Improve glass
[oweals/minetest.git] / src / content_mapnode.cpp
index 507d34065ba82efea3cd088a03bcb25954277d7d..e2cf57010fb2637097100ff68275fe16e336fcb6 100644 (file)
@@ -17,14 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-// For g_settings
-#include "main.h"
-
 #include "content_mapnode.h"
+
+#include "irrlichttypes.h"
 #include "mapnode.h"
 #include "content_nodemeta.h"
-#include "settings.h"
 #include "nodedef.h"
+#include "utility.h"
 
 #define WATER_ALPHA 160
 
@@ -59,7 +58,7 @@ void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
 {
        mprop.diggability = DIGGABLE_NORMAL;
        mprop.weight = toughness * 2.0;
-       mprop.crackiness = 0.5;
+       mprop.crackiness = 0.2;
        mprop.crumbliness = 1.5;
        mprop.cuttability = -1.0;
 }
@@ -156,43 +155,26 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
 }
 
 // See header for description
-void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
+void content_mapnode_init(IWritableNodeDefManager *nodemgr)
 {
-       if(tsrc == NULL)
-               dstream<<"INFO: Initial run of content_mapnode_init with "
-                               "tsrc=NULL. If this segfaults, "
-                               "there is a bug with something not checking for "
-                               "the NULL value."<<std::endl;
-       else
-               dstream<<"INFO: Full run of content_mapnode_init with "
-                               "tsrc!=NULL"<<std::endl;
-
-       // Read some settings
-       bool new_style_water = g_settings->getBool("new_style_water");
-       bool new_style_leaves = g_settings->getBool("new_style_leaves");
-       bool invisible_stone = g_settings->getBool("invisible_stone");
-       bool opaque_water = g_settings->getBool("opaque_water");
-
        content_t i;
        ContentFeatures *f = NULL;
 
        i = CONTENT_STONE;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "stone.png");
-       f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
+       f->setAllTextures("stone.png");
+       f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->often_contains_mineral = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
        setStoneLikeMaterialProperties(f->material, 1.0);
-       if(invisible_stone)
-               f->solidness = 0; // For debugging, hides regular stone
        
        i = CONTENT_GRASS;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "mud.png^grass_side.png");
-       f->setTexture(tsrc, 0, "grass.png");
-       f->setTexture(tsrc, 1, "mud.png");
+       f->setAllTextures("mud.png^grass_side.png");
+       f->setTexture(0, "grass.png");
+       f->setTexture(1, "mud.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
@@ -200,9 +182,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_GRASS_FOOTSTEPS;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "mud.png^grass_side.png");
-       f->setTexture(tsrc, 0, "grass_footsteps.png");
-       f->setTexture(tsrc, 1, "mud.png");
+       f->setAllTextures("mud.png^grass_side.png");
+       f->setTexture(0, "grass_footsteps.png");
+       f->setTexture(1, "mud.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
@@ -210,8 +192,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_MUD;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "mud.png");
-       f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
+       f->setAllTextures("mud.png");
+       f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -219,8 +201,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_SAND;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "sand.png");
-       f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
+       f->setAllTextures("sand.png");
+       f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -228,8 +210,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_GRAVEL;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "gravel.png");
-       f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
+       f->setAllTextures("gravel.png");
+       f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -237,8 +219,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_SANDSTONE;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "sandstone.png");
-       f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
+       f->setAllTextures("sandstone.png");
+       f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
@@ -246,8 +228,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_CLAY;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "clay.png");
-       f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
+       f->setAllTextures("clay.png");
+       f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("CraftItem lump_of_clay 4");
@@ -255,8 +237,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_BRICK;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "brick.png");
-       f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
+       f->setAllTextures("brick.png");
+       f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("CraftItem clay_brick 4");
@@ -264,9 +246,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_TREE;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "tree.png");
-       f->setTexture(tsrc, 0, "tree_top.png");
-       f->setTexture(tsrc, 1, "tree_top.png");
+       f->setAllTextures("tree.png");
+       f->setTexture(0, "tree_top.png");
+       f->setTexture(1, "tree_top.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -274,44 +256,33 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_JUNGLETREE;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "jungletree.png");
-       f->setTexture(tsrc, 0, "jungletree_top.png");
-       f->setTexture(tsrc, 1, "jungletree_top.png");
+       f->setAllTextures("jungletree.png");
+       f->setTexture(0, "jungletree_top.png");
+       f->setTexture(1, "jungletree_top.png");
        f->param_type = CPT_MINERAL;
-       //f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_JUNGLEGRASS;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTexture("junglegrass.png", tsrc);
-       f->used_texturenames.insert("junglegrass.png"); // Add to atlas
+       f->drawtype = NDT_PLANTLIKE;
+       f->visual_scale = 1.3;
+       f->setAllTextures("junglegrass.png");
+       f->setInventoryTexture("junglegrass.png");
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
-       //f->is_ground_content = true;
        f->air_equivalent = false; // grass grows underneath
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        setLeavesLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_LEAVES;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_ALLFACES_OPTIONAL;
+       f->setAllTextures("leaves.png");
+       //f->setAllTextures("[noalpha:leaves.png");
        f->light_propagates = true;
-       //f->param_type = CPT_MINERAL;
        f->param_type = CPT_LIGHT;
-       //f->is_ground_content = true;
-       if(new_style_leaves)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-               f->visual_solidness = 1;
-               f->setAllTextures(tsrc, "leaves.png");
-               f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc);
-       }
-       else
-       {
-               f->setAllTextures(tsrc, "[noalpha:leaves.png");
-       }
        f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
        f->extra_dug_item_rarity = 20;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -319,10 +290,10 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_CACTUS;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "cactus_side.png");
-       f->setTexture(tsrc, 0, "cactus_top.png");
-       f->setTexture(tsrc, 1, "cactus_top.png");
-       f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc);
+       f->setAllTextures("cactus_side.png");
+       f->setTexture(0, "cactus_top.png");
+       f->setTexture(1, "cactus_top.png");
+       f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -330,62 +301,67 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_PAPYRUS;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTexture("papyrus.png", tsrc);
-       f->used_texturenames.insert("papyrus.png"); // Add to atlas
+       f->drawtype = NDT_PLANTLIKE;
+       f->setAllTextures("papyrus.png");
+       f->setInventoryTexture("papyrus.png");
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        setLeavesLikeMaterialProperties(f->material, 0.5);
 
        i = CONTENT_BOOKSHELF;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "bookshelf.png");
-       f->setTexture(tsrc, 0, "wood.png");
-       f->setTexture(tsrc, 1, "wood.png");
+       f->setAllTextures("bookshelf.png");
+       f->setTexture(0, "wood.png");
+       f->setTexture(1, "wood.png");
        // FIXME: setInventoryTextureCube() only cares for the first texture
-       f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc);
-       //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc);
+       f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+       //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_GLASS;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_GLASSLIKE;
+       f->setAllTextures("glass.png");
        f->light_propagates = true;
        f->sunlight_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
-       f->visual_solidness = 1;
-       f->setAllTextures(tsrc, "glass.png");
-       f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc);
+       f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
        setGlassLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_FENCE;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_FENCELIKE;
+       f->setInventoryTexture("fence.png");
+       f->setTexture(0, "wood.png");
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
-       f->setInventoryTexture("fence.png", tsrc);
-       f->used_texturenames.insert("fence.png"); // Add to atlas
+       f->selection_box.type = NODEBOX_FIXED;
+       f->selection_box.fixed = core::aabbox3d<f32>(
+                       -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
        setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_RAIL;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTexture("rail.png", tsrc);
-       f->used_texturenames.insert("rail.png"); // Add to atlas
+       f->drawtype = NDT_RAILLIKE;
+       f->setInventoryTexture("rail.png");
+       f->setTexture(0, "rail.png");
+       f->setTexture(1, "rail_curved.png");
+       f->setTexture(2, "rail_t_junction.png");
+       f->setTexture(3, "rail_crossing.png");
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
        f->walkable = false;
        f->selection_box.type = NODEBOX_FIXED;
@@ -393,14 +369,14 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_LADDER;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTexture("ladder.png", tsrc);
-       f->used_texturenames.insert("ladder.png"); // Add to atlas
+       f->drawtype = NDT_SIGNLIKE;
+       f->setAllTextures("ladder.png");
+       f->setInventoryTexture("ladder.png");
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
        f->wall_mounted = true;
-       f->solidness = 0;
        f->air_equivalent = true;
        f->walkable = false;
        f->climbable = true;
@@ -410,30 +386,30 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        // Deprecated
        i = CONTENT_COALSTONE;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
+       f->setAllTextures("stone.png^mineral_coal.png");
        f->is_ground_content = true;
        setStoneLikeMaterialProperties(f->material, 1.5);
        
        i = CONTENT_WOOD;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "wood.png");
-       f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
+       f->setAllTextures("wood.png");
+       f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeMaterialProperties(f->material, 0.75);
        
        i = CONTENT_MESE;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "mese.png");
-       f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
+       f->setAllTextures("mese.png");
+       f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 0.5);
        
        i = CONTENT_CLOUD;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "cloud.png");
-       f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
+       f->setAllTextures("cloud.png");
+       f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        
@@ -442,7 +418,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
-       f->solidness = 0;
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -451,11 +426,11 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_WATER;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
+       f->drawtype = NDT_FLOWINGLIQUID;
+       f->setAllTextures("water.png", WATER_ALPHA);
+       f->setInventoryTextureCube("water.png", "water.png", "water.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
-       f->solidness = 0; // Drawn separately, makes no faces
-       f->visual_solidness = 1;
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -464,57 +439,19 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
-#ifndef SERVER
-       if(!opaque_water)
-               f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
-       if(f->special_material == NULL && tsrc)
-       {
-               // Flowing water material
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               if(!opaque_water)
-                       f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
-                               tsrc->getTextureId("water.png")));
-               f->special_material->setTexture(0, pa_water1->atlas);
-
-               // Flowing water material, backface culled
-               f->special_material2 = new video::SMaterial;
-               *f->special_material2 = *f->special_material;
-               f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
-               
-               f->special_atlas = pa_water1;
-       }
-#endif
-       
+       // Flowing water material
+       f->mspec_special[0].tname = "water.png";
+       f->mspec_special[0].backface_culling = false;
+       f->mspec_special[1].tname = "water.png";
+       f->mspec_special[1].backface_culling = true;
+
        i = CONTENT_WATERSOURCE;
        f = nodemgr->getModifiable(i);
-       //f->setInventoryTexture("water.png", tsrc);
-       f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
-       if(new_style_water)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-       }
-       else // old style
-       {
-               f->solidness = 1;
-#ifndef SERVER
-               TileSpec t;
-               if(tsrc)
-                       t.texture = tsrc->getTexture("water.png");
-               
-               if(!opaque_water){
-                       t.alpha = WATER_ALPHA;
-                       t.material_type = MATERIAL_ALPHA_VERTEX;
-               }
-               t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
-               f->setAllTiles(t);
-#endif
-       }
+       f->drawtype = NDT_LIQUID;
+       f->setAllTextures("water.png", WATER_ALPHA);
+       //f->setInventoryTexture("water.png");
+       f->setInventoryTextureCube("water.png", "water.png", "water.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->walkable = false;
@@ -526,35 +463,19 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
-#ifndef SERVER
-       if(!opaque_water)
-               f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
-       if(f->special_material == NULL && tsrc)
-       {
-               // New-style water source material (mostly unused)
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
-                               tsrc->getTextureId("water.png")));
-               f->special_material->setTexture(0, pa_water1->atlas);
-               f->special_atlas = pa_water1;
-       }
-#endif
+       // New-style water source material (mostly unused)
+       f->mspec_special[0].tname = "water.png";
+       f->mspec_special[0].backface_culling = false;
        
        i = CONTENT_LAVA;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
-       f->used_texturenames.insert("lava.png"); // Add to atlas
+       f->drawtype = NDT_FLOWINGLIQUID;
+       f->setAllTextures("lava.png");
+       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
        f->light_source = LIGHT_MAX-1;
-       f->solidness = 0; // Drawn separately, makes no faces
-       f->visual_solidness = 1; // Does not completely cover block boundaries
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -564,54 +485,18 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
-#ifndef SERVER
        f->post_effect_color = video::SColor(192, 255, 64, 0);
-       if(f->special_material == NULL && tsrc)
-       {
-               // Flowing lava material
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-
-               AtlasPointer *pa_lava1 = new AtlasPointer(
-                       tsrc->getTexture(
-                               tsrc->getTextureId("lava.png")));
-               f->special_material->setTexture(0, pa_lava1->atlas);
-
-               // Flowing lava material, backface culled
-               f->special_material2 = new video::SMaterial;
-               *f->special_material2 = *f->special_material;
-               f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
-
-               f->special_atlas = pa_lava1;
-       }
-#endif
+       // Flowing lava material
+       f->mspec_special[0].tname = "lava.png";
+       f->mspec_special[0].backface_culling = false;
+       f->mspec_special[1].tname = "lava.png";
+       f->mspec_special[1].backface_culling = true;
        
        i = CONTENT_LAVASOURCE;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
-       f->used_texturenames.insert("ladder.png"); // Add to atlas
-       if(new_style_water)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-       }
-       else // old style
-       {
-               f->solidness = 2;
-#ifndef SERVER
-               TileSpec t;
-               if(tsrc)
-                       t.texture = tsrc->getTexture("lava.png");
-               
-               //t.alpha = 255;
-               //t.material_type = MATERIAL_ALPHA_VERTEX;
-               //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
-               f->setAllTiles(t);
-#endif
-       }
+       f->drawtype = NDT_LIQUID;
+       f->setAllTextures("lava.png");
+       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
        f->light_source = LIGHT_MAX-1;
@@ -625,36 +510,21 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
-#ifndef SERVER
        f->post_effect_color = video::SColor(192, 255, 64, 0);
-       if(f->special_material == NULL && tsrc)
-       {
-               // New-style lava source material (mostly unused)
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-               AtlasPointer *pa_lava1 = new AtlasPointer(
-                       tsrc->getTexture(
-                               tsrc->getTextureId("lava.png")));
-               f->special_material->setTexture(0, pa_lava1->atlas);
-
-               f->special_atlas = pa_lava1;
-       }
-#endif
+       // New-style lava source material (mostly unused)
+       f->mspec_special[0].tname = "lava.png";
+       f->mspec_special[0].backface_culling = false;
        
        i = CONTENT_TORCH;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTexture("torch_on_floor.png", tsrc);
-       f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
-       f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
-       f->used_texturenames.insert("torch.png"); // Add to atlas
+       f->drawtype = NDT_TORCHLIKE;
+       f->setTexture(0, "torch_on_floor.png");
+       f->setTexture(1, "torch_on_ceiling.png");
+       f->setTexture(2, "torch.png");
+       f->setInventoryTexture("torch_on_floor.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        f->wall_mounted = true;
        f->air_equivalent = true;
@@ -671,12 +541,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_SIGN_WALL;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTexture("sign_wall.png", tsrc);
-       f->used_texturenames.insert("sign_wall.png"); // Add to atlas
+       f->drawtype = NDT_SIGNLIKE;
+       f->setAllTextures("sign_wall.png");
+       f->setInventoryTexture("sign_wall.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        f->wall_mounted = true;
        f->air_equivalent = true;
@@ -689,12 +559,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        i = CONTENT_CHEST;
        f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures(tsrc, "chest_side.png");
-       f->setTexture(tsrc, 0, "chest_top.png");
-       f->setTexture(tsrc, 1, "chest_top.png");
-       f->setTexture(tsrc, 5, "chest_front.png"); // Z-
-       f->setInventoryTexture("chest_top.png", tsrc);
-       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
+       f->setAllTextures("chest_side.png");
+       f->setTexture(0, "chest_top.png");
+       f->setTexture(1, "chest_top.png");
+       f->setTexture(5, "chest_front.png"); // Z-
+       f->setInventoryTexture("chest_top.png");
+       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
                f->initial_metadata = new ChestNodeMetadata(NULL);
@@ -703,12 +573,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        i = CONTENT_LOCKABLE_CHEST;
        f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures(tsrc, "chest_side.png");
-       f->setTexture(tsrc, 0, "chest_top.png");
-       f->setTexture(tsrc, 1, "chest_top.png");
-       f->setTexture(tsrc, 5, "chest_lock.png"); // Z-
-       f->setInventoryTexture("chest_lock.png", tsrc);
-       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
+       f->setAllTextures("chest_side.png");
+       f->setTexture(0, "chest_top.png");
+       f->setTexture(1, "chest_top.png");
+       f->setTexture(5, "chest_lock.png"); // Z-
+       f->setInventoryTexture("chest_lock.png");
+       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
                f->initial_metadata = new LockingChestNodeMetadata(NULL);
@@ -717,9 +587,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        i = CONTENT_FURNACE;
        f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures(tsrc, "furnace_side.png");
-       f->setTexture(tsrc, 5, "furnace_front.png"); // Z-
-       f->setInventoryTexture("furnace_front.png", tsrc);
+       f->setAllTextures("furnace_side.png");
+       f->setTexture(5, "furnace_front.png"); // Z-
+       f->setInventoryTexture("furnace_front.png");
        //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
        if(f->initial_metadata == NULL)
@@ -728,8 +598,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_COBBLE;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "cobble.png");
-       f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc);
+       f->setAllTextures("cobble.png");
+       f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -737,8 +607,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
 
        i = CONTENT_MOSSYCOBBLE;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "mossycobble.png");
-       f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc);
+       f->setAllTextures("mossycobble.png");
+       f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -746,9 +616,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        
        i = CONTENT_STEEL;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "steel_block.png");
+       f->setAllTextures("steel_block.png");
        f->setInventoryTextureCube("steel_block.png", "steel_block.png",
-                       "steel_block.png", tsrc);
+                       "steel_block.png");
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -757,41 +627,42 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
        i = CONTENT_NC;
        f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures(tsrc, "nc_side.png");
-       f->setTexture(tsrc, 5, "nc_front.png"); // Z-
-       f->setTexture(tsrc, 4, "nc_back.png"); // Z+
-       f->setInventoryTexture("nc_front.png", tsrc);
+       f->setAllTextures("nc_side.png");
+       f->setTexture(5, "nc_front.png"); // Z-
+       f->setTexture(4, "nc_back.png"); // Z+
+       f->setInventoryTexture("nc_front.png");
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 3.0);
        
        i = CONTENT_NC_RB;
        f = nodemgr->getModifiable(i);
-       f->setAllTextures(tsrc, "nc_rb.png");
-       f->setInventoryTexture("nc_rb.png", tsrc);
+       f->setAllTextures("nc_rb.png");
+       f->setInventoryTexture("nc_rb.png");
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 3.0);
 
        i = CONTENT_SAPLING;
        f = nodemgr->getModifiable(i);
+       f->drawtype = NDT_PLANTLIKE;
+       f->visual_scale = 1.5;
+       f->setAllTextures("sapling.png");
+       f->setInventoryTexture("sapling.png");
        f->param_type = CPT_LIGHT;
-       f->setAllTextures(tsrc, "sapling.png");
-       f->setInventoryTexture("sapling.png", tsrc);
-       f->used_texturenames.insert("sapling.png"); // Add to atlas
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->light_propagates = true;
        f->air_equivalent = false;
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        setConstantMaterialProperties(f->material, 0.0);
        
        i = CONTENT_APPLE;
        f = nodemgr->getModifiable(i);
-       f->setInventoryTexture("apple.png", tsrc);
-       f->used_texturenames.insert("apple.png"); // Add to atlas
+       f->drawtype = NDT_PLANTLIKE;
+       f->visual_scale = 1.0;
+       f->setAllTextures("apple.png");
+       f->setInventoryTexture("apple.png");
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
        f->air_equivalent = true;
        f->dug_item = std::string("CraftItem apple 1");