Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactu...
[oweals/minetest.git] / src / content_mapnode.cpp
index 386a5e4ee6a72c02b2a0e5898ec113105585f2c3..e18112ae4c7c8b7c0ff38321f7ea66974e645f87 100644 (file)
@@ -293,7 +293,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
-       f->setInventoryTexture("item_fence.png");
+       f->setInventoryTexture("fence.png");
        setWoodLikeDiggingProperties(f->digging_properties, 0.75);
 
        i = CONTENT_RAIL;