inventory->deSerialize(is, gamedef);
 
        int temp;
        is>>temp;
@@ -223,12 +297,12 @@ bool FurnaceNodeMetadata::nodeRemovalDisabled()
 }
 void FurnaceNodeMetadata::inventoryModified()
 {
-       dstream<<"Furnace inventory modification callback"<<std::endl;
+       infostream<<"Furnace inventory modification callback"<<std::endl;
 }
 bool FurnaceNodeMetadata::step(float dtime)
 {
        if(dtime > 60.0)
-               dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
+               infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
        // Update at a fixed frequency
        const float interval = 2.0;
        m_step_accumulator += dtime;
@@ -238,14 +312,14 @@ bool FurnaceNodeMetadata::step(float dtime)
                m_step_accumulator -= interval;
                dtime = interval;
 
-               //dstream<<"Furnace step dtime="<<dtime<<std::endl;
+               //infostream<<"Furnace step dtime="<<dtime<<std::endl;
                
                InventoryList *dst_list = m_inventory->getList("dst");
                assert(dst_list);
 
                InventoryList *src_list = m_inventory->getList("src");
                assert(src_list);
-               const InventoryItem *src_item = src_list->getItem(0);
+               InventoryItem *src_item = src_list->getItem(0);
                
                bool room_available = false;
                
@@ -256,7 +330,7 @@ bool FurnaceNodeMetadata::step(float dtime)
                // accomodate any result item
                if(room_available)
                {
-                       m_src_totaltime = 3;
+                       m_src_totaltime = src_item->getCookTime();
                }
                else
                {
@@ -270,7 +344,7 @@ bool FurnaceNodeMetadata::step(float dtime)
                */
                if(m_fuel_time < m_fuel_totaltime)
                {
-                       //dstream<<"Furnace is active"<<std::endl;
+                       //infostream<<"Furnace is active"<<std::endl;
                        m_fuel_time += dtime;
                        m_src_time += dtime;
                        if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
@@ -289,6 +363,11 @@ bool FurnaceNodeMetadata::step(float dtime)
                                continue;
                }
                
+               /*
+                       Get the source again in case it has all burned
+               */
+               src_item = src_list->getItem(0);
+               
                /*
                        If there is no source item, or the source item is not cookable,
                        or the furnace is still cooking, or the furnace became overloaded, stop loop.
@@ -300,92 +379,19 @@ bool FurnaceNodeMetadata::step(float dtime)
                        break;
                }
                
-               //dstream<<"Furnace is out of fuel"<<std::endl;
+               //infostream<<"Furnace is out of fuel"<<std::endl;
 
                InventoryList *fuel_list = m_inventory->getList("fuel");
                assert(fuel_list);
                const InventoryItem *fuel_item = fuel_list->getItem(0);
 
-               if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30;
+               if(fuel_item && fuel_item->getBurnTime() >= 0){
+                       m_fuel_totaltime = fuel_item->getBurnTime();
                        m_fuel_time = 0;
                        fuel_list->decrementMaterials(1);
                        changed = true;
-               }
-               else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLETREE).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_MATERIAL, CONTENT_FENCE).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30/2;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30/4;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_MATERIAL, CONTENT_BOOKSHELF).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30/4;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_MATERIAL, CONTENT_LEAVES).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30/16;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30/32;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30/32;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_MATERIAL, CONTENT_CACTUS).checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30/4;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 30/4/4;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
-               {
-                       m_fuel_totaltime = 40;
-                       m_fuel_time = 0;
-                       fuel_list->decrementMaterials(1);
-                       changed = true;
-               }
-               else
-               {
-                       //dstream<<"No fuel found"<<std::endl;
+               } else {
+                       //infostream<<"No fuel found"<<std::endl;
                        // No fuel, stop loop.
                        m_step_accumulator = 0;
                        break;