51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-// For g_settings
-#include "main.h"
-
#include "content_mapnode.h"
+
+#include "irrlichttypes.h"
#include "mapnode.h"
#include "content_nodemeta.h"
+#include "nodedef.h"
+#include "utility.h"
+#include "nameidmapping.h"
+
+#define WATER_ALPHA 160
-// TODO: Get rid of these and set up some attributes like toughness,
-// fluffyness, and a funciton to calculate time and durability loss
-// (and sound? and whatever else) from them
-void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
-void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
-void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+#define WATER_VISC 1
+#define LAVA_VISC 7
-void content_mapnode_init()
+void setConstantMaterialProperties(MaterialProperties &mprop, float time)
{
- // Read some settings
- bool new_style_water = g_settings.getBool("new_style_water");
- bool new_style_leaves = g_settings.getBool("new_style_leaves");
- bool invisible_stone = g_settings.getBool("invisible_stone");
+ mprop.diggability = DIGGABLE_CONSTANT;
+ mprop.constant_time = time;
+}
- u8 i;
- ContentFeatures *f = NULL;
+void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+ mprop.diggability = DIGGABLE_NORMAL;
+ mprop.weight = 5.0 * toughness;
+ mprop.crackiness = 1.0;
+ mprop.crumbliness = -0.1;
+ mprop.cuttability = -0.2;
+}
+
+void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+ mprop.diggability = DIGGABLE_NORMAL;
+ mprop.weight = toughness * 1.2;
+ mprop.crackiness = 0;
+ mprop.crumbliness = 1.2;
+ mprop.cuttability = -0.4;
+}
+
+void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+ mprop.diggability = DIGGABLE_NORMAL;
+ mprop.weight = toughness * 2.0;
+ mprop.crackiness = 0.2;
+ mprop.crumbliness = 1.5;
+ mprop.cuttability = -1.0;
+}
+
+void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+ mprop.diggability = DIGGABLE_NORMAL;
+ mprop.weight = toughness * 1.0;
+ mprop.crackiness = 0.75;
+ mprop.crumbliness = -1.0;
+ mprop.cuttability = 1.5;
+}
+
+void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+ mprop.diggability = DIGGABLE_NORMAL;
+ mprop.weight = -0.5 * toughness;
+ mprop.crackiness = 0;
+ mprop.crumbliness = 0;
+ mprop.cuttability = 2.0;
+}
+
+void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+ mprop.diggability = DIGGABLE_NORMAL;
+ mprop.weight = 0.1 * toughness;
+ mprop.crackiness = 2.0;
+ mprop.crumbliness = -1.0;
+ mprop.cuttability = -1.0;
+}
+
+/*
+ A conversion table for backwards compatibility.
+ Maps <=v19 content types to current ones.
+ Should never be touched.
+*/
+content_t trans_table_19[21][2] = {
+ {CONTENT_GRASS, 1},
+ {CONTENT_TREE, 4},
+ {CONTENT_LEAVES, 5},
+ {CONTENT_GRASS_FOOTSTEPS, 6},
+ {CONTENT_MESE, 7},
+ {CONTENT_MUD, 8},
+ {CONTENT_CLOUD, 10},
+ {CONTENT_COALSTONE, 11},
+ {CONTENT_WOOD, 12},
+ {CONTENT_SAND, 13},
+ {CONTENT_COBBLE, 18},
+ {CONTENT_STEEL, 19},
+ {CONTENT_GLASS, 20},
+ {CONTENT_MOSSYCOBBLE, 22},
+ {CONTENT_GRAVEL, 23},
+ {CONTENT_SANDSTONE, 24},
+ {CONTENT_CACTUS, 25},
+ {CONTENT_BRICK, 26},
+ {CONTENT_CLAY, 27},
+ {CONTENT_PAPYRUS, 28},
+ {CONTENT_BOOKSHELF, 29},
+};
+
+MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
+{
+ MapNode result = n_from;
+ if(version <= 19)
+ {
+ content_t c_from = n_from.getContent();
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][0] == c_from)
+ {
+ result.setContent(trans_table_19[i][1]);
+ break;
+ }
+ }
+ }
+ return result;
+}
+MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
+{
+ MapNode result = n_from;
+ if(version <= 19)
+ {
+ content_t c_from = n_from.getContent();
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][1] == c_from)
+ {
+ result.setContent(trans_table_19[i][0]);
+ break;
+ }
+ }
+ }
+ return result;
+}
+
+void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
+{
+ nimap->set(0, "stone");
+ nimap->set(2, "water_flowing");
+ nimap->set(3, "torch");
+ nimap->set(9, "water_source");
+ nimap->set(14, "sign_wall");
+ nimap->set(15, "chest");
+ nimap->set(16, "furnace");
+ nimap->set(17, "locked_chest");
+ nimap->set(21, "wooden_fence");
+ nimap->set(30, "rail");
+ nimap->set(31, "ladder");
+ nimap->set(32, "lava_flowing");
+ nimap->set(33, "lava_source");
+ nimap->set(0x800, "dirt_with_grass");
+ nimap->set(0x801, "tree");
+ nimap->set(0x802, "leaves");
+ nimap->set(0x803, "dirt_with_grass_footsteps");
+ nimap->set(0x804, "mese");
+ nimap->set(0x805, "dirt");
+ nimap->set(0x806, "cloud");
+ nimap->set(0x807, "coalstone");
+ nimap->set(0x808, "wood");
+ nimap->set(0x809, "sand");
+ nimap->set(0x80a, "cobble");
+ nimap->set(0x80b, "steel");
+ nimap->set(0x80c, "glass");
+ nimap->set(0x80d, "mossycobble");
+ nimap->set(0x80e, "gravel");
+ nimap->set(0x80f, "sandstone");
+ nimap->set(0x810, "cactus");
+ nimap->set(0x811, "brick");
+ nimap->set(0x812, "clay");
+ nimap->set(0x813, "papyrus");
+ nimap->set(0x814, "bookshelf");
+ nimap->set(0x815, "jungletree");
+ nimap->set(0x816, "junglegrass");
+ nimap->set(0x817, "nyancat");
+ nimap->set(0x818, "nyancat_rainbow");
+ nimap->set(0x819, "apple");
+ nimap->set(0x820, "sapling");
+ // Static types
+ nimap->set(CONTENT_IGNORE, "ignore");
+ nimap->set(CONTENT_AIR, "air");
+}
+
+// See header for description
+void content_mapnode_init(IWritableNodeDefManager *nodemgr)
+{
+ content_t i;
+ ContentFeatures f;
i = CONTENT_STONE;
- f = &content_features(i);
- f->setAllTextures("stone.png");
- f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
- setStoneLikeDiggingProperties(f->digging_properties, 1.0);
- if(invisible_stone)
- f->solidness = 0; // For debugging, hides regular stone
-
+ f = ContentFeatures();
+ f.name = "stone";
+ f.setAllTextures("stone.png");
+ f.setInventoryTextureCube("stone.png", "stone.png", "stone.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.often_contains_mineral = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
+ setStoneLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_GRASS;
- f = &content_features(i);
- f->setAllTextures("mud.png^grass_side.png");
- f->setTexture(0, "grass.png");
- f->setTexture(1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
- setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-
+ f = ContentFeatures();
+ f.name = "dirt_with_grass";
+ f.setAllTextures("mud.png^grass_side.png");
+ f.setTexture(0, "grass.png");
+ f.setTexture(1, "mud.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_GRASS_FOOTSTEPS;
- f = &content_features(i);
- f->setAllTextures("mud.png^grass_side.png");
- f->setTexture(0, "grass_footsteps.png");
- f->setTexture(1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
- setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-
+ f = ContentFeatures();
+ f.name = "dirt_with_grass_footsteps";
+ f.setAllTextures("mud.png^grass_side.png");
+ f.setTexture(0, "grass_footsteps.png");
+ f.setTexture(1, "mud.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_MUD;
- f = &content_features(i);
- f->setAllTextures("mud.png");
- f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-
+ f = ContentFeatures();
+ f.name = "dirt";
+ f.setAllTextures("mud.png");
+ f.setInventoryTextureCube("mud.png", "mud.png", "mud.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_SAND;
- f = &content_features(i);
- f->setAllTextures("sand.png");
- f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-
+ f = ContentFeatures();
+ f.name = "sand";
+ f.setAllTextures("sand.png");
+ f.setInventoryTextureCube("sand.png", "sand.png", "sand.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_GRAVEL;
- f = &content_features(i);
- f->setAllTextures("gravel.png");
- f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setDirtLikeDiggingProperties(f->digging_properties, 1.75);
-
+ f = ContentFeatures();
+ f.name = "gravel";
+ f.setAllTextures("gravel.png");
+ f.setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setGravelLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_SANDSTONE;
- f = &content_features(i);
- f->setAllTextures("sandstone.png");
- f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
- setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+ f = ContentFeatures();
+ f.name = "sandstone";
+ f.setAllTextures("sandstone.png");
+ f.setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
i = CONTENT_CLAY;
- f = &content_features(i);
- f->setAllTextures("clay.png");
- f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("CraftItem lump_of_clay 4");
- setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+ f = ContentFeatures();
+ f.name = "clay";
+ f.setAllTextures("clay.png");
+ f.setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("CraftItem lump_of_clay 4");
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
i = CONTENT_BRICK;
- f = &content_features(i);
- f->setAllTextures("brick.png");
- f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("CraftItem clay_brick 4");
- setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+ f = ContentFeatures();
+ f.name = "brick";
+ f.setAllTextures("brick.png");
+ f.setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("CraftItem clay_brick 4");
+ setStoneLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
i = CONTENT_TREE;
- f = &content_features(i);
- f->setAllTextures("tree.png");
- f->setTexture(0, "tree_top.png");
- f->setTexture(1, "tree_top.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setWoodLikeDiggingProperties(f->digging_properties, 1.0);
-
+ f = ContentFeatures();
+ f.name = "tree";
+ f.setAllTextures("tree.png");
+ f.setTexture(0, "tree_top.png");
+ f.setTexture(1, "tree_top.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.cookresult_item = "CraftItem lump_of_coal 1";
+ f.furnace_burntime = 30;
+ setWoodLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
+ i = CONTENT_JUNGLETREE;
+ f = ContentFeatures();
+ f.name = "jungletree";
+ f.setAllTextures("jungletree.png");
+ f.setTexture(0, "jungletree_top.png");
+ f.setTexture(1, "jungletree_top.png");
+ f.param_type = CPT_MINERAL;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.furnace_burntime = 30;
+ setWoodLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
+ i = CONTENT_JUNGLEGRASS;
+ f = ContentFeatures();
+ f.name = "junglegrass";
+ f.drawtype = NDT_PLANTLIKE;
+ f.visual_scale = 1.3;
+ f.setAllTextures("junglegrass.png");
+ f.setInventoryTexture("junglegrass.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.air_equivalent = false; // grass grows underneath
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.walkable = false;
+ setLeavesLikeMaterialProperties(f.material, 1.0);
+ f.furnace_burntime = 2;
+ nodemgr->set(i, f);
+
i = CONTENT_LEAVES;
- f = &content_features(i);
- f->light_propagates = true;
- //f->param_type = CPT_MINERAL;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- if(new_style_leaves)
- {
- f->solidness = 0; // drawn separately, makes no faces
- f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
- }
- else
- {
- f->setAllTextures("[noalpha:leaves.png");
- }
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+ f = ContentFeatures();
+ f.name = "leaves";
+ f.drawtype = NDT_ALLFACES_OPTIONAL;
+ f.setAllTextures("leaves.png");
+ //f.setAllTextures("[noalpha:leaves.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
+ f.extra_dug_item_rarity = 20;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setLeavesLikeMaterialProperties(f.material, 1.0);
+ f.furnace_burntime = 1.0;
+ nodemgr->set(i, f);
i = CONTENT_CACTUS;
- f = &content_features(i);
- f->setAllTextures("cactus_side.png");
- f->setTexture(0, "cactus_top.png");
- f->setTexture(1, "cactus_top.png");
- f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+ f = ContentFeatures();
+ f.name = "cactus";
+ f.setAllTextures("cactus_side.png");
+ f.setTexture(0, "cactus_top.png");
+ f.setTexture(1, "cactus_top.png");
+ f.setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setWoodLikeMaterialProperties(f.material, 0.75);
+ f.furnace_burntime = 15;
+ nodemgr->set(i, f);
i = CONTENT_PAPYRUS;
- f = &content_features(i);
- f->setInventoryTexture("papyrus.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->walkable = false;
- setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+ f = ContentFeatures();
+ f.name = "papyrus";
+ f.drawtype = NDT_PLANTLIKE;
+ f.setAllTextures("papyrus.png");
+ f.setInventoryTexture("papyrus.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.walkable = false;
+ setLeavesLikeMaterialProperties(f.material, 0.5);
+ f.furnace_burntime = 1;
+ nodemgr->set(i, f);
i = CONTENT_BOOKSHELF;
- f = &content_features(i);
- f->setAllTextures("bookshelf.png");
- f->setTexture(0, "wood.png");
- f->setTexture(1, "wood.png");
+ f = ContentFeatures();
+ f.name = "bookshelf";
+ f.setAllTextures("bookshelf.png");
+ f.setTexture(0, "wood.png");
+ f.setTexture(1, "wood.png");
// FIXME: setInventoryTextureCube() only cares for the first texture
- f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
- //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+ f.setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f.setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ setWoodLikeMaterialProperties(f.material, 0.75);
+ f.furnace_burntime = 30;
+ nodemgr->set(i, f);
i = CONTENT_GLASS;
- f = &content_features(i);
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
- setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+ f = ContentFeatures();
+ f.name = "glass";
+ f.drawtype = NDT_GLASSLIKE;
+ f.setAllTextures("glass.png");
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.setInventoryTextureCube("glass.png", "glass.png", "glass.png");
+ setGlassLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
i = CONTENT_FENCE;
- f = &content_features(i);
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->air_equivalent = true; // grass grows underneath
- f->setInventoryTexture("item_fence.png");
- setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+ f = ContentFeatures();
+ f.name = "wooden_fence";
+ f.drawtype = NDT_FENCELIKE;
+ f.setInventoryTexture("fence.png");
+ f.setTexture(0, "wood.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.air_equivalent = true; // grass grows underneath
+ f.selection_box.type = NODEBOX_FIXED;
+ f.selection_box.fixed = core::aabbox3d<f32>(
+ -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
+ f.furnace_burntime = 30/2;
+ setWoodLikeMaterialProperties(f.material, 0.75);
+ nodemgr->set(i, f);
i = CONTENT_RAIL;
- f = &content_features(i);
- f->setInventoryTexture("rail.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->air_equivalent = true; // grass grows underneath
- f->walkable = false;
- setDirtLikeDiggingProperties(f->digging_properties, 0.75);
-
- // Deprecated
+ f = ContentFeatures();
+ f.name = "rail";
+ f.drawtype = NDT_RAILLIKE;
+ f.setInventoryTexture("rail.png");
+ f.setTexture(0, "rail.png");
+ f.setTexture(1, "rail_curved.png");
+ f.setTexture(2, "rail_t_junction.png");
+ f.setTexture(3, "rail_crossing.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.air_equivalent = true; // grass grows underneath
+ f.walkable = false;
+ f.selection_box.type = NODEBOX_FIXED;
+ f.furnace_burntime = 5;
+ setDirtLikeMaterialProperties(f.material, 0.75);
+ nodemgr->set(i, f);
+
+ i = CONTENT_LADDER;
+ f = ContentFeatures();
+ f.name = "ladder";
+ f.drawtype = NDT_SIGNLIKE;
+ f.setAllTextures("ladder.png");
+ f.setInventoryTexture("ladder.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f.wall_mounted = true;
+ f.air_equivalent = true;
+ f.walkable = false;
+ f.climbable = true;
+ f.selection_box.type = NODEBOX_WALLMOUNTED;
+ f.furnace_burntime = 5;
+ setWoodLikeMaterialProperties(f.material, 0.5);
+
+ nodemgr->set(i, f);
+
i = CONTENT_COALSTONE;
- f = &content_features(i);
- //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
- f->setAllTextures("stone.png^mineral_coal.png");
- f->is_ground_content = true;
- setStoneLikeDiggingProperties(f->digging_properties, 1.5);
-
+ f = ContentFeatures();
+ f.name = "coalstone";
+ f.setAllTextures("stone.png^mineral_coal.png");
+ f.is_ground_content = true;
+ setStoneLikeMaterialProperties(f.material, 1.5);
+ nodemgr->set(i, f);
+
i = CONTENT_WOOD;
- f = &content_features(i);
- f->setAllTextures("wood.png");
- f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setWoodLikeDiggingProperties(f->digging_properties, 0.75);
-
+ f = ContentFeatures();
+ f.name = "wood";
+ f.setAllTextures("wood.png");
+ f.setInventoryTextureCube("wood.png", "wood.png", "wood.png");
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.furnace_burntime = 30/4;
+ setWoodLikeMaterialProperties(f.material, 0.75);
+ nodemgr->set(i, f);
+
i = CONTENT_MESE;
- f = &content_features(i);
- f->setAllTextures("mese.png");
- f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setStoneLikeDiggingProperties(f->digging_properties, 0.5);
-
+ f = ContentFeatures();
+ f.name = "mese";
+ f.setAllTextures("mese.png");
+ f.setInventoryTextureCube("mese.png", "mese.png", "mese.png");
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.furnace_burntime = 30;
+ setStoneLikeMaterialProperties(f.material, 0.5);
+ nodemgr->set(i, f);
+
i = CONTENT_CLOUD;
- f = &content_features(i);
- f->setAllTextures("cloud.png");
- f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-
+ f = ContentFeatures();
+ f.name = "cloud";
+ f.setAllTextures("cloud.png");
+ f.setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ nodemgr->set(i, f);
+
i = CONTENT_AIR;
- f = &content_features(i);
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->solidness = 0;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->air_equivalent = true;
-
+ f = ContentFeatures();
+ f.name = "air";
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.air_equivalent = true;
+ nodemgr->set(i, f);
+
i = CONTENT_WATER;
- f = &content_features(i);
- f->setInventoryTextureCube("water.png", "water.png", "water.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->solidness = 0; // Drawn separately, makes no faces
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_FLOWING;
- f->liquid_alternative_flowing = CONTENT_WATER;
- f->liquid_alternative_source = CONTENT_WATERSOURCE;
-
+ f = ContentFeatures();
+ f.name = "water_flowing";
+ f.drawtype = NDT_FLOWINGLIQUID;
+ f.setAllTextures("water.png");
+ f.alpha = WATER_ALPHA;
+ f.setInventoryTextureCube("water.png", "water.png", "water.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.liquid_type = LIQUID_FLOWING;
+ f.liquid_alternative_flowing = CONTENT_WATER;
+ f.liquid_alternative_source = CONTENT_WATERSOURCE;
+ f.liquid_viscosity = WATER_VISC;
+ f.post_effect_color = video::SColor(64, 100, 100, 200);
+ f.setSpecialMaterial(0, MaterialSpec("water.png", false));
+ f.setSpecialMaterial(1, MaterialSpec("water.png", true));
+ nodemgr->set(i, f);
+
i = CONTENT_WATERSOURCE;
- f = &content_features(i);
- //f->setInventoryTexture("water.png");
- f->setInventoryTextureCube("water.png", "water.png", "water.png");
- if(new_style_water)
- {
- f->solidness = 0; // drawn separately, makes no faces
- }
- else // old style
- {
- f->solidness = 1;
-
- TileSpec t;
- if(g_texturesource)
- t.texture = g_texturesource->getTexture("water.png");
-
- t.alpha = WATER_ALPHA;
- t.material_type = MATERIAL_ALPHA_VERTEX;
- t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
- f->setAllTiles(t);
- }
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_SOURCE;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->liquid_alternative_flowing = CONTENT_WATER;
- f->liquid_alternative_source = CONTENT_WATERSOURCE;
-
+ f = ContentFeatures();
+ f.name = "water_source";
+ f.drawtype = NDT_LIQUID;
+ f.setAllTextures("water.png");
+ f.alpha = WATER_ALPHA;
+ f.setInventoryTextureCube("water.png", "water.png", "water.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.liquid_type = LIQUID_SOURCE;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.liquid_alternative_flowing = CONTENT_WATER;
+ f.liquid_alternative_source = CONTENT_WATERSOURCE;
+ f.liquid_viscosity = WATER_VISC;
+ f.post_effect_color = video::SColor(64, 100, 100, 200);
+ // New-style water source material (mostly unused)
+ f.setSpecialMaterial(0, MaterialSpec("water.png", false));
+ nodemgr->set(i, f);
+
+ i = CONTENT_LAVA;
+ f = ContentFeatures();
+ f.name = "lava_flowing";
+ f.drawtype = NDT_FLOWINGLIQUID;
+ f.setAllTextures("lava.png");
+ f.setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = false;
+ f.light_source = LIGHT_MAX-1;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.liquid_type = LIQUID_FLOWING;
+ f.liquid_alternative_flowing = CONTENT_LAVA;
+ f.liquid_alternative_source = CONTENT_LAVASOURCE;
+ f.liquid_viscosity = LAVA_VISC;
+ f.damage_per_second = 4*2;
+ f.post_effect_color = video::SColor(192, 255, 64, 0);
+ f.setSpecialMaterial(0, MaterialSpec("lava.png", false));
+ f.setSpecialMaterial(1, MaterialSpec("lava.png", true));
+ nodemgr->set(i, f);
+
+ i = CONTENT_LAVASOURCE;
+ f = ContentFeatures();
+ f.name = "lava_source";
+ f.drawtype = NDT_LIQUID;
+ f.setAllTextures("lava.png");
+ f.setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = false;
+ f.light_source = LIGHT_MAX-1;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.liquid_type = LIQUID_SOURCE;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.liquid_alternative_flowing = CONTENT_LAVA;
+ f.liquid_alternative_source = CONTENT_LAVASOURCE;
+ f.liquid_viscosity = LAVA_VISC;
+ f.damage_per_second = 4*2;
+ f.post_effect_color = video::SColor(192, 255, 64, 0);
+ // New-style lava source material (mostly unused)
+ f.setSpecialMaterial(0, MaterialSpec("lava.png", false));
+ f.furnace_burntime = 60;
+ nodemgr->set(i, f);
+
i = CONTENT_TORCH;
- f = &content_features(i);
- f->setInventoryTexture("torch_on_floor.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->solidness = 0; // drawn separately, makes no faces
- f->walkable = false;
- f->wall_mounted = true;
- f->air_equivalent = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->light_source = LIGHT_MAX-1;
- f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
-
+ f = ContentFeatures();
+ f.name = "torch";
+ f.drawtype = NDT_TORCHLIKE;
+ f.setTexture(0, "torch_on_floor.png");
+ f.setTexture(1, "torch_on_ceiling.png");
+ f.setTexture(2, "torch.png");
+ f.setInventoryTexture("torch_on_floor.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.wall_mounted = true;
+ f.air_equivalent = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.light_source = LIGHT_MAX-1;
+ f.selection_box.type = NODEBOX_WALLMOUNTED;
+ f.selection_box.wall_top = core::aabbox3d<f32>(
+ -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
+ f.selection_box.wall_bottom = core::aabbox3d<f32>(
+ -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
+ f.selection_box.wall_side = core::aabbox3d<f32>(
+ -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
+ setConstantMaterialProperties(f.material, 0.0);
+ f.furnace_burntime = 4;
+ nodemgr->set(i, f);
+
i = CONTENT_SIGN_WALL;
- f = &content_features(i);
- f->setInventoryTexture("sign_wall.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->solidness = 0; // drawn separately, makes no faces
- f->walkable = false;
- f->wall_mounted = true;
- f->air_equivalent = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new SignNodeMetadata("Some sign");
- f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
-
+ f = ContentFeatures();
+ f.name = "sign_wall";
+ f.drawtype = NDT_SIGNLIKE;
+ f.setAllTextures("sign_wall.png");
+ f.setInventoryTexture("sign_wall.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.wall_mounted = true;
+ f.air_equivalent = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ if(f.initial_metadata == NULL)
+ f.initial_metadata = new SignNodeMetadata(NULL, "Some sign");
+ setConstantMaterialProperties(f.material, 0.5);
+ f.selection_box.type = NODEBOX_WALLMOUNTED;
+ f.furnace_burntime = 10;
+ nodemgr->set(i, f);
+
i = CONTENT_CHEST;
- f = &content_features(i);
- f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures("chest_side.png");
- f->setTexture(0, "chest_top.png");
- f->setTexture(1, "chest_top.png");
- f->setTexture(5, "chest_front.png"); // Z-
- f->setInventoryTexture("chest_top.png");
- //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new ChestNodeMetadata();
- setWoodLikeDiggingProperties(f->digging_properties, 1.0);
-
+ f = ContentFeatures();
+ f.name = "chest";
+ f.param_type = CPT_FACEDIR_SIMPLE;
+ f.setAllTextures("chest_side.png");
+ f.setTexture(0, "chest_top.png");
+ f.setTexture(1, "chest_top.png");
+ f.setTexture(5, "chest_front.png"); // Z-
+ f.setInventoryTexture("chest_top.png");
+ //f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ if(f.initial_metadata == NULL)
+ f.initial_metadata = new ChestNodeMetadata(NULL);
+ setWoodLikeMaterialProperties(f.material, 1.0);
+ f.furnace_burntime = 30;
+ nodemgr->set(i, f);
+
+ i = CONTENT_LOCKABLE_CHEST;
+ f = ContentFeatures();
+ f.name = "locked_chest";
+ f.param_type = CPT_FACEDIR_SIMPLE;
+ f.setAllTextures("chest_side.png");
+ f.setTexture(0, "chest_top.png");
+ f.setTexture(1, "chest_top.png");
+ f.setTexture(5, "chest_lock.png"); // Z-
+ f.setInventoryTexture("chest_lock.png");
+ //f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ if(f.initial_metadata == NULL)
+ f.initial_metadata = new LockingChestNodeMetadata(NULL);
+ setWoodLikeMaterialProperties(f.material, 1.0);
+ f.furnace_burntime = 30;
+ nodemgr->set(i, f);
+
i = CONTENT_FURNACE;
- f = &content_features(i);
- f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures("furnace_side.png");
- f->setTexture(5, "furnace_front.png"); // Z-
- f->setInventoryTexture("furnace_front.png");
- //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new FurnaceNodeMetadata();
- setStoneLikeDiggingProperties(f->digging_properties, 3.0);
-
+ f = ContentFeatures();
+ f.name = "furnace";
+ f.param_type = CPT_FACEDIR_SIMPLE;
+ f.setAllTextures("furnace_side.png");
+ f.setTexture(5, "furnace_front.png"); // Z-
+ f.setInventoryTexture("furnace_front.png");
+ //f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
+ if(f.initial_metadata == NULL)
+ f.initial_metadata = new FurnaceNodeMetadata(NULL);
+ setStoneLikeMaterialProperties(f.material, 3.0);
+ nodemgr->set(i, f);
+
i = CONTENT_COBBLE;
- f = &content_features(i);
- f->setAllTextures("cobble.png");
- f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
- f->param_type = CPT_NONE;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setStoneLikeDiggingProperties(f->digging_properties, 0.9);
+ f = ContentFeatures();
+ f.name = "cobble";
+ f.setAllTextures("cobble.png");
+ f.setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
+ f.param_type = CPT_NONE;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1";
+ setStoneLikeMaterialProperties(f.material, 0.9);
+ nodemgr->set(i, f);
i = CONTENT_MOSSYCOBBLE;
- f = &content_features(i);
- f->setAllTextures("mossycobble.png");
- f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
- f->param_type = CPT_NONE;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setStoneLikeDiggingProperties(f->digging_properties, 0.8);
-
+ f = ContentFeatures();
+ f.name = "mossycobble";
+ f.setAllTextures("mossycobble.png");
+ f.setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
+ f.param_type = CPT_NONE;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeMaterialProperties(f.material, 0.8);
+ nodemgr->set(i, f);
+
i = CONTENT_STEEL;
- f = &content_features(i);
- f->setAllTextures("steel_block.png");
- f->setInventoryTextureCube("steel_block.png", "steel_block.png",
+ f = ContentFeatures();
+ f.name = "steelblock";
+ f.setAllTextures("steel_block.png");
+ f.setInventoryTextureCube("steel_block.png", "steel_block.png",
"steel_block.png");
- f->param_type = CPT_NONE;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setStoneLikeDiggingProperties(f->digging_properties, 5.0);
-
- // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
-
-
- /*
- Add MesePick to everything
- */
- for(u16 i=0; i<256; i++)
- {
- content_features(i).digging_properties.set("MesePick",
- DiggingProperties(true, 0.0, 65535./1337));
- }
+ f.param_type = CPT_NONE;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeMaterialProperties(f.material, 5.0);
+ nodemgr->set(i, f);
-}
+ i = CONTENT_NC;
+ f = ContentFeatures();
+ f.name = "nyancat";
+ f.param_type = CPT_FACEDIR_SIMPLE;
+ f.setAllTextures("nc_side.png");
+ f.setTexture(5, "nc_front.png"); // Z-
+ f.setTexture(4, "nc_back.png"); // Z+
+ f.setInventoryTexture("nc_front.png");
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeMaterialProperties(f.material, 3.0);
+ f.furnace_burntime = 1;
+ nodemgr->set(i, f);
-void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
- list.set("",
- DiggingProperties(true, 15.0*toughness, 0));
-
- list.set("WPick",
- DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
- list.set("STPick",
- DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
- list.set("SteelPick",
- DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
-
- /*list.set("MesePick",
- DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
-}
+ i = CONTENT_NC_RB;
+ f = ContentFeatures();
+ f.name = "nyancat_rainbow";
+ f.setAllTextures("nc_rb.png");
+ f.setInventoryTexture("nc_rb.png");
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeMaterialProperties(f.material, 3.0);
+ f.furnace_burntime = 1;
+ nodemgr->set(i, f);
-void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
- list.set("",
- DiggingProperties(true, 0.75*toughness, 0));
-
- list.set("WShovel",
- DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
- list.set("STShovel",
- DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
- list.set("SteelShovel",
- DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
-}
+ i = CONTENT_SAPLING;
+ f = ContentFeatures();
+ f.name = "sapling";
+ f.drawtype = NDT_PLANTLIKE;
+ f.visual_scale = 1.0;
+ f.setAllTextures("sapling.png");
+ f.setInventoryTexture("sapling.png");
+ f.param_type = CPT_LIGHT;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.light_propagates = true;
+ f.air_equivalent = false;
+ f.walkable = false;
+ setConstantMaterialProperties(f.material, 0.0);
+ f.furnace_burntime = 10;
+ nodemgr->set(i, f);
-void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
- list.set("",
- DiggingProperties(true, 3.0*toughness, 0));
-
- list.set("WAxe",
- DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
- list.set("STAxe",
- DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
- list.set("SteelAxe",
- DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
+ i = CONTENT_APPLE;
+ f = ContentFeatures();
+ f.name = "apple";
+ f.drawtype = NDT_PLANTLIKE;
+ f.visual_scale = 1.0;
+ f.setAllTextures("apple.png");
+ f.setInventoryTexture("apple.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.air_equivalent = true;
+ f.dug_item = std::string("CraftItem apple 1");
+ setConstantMaterialProperties(f.material, 0.0);
+ f.furnace_burntime = 3;
+ nodemgr->set(i, f);
}