#define CONTENT_MAPNODE_HEADER
#include "mapnode.h"
+class ITextureSource;
+class IWritableNodeDefManager;
/*
- Fills stuff to the global ContentFeatures lookup table.
+ Initialize default node definitions
- This accesses g_texturesource; if it is non-NULL, textures are set
+ This accesses tsrc; if it is non-NULL, textures are set
for the nodes.
- Client first calls this with g_texturesource=NULL to run some
- unit tests and stuff, then it runs this again with g_texturesource
+ Client first calls this with tsrc=NULL to run some
+ unit tests and stuff, then it runs this again with tsrc
defined to get the textures.
- Server only calls this once with g_texturesource=NULL.
+ Server only calls this once with tsrc=NULL.
*/
-void content_mapnode_init();
+void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr);
// Backwards compatibility for non-extended content types in v19
extern content_t trans_table_19[21][2];