51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-// For g_settings
-#include "main.h"
-
#include "content_mapnode.h"
+
+#include "irrlichttypes.h"
#include "mapnode.h"
#include "content_nodemeta.h"
-#include "settings.h"
#include "nodedef.h"
+#include "utility.h"
#define WATER_ALPHA 160
}
// See header for description
-void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
+void content_mapnode_init(IWritableNodeDefManager *nodemgr)
{
- if(tsrc == NULL)
- dstream<<"INFO: Initial run of content_mapnode_init with "
- "tsrc=NULL. If this segfaults, "
- "there is a bug with something not checking for "
- "the NULL value."<<std::endl;
- else
- dstream<<"INFO: Full run of content_mapnode_init with "
- "tsrc!=NULL"<<std::endl;
-
- // Read some settings
- bool new_style_water = g_settings->getBool("new_style_water");
- bool new_style_leaves = g_settings->getBool("new_style_leaves");
- bool invisible_stone = g_settings->getBool("invisible_stone");
- bool opaque_water = g_settings->getBool("opaque_water");
-
content_t i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "stone.png");
- f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
+ f->setAllTextures("stone.png");
+ f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->often_contains_mineral = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
setStoneLikeMaterialProperties(f->material, 1.0);
- if(invisible_stone)
- f->solidness = 0; // For debugging, hides regular stone
i = CONTENT_GRASS;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "mud.png^grass_side.png");
- f->setTexture(tsrc, 0, "grass.png");
- f->setTexture(tsrc, 1, "mud.png");
+ f->setAllTextures("mud.png^grass_side.png");
+ f->setTexture(0, "grass.png");
+ f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
i = CONTENT_GRASS_FOOTSTEPS;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "mud.png^grass_side.png");
- f->setTexture(tsrc, 0, "grass_footsteps.png");
- f->setTexture(tsrc, 1, "mud.png");
+ f->setAllTextures("mud.png^grass_side.png");
+ f->setTexture(0, "grass_footsteps.png");
+ f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
i = CONTENT_MUD;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "mud.png");
- f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
+ f->setAllTextures("mud.png");
+ f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_SAND;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "sand.png");
- f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
+ f->setAllTextures("sand.png");
+ f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_GRAVEL;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "gravel.png");
- f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
+ f->setAllTextures("gravel.png");
+ f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_SANDSTONE;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "sandstone.png");
- f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
+ f->setAllTextures("sandstone.png");
+ f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
i = CONTENT_CLAY;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "clay.png");
- f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
+ f->setAllTextures("clay.png");
+ f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("CraftItem lump_of_clay 4");
i = CONTENT_BRICK;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "brick.png");
- f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
+ f->setAllTextures("brick.png");
+ f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("CraftItem clay_brick 4");
i = CONTENT_TREE;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "tree.png");
- f->setTexture(tsrc, 0, "tree_top.png");
- f->setTexture(tsrc, 1, "tree_top.png");
+ f->setAllTextures("tree.png");
+ f->setTexture(0, "tree_top.png");
+ f->setTexture(1, "tree_top.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_JUNGLETREE;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "jungletree.png");
- f->setTexture(tsrc, 0, "jungletree_top.png");
- f->setTexture(tsrc, 1, "jungletree_top.png");
+ f->setAllTextures("jungletree.png");
+ f->setTexture(0, "jungletree_top.png");
+ f->setTexture(1, "jungletree_top.png");
f->param_type = CPT_MINERAL;
- //f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeMaterialProperties(f->material, 1.0);
i = CONTENT_JUNGLEGRASS;
f = nodemgr->getModifiable(i);
- f->setInventoryTexture("junglegrass.png", tsrc);
- f->used_texturenames.insert("junglegrass.png"); // Add to atlas
+ f->drawtype = NDT_PLANTLIKE;
+ f->visual_scale = 1.3;
+ f->setAllTextures("junglegrass.png");
+ f->setInventoryTexture("junglegrass.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
- //f->is_ground_content = true;
f->air_equivalent = false; // grass grows underneath
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setLeavesLikeMaterialProperties(f->material, 1.0);
i = CONTENT_LEAVES;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_ALLFACES_OPTIONAL;
+ f->setAllTextures("leaves.png");
+ //f->setAllTextures("[noalpha:leaves.png");
f->light_propagates = true;
- //f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
- //f->is_ground_content = true;
- if(new_style_leaves)
- {
- f->solidness = 0; // drawn separately, makes no faces
- f->visual_solidness = 1;
- f->setAllTextures(tsrc, "leaves.png");
- f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc);
- }
- else
- {
- f->setAllTextures(tsrc, "[noalpha:leaves.png");
- }
f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
f->extra_dug_item_rarity = 20;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_CACTUS;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "cactus_side.png");
- f->setTexture(tsrc, 0, "cactus_top.png");
- f->setTexture(tsrc, 1, "cactus_top.png");
- f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc);
+ f->setAllTextures("cactus_side.png");
+ f->setTexture(0, "cactus_top.png");
+ f->setTexture(1, "cactus_top.png");
+ f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_PAPYRUS;
f = nodemgr->getModifiable(i);
- f->setInventoryTexture("papyrus.png", tsrc);
- f->used_texturenames.insert("papyrus.png"); // Add to atlas
+ f->drawtype = NDT_PLANTLIKE;
+ f->setAllTextures("papyrus.png");
+ f->setInventoryTexture("papyrus.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setLeavesLikeMaterialProperties(f->material, 0.5);
i = CONTENT_BOOKSHELF;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "bookshelf.png");
- f->setTexture(tsrc, 0, "wood.png");
- f->setTexture(tsrc, 1, "wood.png");
+ f->setAllTextures("bookshelf.png");
+ f->setTexture(0, "wood.png");
+ f->setTexture(1, "wood.png");
// FIXME: setInventoryTextureCube() only cares for the first texture
- f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc);
- //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc);
+ f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
setWoodLikeMaterialProperties(f->material, 0.75);
i = CONTENT_GLASS;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_GLASSLIKE;
+ f->setAllTextures("glass.png");
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->visual_solidness = 1;
- f->setAllTextures(tsrc, "glass.png");
- f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc);
+ f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setGlassLikeMaterialProperties(f->material, 1.0);
i = CONTENT_FENCE;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_FENCELIKE;
+ f->setInventoryTexture("fence.png");
+ f->setTexture(0, "wood.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
- f->setInventoryTexture("fence.png", tsrc);
- f->used_texturenames.insert("fence.png"); // Add to atlas
+ f->selection_box.type = NODEBOX_FIXED;
+ f->selection_box.fixed = core::aabbox3d<f32>(
+ -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
setWoodLikeMaterialProperties(f->material, 0.75);
i = CONTENT_RAIL;
f = nodemgr->getModifiable(i);
- f->setInventoryTexture("rail.png", tsrc);
- f->used_texturenames.insert("rail.png"); // Add to atlas
+ f->drawtype = NDT_RAILLIKE;
+ f->setInventoryTexture("rail.png");
+ f->setTexture(0, "rail.png");
+ f->setTexture(1, "rail_curved.png");
+ f->setTexture(2, "rail_t_junction.png");
+ f->setTexture(3, "rail_crossing.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->walkable = false;
f->selection_box.type = NODEBOX_FIXED;
i = CONTENT_LADDER;
f = nodemgr->getModifiable(i);
- f->setInventoryTexture("ladder.png", tsrc);
- f->used_texturenames.insert("ladder.png"); // Add to atlas
+ f->drawtype = NDT_SIGNLIKE;
+ f->setAllTextures("ladder.png");
+ f->setInventoryTexture("ladder.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->wall_mounted = true;
- f->solidness = 0;
f->air_equivalent = true;
f->walkable = false;
f->climbable = true;
// Deprecated
i = CONTENT_COALSTONE;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
+ f->setAllTextures("stone.png^mineral_coal.png");
f->is_ground_content = true;
setStoneLikeMaterialProperties(f->material, 1.5);
i = CONTENT_WOOD;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "wood.png");
- f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
+ f->setAllTextures("wood.png");
+ f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeMaterialProperties(f->material, 0.75);
i = CONTENT_MESE;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "mese.png");
- f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
+ f->setAllTextures("mese.png");
+ f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f->material, 0.5);
i = CONTENT_CLOUD;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "cloud.png");
- f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
+ f->setAllTextures("cloud.png");
+ f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
- f->solidness = 0;
f->walkable = false;
f->pointable = false;
f->diggable = false;
i = CONTENT_WATER;
f = nodemgr->getModifiable(i);
- f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
+ f->drawtype = NDT_FLOWINGLIQUID;
+ f->setAllTextures("water.png", WATER_ALPHA);
+ f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
- f->solidness = 0; // Drawn separately, makes no faces
- f->visual_solidness = 1;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
-#ifndef SERVER
- if(!opaque_water)
- f->vertex_alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
- if(f->special_material == NULL && tsrc)
- {
- // Flowing water material
- f->special_material = new video::SMaterial;
- f->special_material->setFlag(video::EMF_LIGHTING, false);
- f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
- f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
- if(!opaque_water)
- f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
- tsrc->getTextureId("water.png")));
- f->special_material->setTexture(0, pa_water1->atlas);
-
- // Flowing water material, backface culled
- f->special_material2 = new video::SMaterial;
- *f->special_material2 = *f->special_material;
- f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
-
- f->special_atlas = pa_water1;
- }
-#endif
-
+ // Flowing water material
+ f->mspec_special[0].tname = "water.png";
+ f->mspec_special[0].backface_culling = false;
+ f->mspec_special[1].tname = "water.png";
+ f->mspec_special[1].backface_culling = true;
+
i = CONTENT_WATERSOURCE;
f = nodemgr->getModifiable(i);
- //f->setInventoryTexture("water.png", tsrc);
- f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
- if(new_style_water)
- {
- f->solidness = 0; // drawn separately, makes no faces
- }
- else // old style
- {
- f->solidness = 1;
-#ifndef SERVER
- TileSpec t;
- if(tsrc)
- t.texture = tsrc->getTexture("water.png");
-
- if(!opaque_water){
- t.alpha = WATER_ALPHA;
- t.material_type = MATERIAL_ALPHA_VERTEX;
- }
- t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
- f->setAllTiles(t);
-#endif
- }
+ f->drawtype = NDT_LIQUID;
+ f->setAllTextures("water.png", WATER_ALPHA);
+ //f->setInventoryTexture("water.png");
+ f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->walkable = false;
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
-#ifndef SERVER
- if(!opaque_water)
- f->vertex_alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
- if(f->special_material == NULL && tsrc)
- {
- // New-style water source material (mostly unused)
- f->special_material = new video::SMaterial;
- f->special_material->setFlag(video::EMF_LIGHTING, false);
- f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
- f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
- f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
- tsrc->getTextureId("water.png")));
- f->special_material->setTexture(0, pa_water1->atlas);
- f->special_atlas = pa_water1;
- }
-#endif
+ // New-style water source material (mostly unused)
+ f->mspec_special[0].tname = "water.png";
+ f->mspec_special[0].backface_culling = false;
i = CONTENT_LAVA;
f = nodemgr->getModifiable(i);
- f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
- f->used_texturenames.insert("lava.png"); // Add to atlas
+ f->drawtype = NDT_FLOWINGLIQUID;
+ f->setAllTextures("lava.png");
+ f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
f->param_type = CPT_LIGHT;
f->light_propagates = false;
f->light_source = LIGHT_MAX-1;
- f->solidness = 0; // Drawn separately, makes no faces
- f->visual_solidness = 1; // Does not completely cover block boundaries
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
-#ifndef SERVER
f->post_effect_color = video::SColor(192, 255, 64, 0);
- if(f->special_material == NULL && tsrc)
- {
- // Flowing lava material
- f->special_material = new video::SMaterial;
- f->special_material->setFlag(video::EMF_LIGHTING, false);
- f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
- f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
- f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-
- AtlasPointer *pa_lava1 = new AtlasPointer(
- tsrc->getTexture(
- tsrc->getTextureId("lava.png")));
- f->special_material->setTexture(0, pa_lava1->atlas);
-
- // Flowing lava material, backface culled
- f->special_material2 = new video::SMaterial;
- *f->special_material2 = *f->special_material;
- f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
-
- f->special_atlas = pa_lava1;
- }
-#endif
+ // Flowing lava material
+ f->mspec_special[0].tname = "lava.png";
+ f->mspec_special[0].backface_culling = false;
+ f->mspec_special[1].tname = "lava.png";
+ f->mspec_special[1].backface_culling = true;
i = CONTENT_LAVASOURCE;
f = nodemgr->getModifiable(i);
- f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
- f->used_texturenames.insert("ladder.png"); // Add to atlas
- if(new_style_water)
- {
- f->solidness = 0; // drawn separately, makes no faces
- }
- else // old style
- {
- f->solidness = 2;
-#ifndef SERVER
- TileSpec t;
- if(tsrc)
- t.texture = tsrc->getTexture("lava.png");
-
- //t.alpha = 255;
- //t.material_type = MATERIAL_ALPHA_VERTEX;
- //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
- f->setAllTiles(t);
-#endif
- }
+ f->drawtype = NDT_LIQUID;
+ f->setAllTextures("lava.png");
+ f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
f->param_type = CPT_LIGHT;
f->light_propagates = false;
f->light_source = LIGHT_MAX-1;
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
-#ifndef SERVER
f->post_effect_color = video::SColor(192, 255, 64, 0);
- if(f->special_material == NULL && tsrc)
- {
- // New-style lava source material (mostly unused)
- f->special_material = new video::SMaterial;
- f->special_material->setFlag(video::EMF_LIGHTING, false);
- f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
- f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
- f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- AtlasPointer *pa_lava1 = new AtlasPointer(
- tsrc->getTexture(
- tsrc->getTextureId("lava.png")));
- f->special_material->setTexture(0, pa_lava1->atlas);
-
- f->special_atlas = pa_lava1;
- }
-#endif
+ // New-style lava source material (mostly unused)
+ f->mspec_special[0].tname = "lava.png";
+ f->mspec_special[0].backface_culling = false;
i = CONTENT_TORCH;
f = nodemgr->getModifiable(i);
- f->setInventoryTexture("torch_on_floor.png", tsrc);
- f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
- f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
- f->used_texturenames.insert("torch.png"); // Add to atlas
+ f->drawtype = NDT_TORCHLIKE;
+ f->setTexture(0, "torch_on_floor.png");
+ f->setTexture(1, "torch_on_ceiling.png");
+ f->setTexture(2, "torch.png");
+ f->setInventoryTexture("torch_on_floor.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
i = CONTENT_SIGN_WALL;
f = nodemgr->getModifiable(i);
- f->setInventoryTexture("sign_wall.png", tsrc);
- f->used_texturenames.insert("sign_wall.png"); // Add to atlas
+ f->drawtype = NDT_SIGNLIKE;
+ f->setAllTextures("sign_wall.png");
+ f->setInventoryTexture("sign_wall.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
i = CONTENT_CHEST;
f = nodemgr->getModifiable(i);
f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures(tsrc, "chest_side.png");
- f->setTexture(tsrc, 0, "chest_top.png");
- f->setTexture(tsrc, 1, "chest_top.png");
- f->setTexture(tsrc, 5, "chest_front.png"); // Z-
- f->setInventoryTexture("chest_top.png", tsrc);
- //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
+ f->setAllTextures("chest_side.png");
+ f->setTexture(0, "chest_top.png");
+ f->setTexture(1, "chest_top.png");
+ f->setTexture(5, "chest_front.png"); // Z-
+ f->setInventoryTexture("chest_top.png");
+ //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new ChestNodeMetadata(NULL);
i = CONTENT_LOCKABLE_CHEST;
f = nodemgr->getModifiable(i);
f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures(tsrc, "chest_side.png");
- f->setTexture(tsrc, 0, "chest_top.png");
- f->setTexture(tsrc, 1, "chest_top.png");
- f->setTexture(tsrc, 5, "chest_lock.png"); // Z-
- f->setInventoryTexture("chest_lock.png", tsrc);
- //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
+ f->setAllTextures("chest_side.png");
+ f->setTexture(0, "chest_top.png");
+ f->setTexture(1, "chest_top.png");
+ f->setTexture(5, "chest_lock.png"); // Z-
+ f->setInventoryTexture("chest_lock.png");
+ //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new LockingChestNodeMetadata(NULL);
i = CONTENT_FURNACE;
f = nodemgr->getModifiable(i);
f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures(tsrc, "furnace_side.png");
- f->setTexture(tsrc, 5, "furnace_front.png"); // Z-
- f->setInventoryTexture("furnace_front.png", tsrc);
+ f->setAllTextures("furnace_side.png");
+ f->setTexture(5, "furnace_front.png"); // Z-
+ f->setInventoryTexture("furnace_front.png");
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
if(f->initial_metadata == NULL)
i = CONTENT_COBBLE;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "cobble.png");
- f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc);
+ f->setAllTextures("cobble.png");
+ f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_MOSSYCOBBLE;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "mossycobble.png");
- f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc);
+ f->setAllTextures("mossycobble.png");
+ f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_STEEL;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "steel_block.png");
+ f->setAllTextures("steel_block.png");
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
- "steel_block.png", tsrc);
+ "steel_block.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
i = CONTENT_NC;
f = nodemgr->getModifiable(i);
f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures(tsrc, "nc_side.png");
- f->setTexture(tsrc, 5, "nc_front.png"); // Z-
- f->setTexture(tsrc, 4, "nc_back.png"); // Z+
- f->setInventoryTexture("nc_front.png", tsrc);
+ f->setAllTextures("nc_side.png");
+ f->setTexture(5, "nc_front.png"); // Z-
+ f->setTexture(4, "nc_back.png"); // Z+
+ f->setInventoryTexture("nc_front.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f->material, 3.0);
i = CONTENT_NC_RB;
f = nodemgr->getModifiable(i);
- f->setAllTextures(tsrc, "nc_rb.png");
- f->setInventoryTexture("nc_rb.png", tsrc);
+ f->setAllTextures("nc_rb.png");
+ f->setInventoryTexture("nc_rb.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeMaterialProperties(f->material, 3.0);
i = CONTENT_SAPLING;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_PLANTLIKE;
+ f->visual_scale = 1.5;
+ f->setAllTextures("sapling.png");
+ f->setInventoryTexture("sapling.png");
f->param_type = CPT_LIGHT;
- f->setAllTextures(tsrc, "sapling.png");
- f->setInventoryTexture("sapling.png", tsrc);
- f->used_texturenames.insert("sapling.png"); // Add to atlas
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->light_propagates = true;
f->air_equivalent = false;
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setConstantMaterialProperties(f->material, 0.0);
i = CONTENT_APPLE;
f = nodemgr->getModifiable(i);
- f->setInventoryTexture("apple.png", tsrc);
- f->used_texturenames.insert("apple.png"); // Add to atlas
+ f->drawtype = NDT_PLANTLIKE;
+ f->visual_scale = 1.0;
+ f->setAllTextures("apple.png");
+ f->setInventoryTexture("apple.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->air_equivalent = true;
f->dug_item = std::string("CraftItem apple 1");