#include "mapnode.h"
-void content_mapnode_init();
+/*
+ Legacy node definitions
+*/
+// Backwards compatibility for non-extended content types in v19
+extern content_t trans_table_19[21][2];
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
-/*
- Node content type IDs
- Ranges:
-*/
-
-// 0x000...0x07f (0...127): param2 is fully usable
-// 126 and 127 are reserved.
-// Use these sparingly, only when the extra space in param2 is needed.
-#define CONTENT_STONE 0
-#define CONTENT_WATER 2
-#define CONTENT_TORCH 3
-#define CONTENT_WATERSOURCE 9
-#define CONTENT_SIGN_WALL 14
-#define CONTENT_CHEST 15
-#define CONTENT_FURNACE 16
-//#define CONTENT_WORKBENCH 17
-#define CONTENT_FENCE 21
+// Get legacy node name mapping for loading old blocks
+class NameIdMapping;
+void content_mapnode_get_name_id_mapping(NameIdMapping *nimap);
-// 0x800...0xfff: param2 higher 4 bytes are not usable
-#define CONTENT_GRASS 0x800 //1
-#define CONTENT_TREE 0x801 //4
-#define CONTENT_LEAVES 0x802 //5
-#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
-#define CONTENT_MESE 0x804 //7
-#define CONTENT_MUD 0x805 //8
-// Pretty much useless, clouds won't be drawn this way
-#define CONTENT_CLOUD 0x806 //10
-#define CONTENT_COALSTONE 0x807 //11
-#define CONTENT_WOOD 0x808 //12
-#define CONTENT_SAND 0x809 //13
-#define CONTENT_COBBLE 0x80a //18
-#define CONTENT_STEEL 0x80b //19
-#define CONTENT_GLASS 0x80c //20
-#define CONTENT_MOSSYCOBBLE 0x80d //22
-#define CONTENT_GRAVEL 0x80e //23
+// Convert "CONTENT_STONE"-style names to dynamic ids
+std::string content_mapnode_get_new_name(const std::string &oldname);
+class INodeDefManager;
+content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef);
+#define LEGN(ndef, oldname) legacy_get_id(oldname, ndef)
#endif