Improve glass
[oweals/minetest.git] / src / content_mapnode.cpp
index 8bcfe933b9c7582255f48f7cb611e35c7c244350..e2cf57010fb2637097100ff68275fe16e336fcb6 100644 (file)
@@ -17,14 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-// For g_settings
-#include "main.h"
-
 #include "content_mapnode.h"
+
+#include "irrlichttypes.h"
 #include "mapnode.h"
 #include "content_nodemeta.h"
-#include "settings.h"
 #include "nodedef.h"
+#include "utility.h"
 
 #define WATER_ALPHA 160
 
@@ -156,23 +155,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
 }
 
 // See header for description
-void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
+void content_mapnode_init(IWritableNodeDefManager *nodemgr)
 {
-       if(tsrc == NULL)
-               dstream<<"INFO: Initial run of content_mapnode_init with "
-                               "tsrc=NULL. If this segfaults, "
-                               "there is a bug with something not checking for "
-                               "the NULL value."<<std::endl;
-       else
-               dstream<<"INFO: Full run of content_mapnode_init with "
-                               "tsrc!=NULL"<<std::endl;
-
-       // Read some settings
-       bool new_style_water = g_settings->getBool("new_style_water");
-       bool new_style_leaves = g_settings->getBool("new_style_leaves");
-       bool invisible_stone = g_settings->getBool("invisible_stone");
-       bool opaque_water = g_settings->getBool("opaque_water");
-
        content_t i;
        ContentFeatures *f = NULL;
 
@@ -185,8 +169,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->often_contains_mineral = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
        setStoneLikeMaterialProperties(f->material, 1.0);
-       if(invisible_stone)
-               f->solidness = 0; // For debugging, hides regular stone
        
        i = CONTENT_GRASS;
        f = nodemgr->getModifiable(i);
@@ -278,40 +260,29 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->setTexture(0, "jungletree_top.png");
        f->setTexture(1, "jungletree_top.png");
        f->param_type = CPT_MINERAL;
-       //f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_JUNGLEGRASS;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_PLANTLIKE;
+       f->visual_scale = 1.3;
+       f->setAllTextures("junglegrass.png");
        f->setInventoryTexture("junglegrass.png");
-       f->used_texturenames.insert("junglegrass.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
-       //f->is_ground_content = true;
        f->air_equivalent = false; // grass grows underneath
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        setLeavesLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_LEAVES;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_ALLFACES_OPTIONAL;
+       f->setAllTextures("leaves.png");
+       //f->setAllTextures("[noalpha:leaves.png");
        f->light_propagates = true;
-       //f->param_type = CPT_MINERAL;
        f->param_type = CPT_LIGHT;
-       //f->is_ground_content = true;
-       if(new_style_leaves)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-               f->visual_solidness = 1;
-               f->setAllTextures("leaves.png");
-               f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
-       }
-       else
-       {
-               f->setAllTextures("[noalpha:leaves.png");
-       }
        f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
        f->extra_dug_item_rarity = 20;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -330,13 +301,13 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_PAPYRUS;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_PLANTLIKE;
+       f->setAllTextures("papyrus.png");
        f->setInventoryTexture("papyrus.png");
-       f->used_texturenames.insert("papyrus.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        setLeavesLikeMaterialProperties(f->material, 0.5);
 
@@ -354,27 +325,26 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_GLASS;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_GLASSLIKE;
+       f->setAllTextures("glass.png");
        f->light_propagates = true;
        f->sunlight_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
-       f->visual_solidness = 1;
-       f->setAllTextures("glass.png");
        f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
        setGlassLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_FENCE;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_FENCELIKE;
+       f->setInventoryTexture("fence.png");
+       f->setTexture(0, "wood.png");
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
-       f->setInventoryTexture("fence.png");
-       f->used_texturenames.insert("fence.png"); // Add to atlas
        f->selection_box.type = NODEBOX_FIXED;
        f->selection_box.fixed = core::aabbox3d<f32>(
                        -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
@@ -382,13 +352,16 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_RAIL;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_RAILLIKE;
        f->setInventoryTexture("rail.png");
-       f->used_texturenames.insert("rail.png"); // Add to atlas
+       f->setTexture(0, "rail.png");
+       f->setTexture(1, "rail_curved.png");
+       f->setTexture(2, "rail_t_junction.png");
+       f->setTexture(3, "rail_crossing.png");
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
        f->walkable = false;
        f->selection_box.type = NODEBOX_FIXED;
@@ -396,14 +369,14 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_LADDER;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_SIGNLIKE;
+       f->setAllTextures("ladder.png");
        f->setInventoryTexture("ladder.png");
-       f->used_texturenames.insert("ladder.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
        f->wall_mounted = true;
-       f->solidness = 0;
        f->air_equivalent = true;
        f->walkable = false;
        f->climbable = true;
@@ -445,7 +418,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
-       f->solidness = 0;
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -454,11 +426,11 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_WATER;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_FLOWINGLIQUID;
+       f->setAllTextures("water.png", WATER_ALPHA);
        f->setInventoryTextureCube("water.png", "water.png", "water.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
-       f->solidness = 0; // Drawn separately, makes no faces
-       f->visual_solidness = 1;
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -467,8 +439,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
-       if(!opaque_water)
-               f->alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
        // Flowing water material
        f->mspec_special[0].tname = "water.png";
@@ -476,41 +446,10 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->mspec_special[1].tname = "water.png";
        f->mspec_special[1].backface_culling = true;
 
-/*#ifndef SERVER
-       if(f->special_material == NULL && tsrc)
-       {
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               if(!opaque_water)
-                       f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
-                               tsrc->getTextureId("water.png")));
-               f->special_material->setTexture(0, pa_water1->atlas);
-
-               // Flowing water material, backface culled
-               f->special_material2 = new video::SMaterial;
-               *f->special_material2 = *f->special_material;
-               f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
-               
-               f->special_atlas = pa_water1;
-       }
-#endif*/
-       
        i = CONTENT_WATERSOURCE;
        f = nodemgr->getModifiable(i);
-       if(new_style_water)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-       }
-       else // old style
-       {
-               f->solidness = 1;
-               f->setAllTextures("water.png", WATER_ALPHA);
-               f->backface_culling = false;
-       }
+       f->drawtype = NDT_LIQUID;
+       f->setAllTextures("water.png", WATER_ALPHA);
        //f->setInventoryTexture("water.png");
        f->setInventoryTextureCube("water.png", "water.png", "water.png");
        f->param_type = CPT_LIGHT;
@@ -524,37 +463,19 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
-       if(!opaque_water)
-               f->alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
        // New-style water source material (mostly unused)
        f->mspec_special[0].tname = "water.png";
        f->mspec_special[0].backface_culling = false;
-/*#ifndef SERVER
-       if(f->special_material == NULL && tsrc)
-       {
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
-                               tsrc->getTextureId("water.png")));
-               f->special_material->setTexture(0, pa_water1->atlas);
-               f->special_atlas = pa_water1;
-       }
-#endif*/
        
        i = CONTENT_LAVA;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_FLOWINGLIQUID;
+       f->setAllTextures("lava.png");
        f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
-       f->used_texturenames.insert("lava.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
        f->light_source = LIGHT_MAX-1;
-       f->solidness = 0; // Drawn separately, makes no faces
-       f->visual_solidness = 1; // Does not completely cover block boundaries
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -570,24 +491,11 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->mspec_special[0].backface_culling = false;
        f->mspec_special[1].tname = "lava.png";
        f->mspec_special[1].backface_culling = true;
-/*#ifndef SERVER
-       if(f->special_material == NULL && tsrc)
-       {
-       }
-#endif*/
        
        i = CONTENT_LAVASOURCE;
        f = nodemgr->getModifiable(i);
-       f->used_texturenames.insert("ladder.png"); // Add to atlas
-       if(new_style_water)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-       }
-       else // old style
-       {
-               f->solidness = 2;
-               f->setAllTextures("lava.png");
-       }
+       f->drawtype = NDT_LIQUID;
+       f->setAllTextures("lava.png");
        f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
@@ -606,22 +514,17 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        // New-style lava source material (mostly unused)
        f->mspec_special[0].tname = "lava.png";
        f->mspec_special[0].backface_culling = false;
-/*#ifndef SERVER
-       if(f->special_material == NULL && tsrc)
-       {
-       }
-#endif*/
        
        i = CONTENT_TORCH;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_TORCHLIKE;
+       f->setTexture(0, "torch_on_floor.png");
+       f->setTexture(1, "torch_on_ceiling.png");
+       f->setTexture(2, "torch.png");
        f->setInventoryTexture("torch_on_floor.png");
-       f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
-       f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
-       f->used_texturenames.insert("torch.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        f->wall_mounted = true;
        f->air_equivalent = true;
@@ -638,12 +541,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_SIGN_WALL;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_SIGNLIKE;
+       f->setAllTextures("sign_wall.png");
        f->setInventoryTexture("sign_wall.png");
-       f->used_texturenames.insert("sign_wall.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        f->wall_mounted = true;
        f->air_equivalent = true;
@@ -740,25 +643,26 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_SAPLING;
        f = nodemgr->getModifiable(i);
-       f->param_type = CPT_LIGHT;
+       f->drawtype = NDT_PLANTLIKE;
+       f->visual_scale = 1.5;
        f->setAllTextures("sapling.png");
        f->setInventoryTexture("sapling.png");
-       f->used_texturenames.insert("sapling.png"); // Add to atlas
+       f->param_type = CPT_LIGHT;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->light_propagates = true;
        f->air_equivalent = false;
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        setConstantMaterialProperties(f->material, 0.0);
        
        i = CONTENT_APPLE;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_PLANTLIKE;
+       f->visual_scale = 1.0;
+       f->setAllTextures("apple.png");
        f->setInventoryTexture("apple.png");
-       f->used_texturenames.insert("apple.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        f->air_equivalent = true;
        f->dug_item = std::string("CraftItem apple 1");