ToolDefManager serialization
[oweals/minetest.git] / src / content_mapnode.cpp
index fb649afbd9d1926cc0d50310424f7d4003ec90bf..d9b5d6e268c9e08c6741b0d75b944a485e364c77 100644 (file)
@@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapnode.h"
 #include "content_nodemeta.h"
 #include "settings.h"
-#include "mapnode_contentfeatures.h"
+#include "nodedef.h"
 
 #define WATER_ALPHA 160
 
@@ -49,7 +49,7 @@ void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
 void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
 {
        mprop.diggability = DIGGABLE_NORMAL;
-       mprop.weight = toughness * 2.0;
+       mprop.weight = toughness * 1.2;
        mprop.crackiness = 0;
        mprop.crumbliness = 1.2;
        mprop.cuttability = -0.4;
@@ -59,7 +59,7 @@ void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
 {
        mprop.diggability = DIGGABLE_NORMAL;
        mprop.weight = toughness * 2.0;
-       mprop.crackiness = 0.5;
+       mprop.crackiness = 0.2;
        mprop.crumbliness = 1.5;
        mprop.cuttability = -1.0;
 }
@@ -68,9 +68,9 @@ void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
 {
        mprop.diggability = DIGGABLE_NORMAL;
        mprop.weight = toughness * 1.0;
-       mprop.crackiness = 2.0;
+       mprop.crackiness = 0.75;
        mprop.crumbliness = -1.0;
-       mprop.cuttability = 2.0;
+       mprop.cuttability = 1.5;
 }
 
 void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
@@ -85,7 +85,7 @@ void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
 void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
 {
        mprop.diggability = DIGGABLE_NORMAL;
-       mprop.weight = 0.5 * toughness;
+       mprop.weight = 0.1 * toughness;
        mprop.crackiness = 2.0;
        mprop.crumbliness = -1.0;
        mprop.cuttability = -1.0;
@@ -156,16 +156,16 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
 }
 
 // See header for description
-void content_mapnode_init()
+void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
 {
-       if(g_texturesource == NULL)
+       if(tsrc == NULL)
                dstream<<"INFO: Initial run of content_mapnode_init with "
-                               "g_texturesource=NULL. If this segfaults, "
+                               "tsrc=NULL. If this segfaults, "
                                "there is a bug with something not checking for "
                                "the NULL value."<<std::endl;
        else
                dstream<<"INFO: Full run of content_mapnode_init with "
-                               "g_texturesource!=NULL"<<std::endl;
+                               "tsrc!=NULL"<<std::endl;
 
        // Read some settings
        bool new_style_water = g_settings->getBool("new_style_water");
@@ -177,9 +177,9 @@ void content_mapnode_init()
        ContentFeatures *f = NULL;
 
        i = CONTENT_STONE;
-       f = &content_features(i);
-       f->setAllTextures("stone.png");
-       f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "stone.png");
+       f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->often_contains_mineral = true;
@@ -189,103 +189,103 @@ void content_mapnode_init()
                f->solidness = 0; // For debugging, hides regular stone
        
        i = CONTENT_GRASS;
-       f = &content_features(i);
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass.png");
-       f->setTexture(1, "mud.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mud.png^grass_side.png");
+       f->setTexture(tsrc, 0, "grass.png");
+       f->setTexture(tsrc, 1, "mud.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
        setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_GRASS_FOOTSTEPS;
-       f = &content_features(i);
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass_footsteps.png");
-       f->setTexture(1, "mud.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mud.png^grass_side.png");
+       f->setTexture(tsrc, 0, "grass_footsteps.png");
+       f->setTexture(tsrc, 1, "mud.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
        setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_MUD;
-       f = &content_features(i);
-       f->setAllTextures("mud.png");
-       f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mud.png");
+       f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_SAND;
-       f = &content_features(i);
-       f->setAllTextures("sand.png");
-       f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "sand.png");
+       f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_GRAVEL;
-       f = &content_features(i);
-       f->setAllTextures("gravel.png");
-       f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "gravel.png");
+       f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setGravelLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_SANDSTONE;
-       f = &content_features(i);
-       f->setAllTextures("sandstone.png");
-       f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "sandstone.png");
+       f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
        setDirtLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_CLAY;
-       f = &content_features(i);
-       f->setAllTextures("clay.png");
-       f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "clay.png");
+       f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("CraftItem lump_of_clay 4");
        setDirtLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_BRICK;
-       f = &content_features(i);
-       f->setAllTextures("brick.png");
-       f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "brick.png");
+       f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("CraftItem clay_brick 4");
        setStoneLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_TREE;
-       f = &content_features(i);
-       f->setAllTextures("tree.png");
-       f->setTexture(0, "tree_top.png");
-       f->setTexture(1, "tree_top.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "tree.png");
+       f->setTexture(tsrc, 0, "tree_top.png");
+       f->setTexture(tsrc, 1, "tree_top.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_JUNGLETREE;
-       f = &content_features(i);
-       f->setAllTextures("jungletree.png");
-       f->setTexture(0, "jungletree_top.png");
-       f->setTexture(1, "jungletree_top.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "jungletree.png");
+       f->setTexture(tsrc, 0, "jungletree_top.png");
+       f->setTexture(tsrc, 1, "jungletree_top.png");
        f->param_type = CPT_MINERAL;
        //f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_JUNGLEGRASS;
-       f = &content_features(i);
-       f->setInventoryTexture("junglegrass.png");
-       f->used_texturenames["junglegrass.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("junglegrass.png", tsrc);
+       f->used_texturenames.insert("junglegrass.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        //f->is_ground_content = true;
@@ -296,7 +296,7 @@ void content_mapnode_init()
        setLeavesLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_LEAVES;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->light_propagates = true;
        //f->param_type = CPT_MINERAL;
        f->param_type = CPT_LIGHT;
@@ -305,12 +305,12 @@ void content_mapnode_init()
        {
                f->solidness = 0; // drawn separately, makes no faces
                f->visual_solidness = 1;
-               f->setAllTextures("leaves.png");
-               f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
+               f->setAllTextures(tsrc, "leaves.png");
+               f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc);
        }
        else
        {
-               f->setAllTextures("[noalpha:leaves.png");
+               f->setAllTextures(tsrc, "[noalpha:leaves.png");
        }
        f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
        f->extra_dug_item_rarity = 20;
@@ -318,20 +318,20 @@ void content_mapnode_init()
        setLeavesLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_CACTUS;
-       f = &content_features(i);
-       f->setAllTextures("cactus_side.png");
-       f->setTexture(0, "cactus_top.png");
-       f->setTexture(1, "cactus_top.png");
-       f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "cactus_side.png");
+       f->setTexture(tsrc, 0, "cactus_top.png");
+       f->setTexture(tsrc, 1, "cactus_top.png");
+       f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_PAPYRUS;
-       f = &content_features(i);
-       f->setInventoryTexture("papyrus.png");
-       f->used_texturenames["papyrus.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("papyrus.png", tsrc);
+       f->used_texturenames.insert("papyrus.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -341,19 +341,19 @@ void content_mapnode_init()
        setLeavesLikeMaterialProperties(f->material, 0.5);
 
        i = CONTENT_BOOKSHELF;
-       f = &content_features(i);
-       f->setAllTextures("bookshelf.png");
-       f->setTexture(0, "wood.png");
-       f->setTexture(1, "wood.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "bookshelf.png");
+       f->setTexture(tsrc, 0, "wood.png");
+       f->setTexture(tsrc, 1, "wood.png");
        // FIXME: setInventoryTextureCube() only cares for the first texture
-       f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
-       //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+       f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc);
+       //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_GLASS;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->light_propagates = true;
        f->sunlight_propagates = true;
        f->param_type = CPT_LIGHT;
@@ -361,26 +361,29 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->visual_solidness = 1;
-       f->setAllTextures("glass.png");
-       f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
+       f->setAllTextures(tsrc, "glass.png");
+       f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc);
        setGlassLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_FENCE;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
-       f->setInventoryTexture("fence.png");
-       f->used_texturenames["fence.png"] = true;
+       f->setInventoryTexture("fence.png", tsrc);
+       f->used_texturenames.insert("fence.png"); // Add to atlas
+       f->selection_box.type = NODEBOX_FIXED;
+       f->selection_box.fixed = core::aabbox3d<f32>(
+                       -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
        setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_RAIL;
-       f = &content_features(i);
-       f->setInventoryTexture("rail.png");
-       f->used_texturenames["rail.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("rail.png", tsrc);
+       f->used_texturenames.insert("rail.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -392,9 +395,9 @@ void content_mapnode_init()
        setDirtLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_LADDER;
-       f = &content_features(i);
-       f->setInventoryTexture("ladder.png");
-       f->used_texturenames["ladder.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("ladder.png", tsrc);
+       f->used_texturenames.insert("ladder.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -409,36 +412,36 @@ void content_mapnode_init()
 
        // Deprecated
        i = CONTENT_COALSTONE;
-       f = &content_features(i);
-       f->setAllTextures("stone.png^mineral_coal.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
        f->is_ground_content = true;
        setStoneLikeMaterialProperties(f->material, 1.5);
        
        i = CONTENT_WOOD;
-       f = &content_features(i);
-       f->setAllTextures("wood.png");
-       f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "wood.png");
+       f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeMaterialProperties(f->material, 0.75);
        
        i = CONTENT_MESE;
-       f = &content_features(i);
-       f->setAllTextures("mese.png");
-       f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mese.png");
+       f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 0.5);
        
        i = CONTENT_CLOUD;
-       f = &content_features(i);
-       f->setAllTextures("cloud.png");
-       f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "cloud.png");
+       f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        
        i = CONTENT_AIR;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -450,8 +453,8 @@ void content_mapnode_init()
        f->air_equivalent = true;
        
        i = CONTENT_WATER;
-       f = &content_features(i);
-       f->setInventoryTextureCube("water.png", "water.png", "water.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->solidness = 0; // Drawn separately, makes no faces
@@ -468,7 +471,7 @@ void content_mapnode_init()
        if(!opaque_water)
                f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
-       if(f->special_material == NULL && g_texturesource)
+       if(f->special_material == NULL && tsrc)
        {
                // Flowing water material
                f->special_material = new video::SMaterial;
@@ -478,8 +481,8 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
                if(!opaque_water)
                        f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
-                               g_texturesource->getTextureId("water.png")));
+               AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
+                               tsrc->getTextureId("water.png")));
                f->special_material->setTexture(0, pa_water1->atlas);
 
                // Flowing water material, backface culled
@@ -492,9 +495,9 @@ void content_mapnode_init()
 #endif
        
        i = CONTENT_WATERSOURCE;
-       f = &content_features(i);
-       //f->setInventoryTexture("water.png");
-       f->setInventoryTextureCube("water.png", "water.png", "water.png");
+       f = nodemgr->getModifiable(i);
+       //f->setInventoryTexture("water.png", tsrc);
+       f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
        if(new_style_water)
        {
                f->solidness = 0; // drawn separately, makes no faces
@@ -504,8 +507,8 @@ void content_mapnode_init()
                f->solidness = 1;
 #ifndef SERVER
                TileSpec t;
-               if(g_texturesource)
-                       t.texture = g_texturesource->getTexture("water.png");
+               if(tsrc)
+                       t.texture = tsrc->getTexture("water.png");
                
                if(!opaque_water){
                        t.alpha = WATER_ALPHA;
@@ -530,7 +533,7 @@ void content_mapnode_init()
        if(!opaque_water)
                f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
-       if(f->special_material == NULL && g_texturesource)
+       if(f->special_material == NULL && tsrc)
        {
                // New-style water source material (mostly unused)
                f->special_material = new video::SMaterial;
@@ -539,17 +542,17 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
                f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
-                               g_texturesource->getTextureId("water.png")));
+               AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
+                               tsrc->getTextureId("water.png")));
                f->special_material->setTexture(0, pa_water1->atlas);
                f->special_atlas = pa_water1;
        }
 #endif
        
        i = CONTENT_LAVA;
-       f = &content_features(i);
-       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
-       f->used_texturenames["lava.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
+       f->used_texturenames.insert("lava.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
        f->light_source = LIGHT_MAX-1;
@@ -566,7 +569,7 @@ void content_mapnode_init()
        f->damage_per_second = 4*2;
 #ifndef SERVER
        f->post_effect_color = video::SColor(192, 255, 64, 0);
-       if(f->special_material == NULL && g_texturesource)
+       if(f->special_material == NULL && tsrc)
        {
                // Flowing lava material
                f->special_material = new video::SMaterial;
@@ -577,8 +580,8 @@ void content_mapnode_init()
                f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 
                AtlasPointer *pa_lava1 = new AtlasPointer(
-                       g_texturesource->getTexture(
-                               g_texturesource->getTextureId("lava.png")));
+                       tsrc->getTexture(
+                               tsrc->getTextureId("lava.png")));
                f->special_material->setTexture(0, pa_lava1->atlas);
 
                // Flowing lava material, backface culled
@@ -591,9 +594,9 @@ void content_mapnode_init()
 #endif
        
        i = CONTENT_LAVASOURCE;
-       f = &content_features(i);
-       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
-       f->used_texturenames["ladder.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
+       f->used_texturenames.insert("ladder.png"); // Add to atlas
        if(new_style_water)
        {
                f->solidness = 0; // drawn separately, makes no faces
@@ -603,8 +606,8 @@ void content_mapnode_init()
                f->solidness = 2;
 #ifndef SERVER
                TileSpec t;
-               if(g_texturesource)
-                       t.texture = g_texturesource->getTexture("lava.png");
+               if(tsrc)
+                       t.texture = tsrc->getTexture("lava.png");
                
                //t.alpha = 255;
                //t.material_type = MATERIAL_ALPHA_VERTEX;
@@ -627,7 +630,7 @@ void content_mapnode_init()
        f->damage_per_second = 4*2;
 #ifndef SERVER
        f->post_effect_color = video::SColor(192, 255, 64, 0);
-       if(f->special_material == NULL && g_texturesource)
+       if(f->special_material == NULL && tsrc)
        {
                // New-style lava source material (mostly unused)
                f->special_material = new video::SMaterial;
@@ -637,8 +640,8 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
                f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                AtlasPointer *pa_lava1 = new AtlasPointer(
-                       g_texturesource->getTexture(
-                               g_texturesource->getTextureId("lava.png")));
+                       tsrc->getTexture(
+                               tsrc->getTextureId("lava.png")));
                f->special_material->setTexture(0, pa_lava1->atlas);
 
                f->special_atlas = pa_lava1;
@@ -646,12 +649,11 @@ void content_mapnode_init()
 #endif
        
        i = CONTENT_TORCH;
-       f = &content_features(i);
-       f->setInventoryTexture("torch_on_floor.png");
-       f->used_texturenames["torch_on_floor.png"] = true;
-       f->used_texturenames["torch_on_ceiling.png"] = true;
-       f->used_texturenames["torch_on_floor.png"] = true;
-       f->used_texturenames["torch.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("torch_on_floor.png", tsrc);
+       f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
+       f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
+       f->used_texturenames.insert("torch.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -671,9 +673,9 @@ void content_mapnode_init()
        setConstantMaterialProperties(f->material, 0.0);
        
        i = CONTENT_SIGN_WALL;
-       f = &content_features(i);
-       f->setInventoryTexture("sign_wall.png");
-       f->used_texturenames["sign_wall.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("sign_wall.png", tsrc);
+       f->used_texturenames.insert("sign_wall.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -683,101 +685,101 @@ void content_mapnode_init()
        f->air_equivalent = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
-               f->initial_metadata = new SignNodeMetadata("Some sign");
+               f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
        setConstantMaterialProperties(f->material, 0.5);
        f->selection_box.type = NODEBOX_WALLMOUNTED;
        
        i = CONTENT_CHEST;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("chest_side.png");
-       f->setTexture(0, "chest_top.png");
-       f->setTexture(1, "chest_top.png");
-       f->setTexture(5, "chest_front.png"); // Z-
-       f->setInventoryTexture("chest_top.png");
-       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+       f->setAllTextures(tsrc, "chest_side.png");
+       f->setTexture(tsrc, 0, "chest_top.png");
+       f->setTexture(tsrc, 1, "chest_top.png");
+       f->setTexture(tsrc, 5, "chest_front.png"); // Z-
+       f->setInventoryTexture("chest_top.png", tsrc);
+       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
-               f->initial_metadata = new ChestNodeMetadata();
+               f->initial_metadata = new ChestNodeMetadata(NULL);
        setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_LOCKABLE_CHEST;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("chest_side.png");
-       f->setTexture(0, "chest_top.png");
-       f->setTexture(1, "chest_top.png");
-       f->setTexture(5, "chest_lock.png"); // Z-
-       f->setInventoryTexture("chest_lock.png");
-       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+       f->setAllTextures(tsrc, "chest_side.png");
+       f->setTexture(tsrc, 0, "chest_top.png");
+       f->setTexture(tsrc, 1, "chest_top.png");
+       f->setTexture(tsrc, 5, "chest_lock.png"); // Z-
+       f->setInventoryTexture("chest_lock.png", tsrc);
+       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
-               f->initial_metadata = new LockingChestNodeMetadata();
+               f->initial_metadata = new LockingChestNodeMetadata(NULL);
        setWoodLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_FURNACE;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("furnace_side.png");
-       f->setTexture(5, "furnace_front.png"); // Z-
-       f->setInventoryTexture("furnace_front.png");
+       f->setAllTextures(tsrc, "furnace_side.png");
+       f->setTexture(tsrc, 5, "furnace_front.png"); // Z-
+       f->setInventoryTexture("furnace_front.png", tsrc);
        //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
        if(f->initial_metadata == NULL)
-               f->initial_metadata = new FurnaceNodeMetadata();
+               f->initial_metadata = new FurnaceNodeMetadata(NULL);
        setStoneLikeMaterialProperties(f->material, 3.0);
        
        i = CONTENT_COBBLE;
-       f = &content_features(i);
-       f->setAllTextures("cobble.png");
-       f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "cobble.png");
+       f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc);
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 0.9);
 
        i = CONTENT_MOSSYCOBBLE;
-       f = &content_features(i);
-       f->setAllTextures("mossycobble.png");
-       f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mossycobble.png");
+       f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc);
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 0.8);
        
        i = CONTENT_STEEL;
-       f = &content_features(i);
-       f->setAllTextures("steel_block.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "steel_block.png");
        f->setInventoryTextureCube("steel_block.png", "steel_block.png",
-                       "steel_block.png");
+                       "steel_block.png", tsrc);
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 5.0);
        
        i = CONTENT_NC;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("nc_side.png");
-       f->setTexture(5, "nc_front.png"); // Z-
-       f->setTexture(4, "nc_back.png"); // Z+
-       f->setInventoryTexture("nc_front.png");
+       f->setAllTextures(tsrc, "nc_side.png");
+       f->setTexture(tsrc, 5, "nc_front.png"); // Z-
+       f->setTexture(tsrc, 4, "nc_back.png"); // Z+
+       f->setInventoryTexture("nc_front.png", tsrc);
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 3.0);
        
        i = CONTENT_NC_RB;
-       f = &content_features(i);
-       f->setAllTextures("nc_rb.png");
-       f->setInventoryTexture("nc_rb.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "nc_rb.png");
+       f->setInventoryTexture("nc_rb.png", tsrc);
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeMaterialProperties(f->material, 3.0);
 
        i = CONTENT_SAPLING;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_LIGHT;
-       f->setAllTextures("sapling.png");
-       f->setInventoryTexture("sapling.png");
-       f->used_texturenames["sapling.png"] = true;
+       f->setAllTextures(tsrc, "sapling.png");
+       f->setInventoryTexture("sapling.png", tsrc);
+       f->used_texturenames.insert("sapling.png"); // Add to atlas
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->light_propagates = true;
        f->air_equivalent = false;
@@ -786,9 +788,9 @@ void content_mapnode_init()
        setConstantMaterialProperties(f->material, 0.0);
        
        i = CONTENT_APPLE;
-       f = &content_features(i);
-       f->setInventoryTexture("apple.png");
-       f->used_texturenames["apple.png"] = true;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("apple.png", tsrc);
+       f->used_texturenames.insert("apple.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;