#include "mapnode.h"
#include "content_nodemeta.h"
#include "nodedef.h"
+#include "utility.h"
#define WATER_ALPHA 160
i = CONTENT_JUNGLEGRASS;
f = nodemgr->getModifiable(i);
f->drawtype = NDT_PLANTLIKE;
- f->visual_scale = 1.6;
+ f->visual_scale = 1.3;
f->setAllTextures("junglegrass.png");
f->setInventoryTexture("junglegrass.png");
f->light_propagates = true;