#include "mapnode.h"
class ITextureSource;
+class IWritableNodeDefManager;
/*
- Fills stuff to the global ContentFeatures lookup table.
+ Initialize default node definitions
This accesses tsrc; if it is non-NULL, textures are set
for the nodes.
Server only calls this once with tsrc=NULL.
*/
-void content_mapnode_init(ITextureSource *tsrc);
+void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr);
// Backwards compatibility for non-extended content types in v19
extern content_t trans_table_19[21][2];