Catch SendFailedException when replying back in Connection::Receive()
[oweals/minetest.git] / src / content_mapnode.cpp
index a3c8d4b0a48cee82913f2cede12327d30039dfad..af5e98951eb7fc5ca52d56cddd1883ff9f6c9f0b 100644 (file)
@@ -23,9 +23,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapnode.h"
 #include "mapnode.h"
 #include "content_nodemeta.h"
+#include "settings.h"
 
 #define WATER_ALPHA 160
 
+#define WATER_VISC 1
+#define LAVA_VISC 7
+
 // TODO: Get rid of these and set up some attributes like toughness,
 //       fluffyness, and a funciton to calculate time and durability loss
 //       (and sound? and whatever else) from them
@@ -33,6 +37,11 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
 
+/*
+       A conversion table for backwards compatibility.
+       Maps <=v19 content types to current ones.
+       Should never be touched.
+*/
 content_t trans_table_19[21][2] = {
        {CONTENT_GRASS, 1},
        {CONTENT_TREE, 4},
@@ -95,9 +104,9 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
 void content_mapnode_init()
 {
        // Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");
-       bool invisible_stone = g_settings.getBool("invisible_stone");
+       bool new_style_water = g_settings->getBool("new_style_water");
+       bool new_style_leaves = g_settings->getBool("new_style_leaves");
+       bool invisible_stone = g_settings->getBool("invisible_stone");
 
        content_t i;
        ContentFeatures *f = NULL;
@@ -228,12 +237,16 @@ void content_mapnode_init()
        if(new_style_leaves)
        {
                f->solidness = 0; // drawn separately, makes no faces
+               f->visual_solidness = 1;
+               f->setAllTextures("leaves.png");
                f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
        }
        else
        {
                f->setAllTextures("[noalpha:leaves.png");
        }
+       f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
+       f->extra_dug_item_rarity = 20;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeDiggingProperties(f->digging_properties, 0.15);
 
@@ -279,6 +292,8 @@ void content_mapnode_init()
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
+       f->visual_solidness = 1;
+       f->setAllTextures("glass.png");
        f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
        setWoodLikeDiggingProperties(f->digging_properties, 0.15);
 
@@ -290,7 +305,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
        f->air_equivalent = true; // grass grows underneath
-       f->setInventoryTexture("item_fence.png");
+       f->setInventoryTexture("fence.png");
        setWoodLikeDiggingProperties(f->digging_properties, 0.75);
 
        i = CONTENT_RAIL;
@@ -367,6 +382,7 @@ void content_mapnode_init()
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
        f->solidness = 0; // Drawn separately, makes no faces
+       f->visual_solidness = 1;
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -374,7 +390,10 @@ void content_mapnode_init()
        f->liquid_type = LIQUID_FLOWING;
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
+       f->liquid_viscosity = WATER_VISC;
+#ifndef SERVER
        f->vertex_alpha = WATER_ALPHA;
+       f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing water material
@@ -389,6 +408,7 @@ void content_mapnode_init()
                f->special_material->setTexture(0, pa_water1->atlas);
                f->special_atlas = pa_water1;
        }
+#endif
        
        i = CONTENT_WATERSOURCE;
        f = &content_features(i);
@@ -401,7 +421,7 @@ void content_mapnode_init()
        else // old style
        {
                f->solidness = 1;
-
+#ifndef SERVER
                TileSpec t;
                if(g_texturesource)
                        t.texture = g_texturesource->getTexture("water.png");
@@ -410,6 +430,7 @@ void content_mapnode_init()
                t.material_type = MATERIAL_ALPHA_VERTEX;
                t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
+#endif
        }
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
@@ -421,7 +442,10 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
+       f->liquid_viscosity = WATER_VISC;
+#ifndef SERVER
        f->vertex_alpha = WATER_ALPHA;
+       f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing water material
@@ -436,6 +460,7 @@ void content_mapnode_init()
                f->special_material->setTexture(0, pa_water1->atlas);
                f->special_atlas = pa_water1;
        }
+#endif
        
        i = CONTENT_LAVA;
        f = &content_features(i);
@@ -444,6 +469,7 @@ void content_mapnode_init()
        f->light_propagates = false;
        f->light_source = LIGHT_MAX-1;
        f->solidness = 0; // Drawn separately, makes no faces
+       f->visual_solidness = 2;
        f->walkable = false;
        f->pointable = false;
        f->diggable = false;
@@ -451,7 +477,10 @@ void content_mapnode_init()
        f->liquid_type = LIQUID_FLOWING;
        f->liquid_alternative_flowing = CONTENT_LAVA;
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
+       f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+#ifndef SERVER
+       f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing lava material
@@ -460,13 +489,14 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                AtlasPointer *pa_lava1 = new AtlasPointer(
                        g_texturesource->getTexture(
                                g_texturesource->getTextureId("lava.png")));
                f->special_material->setTexture(0, pa_lava1->atlas);
                f->special_atlas = pa_lava1;
        }
+#endif
        
        i = CONTENT_LAVASOURCE;
        f = &content_features(i);
@@ -478,7 +508,7 @@ void content_mapnode_init()
        else // old style
        {
                f->solidness = 2;
-
+#ifndef SERVER
                TileSpec t;
                if(g_texturesource)
                        t.texture = g_texturesource->getTexture("lava.png");
@@ -487,6 +517,7 @@ void content_mapnode_init()
                //t.material_type = MATERIAL_ALPHA_VERTEX;
                //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
+#endif
        }
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
@@ -499,7 +530,10 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->liquid_alternative_flowing = CONTENT_LAVA;
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
+       f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+#ifndef SERVER
+       f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing lava material
@@ -508,13 +542,14 @@ void content_mapnode_init()
                f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
                f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
                f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                AtlasPointer *pa_lava1 = new AtlasPointer(
                        g_texturesource->getTexture(
                                g_texturesource->getTextureId("lava.png")));
                f->special_material->setTexture(0, pa_lava1->atlas);
                f->special_atlas = pa_lava1;
        }
+#endif
        
        i = CONTENT_TORCH;
        f = &content_features(i);
@@ -559,6 +594,20 @@ void content_mapnode_init()
                f->initial_metadata = new ChestNodeMetadata();
        setWoodLikeDiggingProperties(f->digging_properties, 1.0);
        
+       i = CONTENT_LOCKABLE_CHEST;
+       f = &content_features(i);
+       f->param_type = CPT_FACEDIR_SIMPLE;
+       f->setAllTextures("chest_side.png");
+       f->setTexture(0, "chest_top.png");
+       f->setTexture(1, "chest_top.png");
+       f->setTexture(5, "chest_lock.png"); // Z-
+       f->setInventoryTexture("chest_lock.png");
+       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+       if(f->initial_metadata == NULL)
+               f->initial_metadata = new LockingChestNodeMetadata();
+       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
        i = CONTENT_FURNACE;
        f = &content_features(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
@@ -615,6 +664,30 @@ void content_mapnode_init()
        f->setInventoryTexture("nc_rb.png");
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+
+       i = CONTENT_SAPLING;
+       f = &content_features(i);
+       f->param_type = CPT_LIGHT;
+       f->setAllTextures("sapling.png");
+       f->setInventoryTexture("sapling.png");
+       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+       f->light_propagates = true;
+       f->air_equivalent = false;
+       f->solidness = 0; // drawn separately, makes no faces
+       f->walkable = false;
+       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
+       
+       i = CONTENT_APPLE;
+       f = &content_features(i);
+       f->setInventoryTexture("apple.png");
+       f->param_type = CPT_LIGHT;
+       f->light_propagates = true;
+       f->sunlight_propagates = true;
+       f->solidness = 0; // drawn separately, makes no faces
+       f->walkable = false;
+       f->air_equivalent = true;
+       f->dug_item = std::string("CraftItem apple 1");
+       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
        
        // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp