bool new_style_water = g_settings->getBool("new_style_water");
bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool invisible_stone = g_settings->getBool("invisible_stone");
+ bool opaque_water = g_settings->getBool("opaque_water");
content_t i;
ContentFeatures *f = NULL;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
#ifndef SERVER
- f->vertex_alpha = WATER_ALPHA;
+ if(!opaque_water)
+ f->vertex_alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
- f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ if(!opaque_water)
+ f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
g_texturesource->getTextureId("water.png")));
f->special_material->setTexture(0, pa_water1->atlas);
if(g_texturesource)
t.texture = g_texturesource->getTexture("water.png");
- t.alpha = WATER_ALPHA;
- t.material_type = MATERIAL_ALPHA_VERTEX;
+ if(!opaque_water){
+ t.alpha = WATER_ALPHA;
+ t.material_type = MATERIAL_ALPHA_VERTEX;
+ }
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
f->setAllTiles(t);
#endif
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
#ifndef SERVER
- f->vertex_alpha = WATER_ALPHA;
+ if(!opaque_water)
+ f->vertex_alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{