ToolDefManager serialization
[oweals/minetest.git] / src / content_mapnode.cpp
index f3d5b9f5946d4463a3a35d2d5a4f41708881b11e..d9b5d6e268c9e08c6741b0d75b944a485e364c77 100644 (file)
@@ -23,14 +23,79 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapnode.h"
 #include "mapnode.h"
 #include "content_nodemeta.h"
+#include "settings.h"
+#include "nodedef.h"
 
-// TODO: Get rid of these and set up some attributes like toughness,
-//       fluffyness, and a funciton to calculate time and durability loss
-//       (and sound? and whatever else) from them
-void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
-void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
-void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+#define WATER_ALPHA 160
 
+#define WATER_VISC 1
+#define LAVA_VISC 7
+
+void setConstantMaterialProperties(MaterialProperties &mprop, float time)
+{
+       mprop.diggability = DIGGABLE_CONSTANT;
+       mprop.constant_time = time;
+}
+
+void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = 5.0 * toughness;
+       mprop.crackiness = 1.0;
+       mprop.crumbliness = -0.1;
+       mprop.cuttability = -0.2;
+}
+
+void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = toughness * 1.2;
+       mprop.crackiness = 0;
+       mprop.crumbliness = 1.2;
+       mprop.cuttability = -0.4;
+}
+
+void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = toughness * 2.0;
+       mprop.crackiness = 0.2;
+       mprop.crumbliness = 1.5;
+       mprop.cuttability = -1.0;
+}
+
+void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = toughness * 1.0;
+       mprop.crackiness = 0.75;
+       mprop.crumbliness = -1.0;
+       mprop.cuttability = 1.5;
+}
+
+void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = -0.5 * toughness;
+       mprop.crackiness = 0;
+       mprop.crumbliness = 0;
+       mprop.cuttability = 2.0;
+}
+
+void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
+{
+       mprop.diggability = DIGGABLE_NORMAL;
+       mprop.weight = 0.1 * toughness;
+       mprop.crackiness = 2.0;
+       mprop.crumbliness = -1.0;
+       mprop.cuttability = -1.0;
+}
+
+/*
+       A conversion table for backwards compatibility.
+       Maps <=v19 content types to current ones.
+       Should never be touched.
+*/
 content_t trans_table_19[21][2] = {
        {CONTENT_GRASS, 1},
        {CONTENT_TREE, 4},
@@ -90,124 +155,137 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
        return result;
 }
 
-void content_mapnode_init()
+// See header for description
+void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
 {
+       if(tsrc == NULL)
+               dstream<<"INFO: Initial run of content_mapnode_init with "
+                               "tsrc=NULL. If this segfaults, "
+                               "there is a bug with something not checking for "
+                               "the NULL value."<<std::endl;
+       else
+               dstream<<"INFO: Full run of content_mapnode_init with "
+                               "tsrc!=NULL"<<std::endl;
+
        // Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");
-       bool invisible_stone = g_settings.getBool("invisible_stone");
+       bool new_style_water = g_settings->getBool("new_style_water");
+       bool new_style_leaves = g_settings->getBool("new_style_leaves");
+       bool invisible_stone = g_settings->getBool("invisible_stone");
+       bool opaque_water = g_settings->getBool("opaque_water");
 
        content_t i;
        ContentFeatures *f = NULL;
 
        i = CONTENT_STONE;
-       f = &content_features(i);
-       f->setAllTextures("stone.png");
-       f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "stone.png");
+       f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
+       f->often_contains_mineral = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+       setStoneLikeMaterialProperties(f->material, 1.0);
        if(invisible_stone)
                f->solidness = 0; // For debugging, hides regular stone
        
        i = CONTENT_GRASS;
-       f = &content_features(i);
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass.png");
-       f->setTexture(1, "mud.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mud.png^grass_side.png");
+       f->setTexture(tsrc, 0, "grass.png");
+       f->setTexture(tsrc, 1, "mud.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_GRASS_FOOTSTEPS;
-       f = &content_features(i);
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass_footsteps.png");
-       f->setTexture(1, "mud.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mud.png^grass_side.png");
+       f->setTexture(tsrc, 0, "grass_footsteps.png");
+       f->setTexture(tsrc, 1, "mud.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_MUD;
-       f = &content_features(i);
-       f->setAllTextures("mud.png");
-       f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mud.png");
+       f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_SAND;
-       f = &content_features(i);
-       f->setAllTextures("sand.png");
-       f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "sand.png");
+       f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_GRAVEL;
-       f = &content_features(i);
-       f->setAllTextures("gravel.png");
-       f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "gravel.png");
+       f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.75);
+       setGravelLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_SANDSTONE;
-       f = &content_features(i);
-       f->setAllTextures("sandstone.png");
-       f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "sandstone.png");
+       f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_CLAY;
-       f = &content_features(i);
-       f->setAllTextures("clay.png");
-       f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "clay.png");
+       f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("CraftItem lump_of_clay 4");
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+       setDirtLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_BRICK;
-       f = &content_features(i);
-       f->setAllTextures("brick.png");
-       f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "brick.png");
+       f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("CraftItem clay_brick 4");
-       setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+       setStoneLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_TREE;
-       f = &content_features(i);
-       f->setAllTextures("tree.png");
-       f->setTexture(0, "tree_top.png");
-       f->setTexture(1, "tree_top.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "tree.png");
+       f->setTexture(tsrc, 0, "tree_top.png");
+       f->setTexture(tsrc, 1, "tree_top.png");
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+       setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_JUNGLETREE;
-       f = &content_features(i);
-       f->setAllTextures("jungletree.png");
-       f->setTexture(0, "jungletree_top.png");
-       f->setTexture(1, "jungletree_top.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "jungletree.png");
+       f->setTexture(tsrc, 0, "jungletree_top.png");
+       f->setTexture(tsrc, 1, "jungletree_top.png");
        f->param_type = CPT_MINERAL;
        //f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+       setWoodLikeMaterialProperties(f->material, 1.0);
        
        i = CONTENT_JUNGLEGRASS;
-       f = &content_features(i);
-       f->setInventoryTexture("junglegrass.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("junglegrass.png", tsrc);
+       f->used_texturenames.insert("junglegrass.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        //f->is_ground_content = true;
@@ -215,10 +293,10 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.10);
+       setLeavesLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_LEAVES;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->light_propagates = true;
        //f->param_type = CPT_MINERAL;
        f->param_type = CPT_LIGHT;
@@ -226,74 +304,86 @@ void content_mapnode_init()
        if(new_style_leaves)
        {
                f->solidness = 0; // drawn separately, makes no faces
-               f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
+               f->visual_solidness = 1;
+               f->setAllTextures(tsrc, "leaves.png");
+               f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc);
        }
        else
        {
-               f->setAllTextures("[noalpha:leaves.png");
+               f->setAllTextures(tsrc, "[noalpha:leaves.png");
        }
+       f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
+       f->extra_dug_item_rarity = 20;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+       setLeavesLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_CACTUS;
-       f = &content_features(i);
-       f->setAllTextures("cactus_side.png");
-       f->setTexture(0, "cactus_top.png");
-       f->setTexture(1, "cactus_top.png");
-       f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "cactus_side.png");
+       f->setTexture(tsrc, 0, "cactus_top.png");
+       f->setTexture(tsrc, 1, "cactus_top.png");
+       f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+       setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_PAPYRUS;
-       f = &content_features(i);
-       f->setInventoryTexture("papyrus.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("papyrus.png", tsrc);
+       f->used_texturenames.insert("papyrus.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->walkable = false;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+       setLeavesLikeMaterialProperties(f->material, 0.5);
 
        i = CONTENT_BOOKSHELF;
-       f = &content_features(i);
-       f->setAllTextures("bookshelf.png");
-       f->setTexture(0, "wood.png");
-       f->setTexture(1, "wood.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "bookshelf.png");
+       f->setTexture(tsrc, 0, "wood.png");
+       f->setTexture(tsrc, 1, "wood.png");
        // FIXME: setInventoryTextureCube() only cares for the first texture
-       f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
-       //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+       f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc);
+       //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc);
        f->param_type = CPT_MINERAL;
        f->is_ground_content = true;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+       setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_GLASS;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->light_propagates = true;
        f->sunlight_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
-       f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
-       setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+       f->visual_solidness = 1;
+       f->setAllTextures(tsrc, "glass.png");
+       f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc);
+       setGlassLikeMaterialProperties(f->material, 1.0);
 
        i = CONTENT_FENCE;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
-       f->setInventoryTexture("item_fence.png");
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+       f->setInventoryTexture("fence.png", tsrc);
+       f->used_texturenames.insert("fence.png"); // Add to atlas
+       f->selection_box.type = NODEBOX_FIXED;
+       f->selection_box.fixed = core::aabbox3d<f32>(
+                       -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
+       setWoodLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_RAIL;
-       f = &content_features(i);
-       f->setInventoryTexture("rail.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("rail.png", tsrc);
+       f->used_texturenames.insert("rail.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -301,11 +391,13 @@ void content_mapnode_init()
        f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
        f->walkable = false;
-       setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+       f->selection_box.type = NODEBOX_FIXED;
+       setDirtLikeMaterialProperties(f->material, 0.75);
 
        i = CONTENT_LADDER;
-       f = &content_features(i);
-       f->setInventoryTexture("ladder.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("ladder.png", tsrc);
+       f->used_texturenames.insert("ladder.png"); // Add to atlas
        f->light_propagates = true;
        f->param_type = CPT_LIGHT;
        f->is_ground_content = true;
@@ -315,40 +407,41 @@ void content_mapnode_init()
        f->air_equivalent = true;
        f->walkable = false;
        f->climbable = true;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.5);
+       f->selection_box.type = NODEBOX_WALLMOUNTED;
+       setWoodLikeMaterialProperties(f->material, 0.5);
 
        // Deprecated
        i = CONTENT_COALSTONE;
-       f = &content_features(i);
-       f->setAllTextures("stone.png^mineral_coal.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
        f->is_ground_content = true;
-       setStoneLikeDiggingProperties(f->digging_properties, 1.5);
+       setStoneLikeMaterialProperties(f->material, 1.5);
        
        i = CONTENT_WOOD;
-       f = &content_features(i);
-       f->setAllTextures("wood.png");
-       f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "wood.png");
+       f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+       setWoodLikeMaterialProperties(f->material, 0.75);
        
        i = CONTENT_MESE;
-       f = &content_features(i);
-       f->setAllTextures("mese.png");
-       f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mese.png");
+       f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.5);
+       setStoneLikeMaterialProperties(f->material, 0.5);
        
        i = CONTENT_CLOUD;
-       f = &content_features(i);
-       f->setAllTextures("cloud.png");
-       f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "cloud.png");
+       f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        
        i = CONTENT_AIR;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -360,11 +453,12 @@ void content_mapnode_init()
        f->air_equivalent = true;
        
        i = CONTENT_WATER;
-       f = &content_features(i);
-       f->setInventoryTextureCube("water.png", "water.png", "water.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->solidness = 0; // Drawn separately, makes no faces
+       f->visual_solidness = 1;
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -372,8 +466,12 @@ void content_mapnode_init()
        f->liquid_type = LIQUID_FLOWING;
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
-       f->vertex_alpha = 160;
-       if(f->special_material == NULL && g_texturesource)
+       f->liquid_viscosity = WATER_VISC;
+#ifndef SERVER
+       if(!opaque_water)
+               f->vertex_alpha = WATER_ALPHA;
+       f->post_effect_color = video::SColor(64, 100, 100, 200);
+       if(f->special_material == NULL && tsrc)
        {
                // Flowing water material
                f->special_material = new video::SMaterial;
@@ -381,17 +479,25 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
-                               g_texturesource->getTextureId("water.png")));
+               if(!opaque_water)
+                       f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
+                               tsrc->getTextureId("water.png")));
                f->special_material->setTexture(0, pa_water1->atlas);
+
+               // Flowing water material, backface culled
+               f->special_material2 = new video::SMaterial;
+               *f->special_material2 = *f->special_material;
+               f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
+               
                f->special_atlas = pa_water1;
        }
+#endif
        
        i = CONTENT_WATERSOURCE;
-       f = &content_features(i);
-       //f->setInventoryTexture("water.png");
-       f->setInventoryTextureCube("water.png", "water.png", "water.png");
+       f = nodemgr->getModifiable(i);
+       //f->setInventoryTexture("water.png", tsrc);
+       f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
        if(new_style_water)
        {
                f->solidness = 0; // drawn separately, makes no faces
@@ -399,15 +505,18 @@ void content_mapnode_init()
        else // old style
        {
                f->solidness = 1;
-
+#ifndef SERVER
                TileSpec t;
-               if(g_texturesource)
-                       t.texture = g_texturesource->getTexture("water.png");
+               if(tsrc)
+                       t.texture = tsrc->getTexture("water.png");
                
-               t.alpha = 160;
-               t.material_type = MATERIAL_ALPHA_VERTEX;
+               if(!opaque_water){
+                       t.alpha = WATER_ALPHA;
+                       t.material_type = MATERIAL_ALPHA_VERTEX;
+               }
                t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
+#endif
        }
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
@@ -419,29 +528,36 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
-       f->vertex_alpha = 160;
-       if(f->special_material == NULL && g_texturesource)
+       f->liquid_viscosity = WATER_VISC;
+#ifndef SERVER
+       if(!opaque_water)
+               f->vertex_alpha = WATER_ALPHA;
+       f->post_effect_color = video::SColor(64, 100, 100, 200);
+       if(f->special_material == NULL && tsrc)
        {
-               // Flowing water material
+               // New-style water source material (mostly unused)
                f->special_material = new video::SMaterial;
                f->special_material->setFlag(video::EMF_LIGHTING, false);
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
                f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
-                               g_texturesource->getTextureId("water.png")));
+               AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
+                               tsrc->getTextureId("water.png")));
                f->special_material->setTexture(0, pa_water1->atlas);
                f->special_atlas = pa_water1;
        }
+#endif
        
        i = CONTENT_LAVA;
-       f = &content_features(i);
-       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
+       f->used_texturenames.insert("lava.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
        f->light_source = LIGHT_MAX-1;
        f->solidness = 0; // Drawn separately, makes no faces
+       f->visual_solidness = 1; // Does not completely cover block boundaries
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -449,8 +565,11 @@ void content_mapnode_init()
        f->liquid_type = LIQUID_FLOWING;
        f->liquid_alternative_flowing = CONTENT_LAVA;
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
+       f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
-       if(f->special_material == NULL && g_texturesource)
+#ifndef SERVER
+       f->post_effect_color = video::SColor(192, 255, 64, 0);
+       if(f->special_material == NULL && tsrc)
        {
                // Flowing lava material
                f->special_material = new video::SMaterial;
@@ -458,17 +577,26 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
                AtlasPointer *pa_lava1 = new AtlasPointer(
-                       g_texturesource->getTexture(
-                               g_texturesource->getTextureId("lava.png")));
+                       tsrc->getTexture(
+                               tsrc->getTextureId("lava.png")));
                f->special_material->setTexture(0, pa_lava1->atlas);
+
+               // Flowing lava material, backface culled
+               f->special_material2 = new video::SMaterial;
+               *f->special_material2 = *f->special_material;
+               f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
+
                f->special_atlas = pa_lava1;
        }
+#endif
        
        i = CONTENT_LAVASOURCE;
-       f = &content_features(i);
-       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
+       f->used_texturenames.insert("ladder.png"); // Add to atlas
        if(new_style_water)
        {
                f->solidness = 0; // drawn separately, makes no faces
@@ -476,15 +604,16 @@ void content_mapnode_init()
        else // old style
        {
                f->solidness = 2;
-
+#ifndef SERVER
                TileSpec t;
-               if(g_texturesource)
-                       t.texture = g_texturesource->getTexture("lava.png");
+               if(tsrc)
+                       t.texture = tsrc->getTexture("lava.png");
                
                //t.alpha = 255;
                //t.material_type = MATERIAL_ALPHA_VERTEX;
                //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
+#endif
        }
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
@@ -497,26 +626,34 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->liquid_alternative_flowing = CONTENT_LAVA;
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
+       f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
-       if(f->special_material == NULL && g_texturesource)
+#ifndef SERVER
+       f->post_effect_color = video::SColor(192, 255, 64, 0);
+       if(f->special_material == NULL && tsrc)
        {
-               // Flowing lava material
+               // New-style lava source material (mostly unused)
                f->special_material = new video::SMaterial;
                f->special_material->setFlag(video::EMF_LIGHTING, false);
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                AtlasPointer *pa_lava1 = new AtlasPointer(
-                       g_texturesource->getTexture(
-                               g_texturesource->getTextureId("lava.png")));
+                       tsrc->getTexture(
+                               tsrc->getTextureId("lava.png")));
                f->special_material->setTexture(0, pa_lava1->atlas);
+
                f->special_atlas = pa_lava1;
        }
+#endif
        
        i = CONTENT_TORCH;
-       f = &content_features(i);
-       f->setInventoryTexture("torch_on_floor.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("torch_on_floor.png", tsrc);
+       f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
+       f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
+       f->used_texturenames.insert("torch.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -526,11 +663,19 @@ void content_mapnode_init()
        f->air_equivalent = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->light_source = LIGHT_MAX-1;
-       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
+       f->selection_box.type = NODEBOX_WALLMOUNTED;
+       f->selection_box.wall_top = core::aabbox3d<f32>(
+                       -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
+       f->selection_box.wall_bottom = core::aabbox3d<f32>(
+                       -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
+       f->selection_box.wall_side = core::aabbox3d<f32>(
+                       -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
+       setConstantMaterialProperties(f->material, 0.0);
        
        i = CONTENT_SIGN_WALL;
-       f = &content_features(i);
-       f->setInventoryTexture("sign_wall.png");
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("sign_wall.png", tsrc);
+       f->used_texturenames.insert("sign_wall.png"); // Add to atlas
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->sunlight_propagates = true;
@@ -540,134 +685,120 @@ void content_mapnode_init()
        f->air_equivalent = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
-               f->initial_metadata = new SignNodeMetadata("Some sign");
-       f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
+               f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
+       setConstantMaterialProperties(f->material, 0.5);
+       f->selection_box.type = NODEBOX_WALLMOUNTED;
        
        i = CONTENT_CHEST;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("chest_side.png");
-       f->setTexture(0, "chest_top.png");
-       f->setTexture(1, "chest_top.png");
-       f->setTexture(5, "chest_front.png"); // Z-
-       f->setInventoryTexture("chest_top.png");
-       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+       f->setAllTextures(tsrc, "chest_side.png");
+       f->setTexture(tsrc, 0, "chest_top.png");
+       f->setTexture(tsrc, 1, "chest_top.png");
+       f->setTexture(tsrc, 5, "chest_front.png"); // Z-
+       f->setInventoryTexture("chest_top.png", tsrc);
+       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        if(f->initial_metadata == NULL)
-               f->initial_metadata = new ChestNodeMetadata();
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+               f->initial_metadata = new ChestNodeMetadata(NULL);
+       setWoodLikeMaterialProperties(f->material, 1.0);
        
+       i = CONTENT_LOCKABLE_CHEST;
+       f = nodemgr->getModifiable(i);
+       f->param_type = CPT_FACEDIR_SIMPLE;
+       f->setAllTextures(tsrc, "chest_side.png");
+       f->setTexture(tsrc, 0, "chest_top.png");
+       f->setTexture(tsrc, 1, "chest_top.png");
+       f->setTexture(tsrc, 5, "chest_lock.png"); // Z-
+       f->setInventoryTexture("chest_lock.png", tsrc);
+       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
+       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+       if(f->initial_metadata == NULL)
+               f->initial_metadata = new LockingChestNodeMetadata(NULL);
+       setWoodLikeMaterialProperties(f->material, 1.0);
+
        i = CONTENT_FURNACE;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("furnace_side.png");
-       f->setTexture(5, "furnace_front.png"); // Z-
-       f->setInventoryTexture("furnace_front.png");
+       f->setAllTextures(tsrc, "furnace_side.png");
+       f->setTexture(tsrc, 5, "furnace_front.png"); // Z-
+       f->setInventoryTexture("furnace_front.png", tsrc);
        //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
        if(f->initial_metadata == NULL)
-               f->initial_metadata = new FurnaceNodeMetadata();
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+               f->initial_metadata = new FurnaceNodeMetadata(NULL);
+       setStoneLikeMaterialProperties(f->material, 3.0);
        
        i = CONTENT_COBBLE;
-       f = &content_features(i);
-       f->setAllTextures("cobble.png");
-       f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "cobble.png");
+       f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc);
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.9);
+       setStoneLikeMaterialProperties(f->material, 0.9);
 
        i = CONTENT_MOSSYCOBBLE;
-       f = &content_features(i);
-       f->setAllTextures("mossycobble.png");
-       f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "mossycobble.png");
+       f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc);
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.8);
+       setStoneLikeMaterialProperties(f->material, 0.8);
        
        i = CONTENT_STEEL;
-       f = &content_features(i);
-       f->setAllTextures("steel_block.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "steel_block.png");
        f->setInventoryTextureCube("steel_block.png", "steel_block.png",
-                       "steel_block.png");
+                       "steel_block.png", tsrc);
        f->param_type = CPT_NONE;
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 5.0);
+       setStoneLikeMaterialProperties(f->material, 5.0);
        
        i = CONTENT_NC;
-       f = &content_features(i);
+       f = nodemgr->getModifiable(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("nc_side.png");
-       f->setTexture(5, "nc_front.png"); // Z-
-       f->setTexture(4, "nc_back.png"); // Z+
-       f->setInventoryTexture("nc_front.png");
+       f->setAllTextures(tsrc, "nc_side.png");
+       f->setTexture(tsrc, 5, "nc_front.png"); // Z-
+       f->setTexture(tsrc, 4, "nc_back.png"); // Z+
+       f->setInventoryTexture("nc_front.png", tsrc);
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+       setStoneLikeMaterialProperties(f->material, 3.0);
        
        i = CONTENT_NC_RB;
-       f = &content_features(i);
-       f->setAllTextures("nc_rb.png");
-       f->setInventoryTexture("nc_rb.png");
+       f = nodemgr->getModifiable(i);
+       f->setAllTextures(tsrc, "nc_rb.png");
+       f->setInventoryTexture("nc_rb.png", tsrc);
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
-       
-       // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
-       
+       setStoneLikeMaterialProperties(f->material, 3.0);
 
-       /*
-               Add MesePick to everything
-       */
-       for(u16 i=0; i<=MAX_CONTENT; i++)
-       {
-               content_features(i).digging_properties.set("MesePick",
-                               DiggingProperties(true, 0.0, 65535./1337));
-       }
-
-}
-
-void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
-       list.set("",
-                       DiggingProperties(true, 15.0*toughness, 0));
-       
-       list.set("WPick",
-                       DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
-       list.set("STPick",
-                       DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
-       list.set("SteelPick",
-                       DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
-
-       /*list.set("MesePick",
-                       DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
-}
-
-void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
-       list.set("",
-                       DiggingProperties(true, 0.75*toughness, 0));
-       
-       list.set("WShovel",
-                       DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
-       list.set("STShovel",
-                       DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
-       list.set("SteelShovel",
-                       DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
-}
-
-void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
-       list.set("",
-                       DiggingProperties(true, 3.0*toughness, 0));
+       i = CONTENT_SAPLING;
+       f = nodemgr->getModifiable(i);
+       f->param_type = CPT_LIGHT;
+       f->setAllTextures(tsrc, "sapling.png");
+       f->setInventoryTexture("sapling.png", tsrc);
+       f->used_texturenames.insert("sapling.png"); // Add to atlas
+       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+       f->light_propagates = true;
+       f->air_equivalent = false;
+       f->solidness = 0; // drawn separately, makes no faces
+       f->walkable = false;
+       setConstantMaterialProperties(f->material, 0.0);
        
-       list.set("WAxe",
-                       DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
-       list.set("STAxe",
-                       DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
-       list.set("SteelAxe",
-                       DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
+       i = CONTENT_APPLE;
+       f = nodemgr->getModifiable(i);
+       f->setInventoryTexture("apple.png", tsrc);
+       f->used_texturenames.insert("apple.png"); // Add to atlas
+       f->param_type = CPT_LIGHT;
+       f->light_propagates = true;
+       f->sunlight_propagates = true;
+       f->solidness = 0; // drawn separately, makes no faces
+       f->walkable = false;
+       f->air_equivalent = true;
+       f->dug_item = std::string("CraftItem apple 1");
+       setConstantMaterialProperties(f->material, 0.0);
 }