{
mprop.diggability = DIGGABLE_NORMAL;
mprop.weight = toughness * 2.0;
- mprop.crackiness = 0.5;
+ mprop.crackiness = 0.2;
mprop.crumbliness = 1.5;
mprop.cuttability = -1.0;
}
f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("fence.png", tsrc);
f->used_texturenames.insert("fence.png"); // Add to atlas
+ f->selection_box.type = NODEBOX_FIXED;
+ f->selection_box.fixed = core::aabbox3d<f32>(
+ -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
setWoodLikeMaterialProperties(f->material, 0.75);
i = CONTENT_RAIL;