Catch SendFailedException when replying back in Connection::Receive()
[oweals/minetest.git] / src / content_mapnode.cpp
index 89171755e33a1ec8f640c2927a42c5cf08f9cfd8..af5e98951eb7fc5ca52d56cddd1883ff9f6c9f0b 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapnode.h"
 #include "mapnode.h"
 #include "content_nodemeta.h"
+#include "settings.h"
 
 #define WATER_ALPHA 160
 
@@ -103,9 +104,9 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
 void content_mapnode_init()
 {
        // Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");
-       bool invisible_stone = g_settings.getBool("invisible_stone");
+       bool new_style_water = g_settings->getBool("new_style_water");
+       bool new_style_leaves = g_settings->getBool("new_style_leaves");
+       bool invisible_stone = g_settings->getBool("invisible_stone");
 
        content_t i;
        ContentFeatures *f = NULL;
@@ -236,12 +237,16 @@ void content_mapnode_init()
        if(new_style_leaves)
        {
                f->solidness = 0; // drawn separately, makes no faces
+               f->visual_solidness = 1;
+               f->setAllTextures("leaves.png");
                f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
        }
        else
        {
                f->setAllTextures("[noalpha:leaves.png");
        }
+       f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
+       f->extra_dug_item_rarity = 20;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setWoodLikeDiggingProperties(f->digging_properties, 0.15);
 
@@ -287,6 +292,8 @@ void content_mapnode_init()
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->solidness = 0; // drawn separately, makes no faces
+       f->visual_solidness = 1;
+       f->setAllTextures("glass.png");
        f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
        setWoodLikeDiggingProperties(f->digging_properties, 0.15);
 
@@ -384,6 +391,7 @@ void content_mapnode_init()
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
+#ifndef SERVER
        f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
@@ -400,6 +408,7 @@ void content_mapnode_init()
                f->special_material->setTexture(0, pa_water1->atlas);
                f->special_atlas = pa_water1;
        }
+#endif
        
        i = CONTENT_WATERSOURCE;
        f = &content_features(i);
@@ -412,7 +421,7 @@ void content_mapnode_init()
        else // old style
        {
                f->solidness = 1;
-
+#ifndef SERVER
                TileSpec t;
                if(g_texturesource)
                        t.texture = g_texturesource->getTexture("water.png");
@@ -421,6 +430,7 @@ void content_mapnode_init()
                t.material_type = MATERIAL_ALPHA_VERTEX;
                t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
+#endif
        }
        f->param_type = CPT_LIGHT;
        f->light_propagates = true;
@@ -433,6 +443,7 @@ void content_mapnode_init()
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
        f->liquid_viscosity = WATER_VISC;
+#ifndef SERVER
        f->vertex_alpha = WATER_ALPHA;
        f->post_effect_color = video::SColor(64, 100, 100, 200);
        if(f->special_material == NULL && g_texturesource)
@@ -449,6 +460,7 @@ void content_mapnode_init()
                f->special_material->setTexture(0, pa_water1->atlas);
                f->special_atlas = pa_water1;
        }
+#endif
        
        i = CONTENT_LAVA;
        f = &content_features(i);
@@ -467,6 +479,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+#ifndef SERVER
        f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
@@ -483,6 +496,7 @@ void content_mapnode_init()
                f->special_material->setTexture(0, pa_lava1->atlas);
                f->special_atlas = pa_lava1;
        }
+#endif
        
        i = CONTENT_LAVASOURCE;
        f = &content_features(i);
@@ -494,7 +508,7 @@ void content_mapnode_init()
        else // old style
        {
                f->solidness = 2;
-
+#ifndef SERVER
                TileSpec t;
                if(g_texturesource)
                        t.texture = g_texturesource->getTexture("lava.png");
@@ -503,6 +517,7 @@ void content_mapnode_init()
                //t.material_type = MATERIAL_ALPHA_VERTEX;
                //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
+#endif
        }
        f->param_type = CPT_LIGHT;
        f->light_propagates = false;
@@ -517,6 +532,7 @@ void content_mapnode_init()
        f->liquid_alternative_source = CONTENT_LAVASOURCE;
        f->liquid_viscosity = LAVA_VISC;
        f->damage_per_second = 4*2;
+#ifndef SERVER
        f->post_effect_color = video::SColor(192, 255, 64, 0);
        if(f->special_material == NULL && g_texturesource)
        {
@@ -533,6 +549,7 @@ void content_mapnode_init()
                f->special_material->setTexture(0, pa_lava1->atlas);
                f->special_atlas = pa_lava1;
        }
+#endif
        
        i = CONTENT_TORCH;
        f = &content_features(i);
@@ -577,6 +594,20 @@ void content_mapnode_init()
                f->initial_metadata = new ChestNodeMetadata();
        setWoodLikeDiggingProperties(f->digging_properties, 1.0);
        
+       i = CONTENT_LOCKABLE_CHEST;
+       f = &content_features(i);
+       f->param_type = CPT_FACEDIR_SIMPLE;
+       f->setAllTextures("chest_side.png");
+       f->setTexture(0, "chest_top.png");
+       f->setTexture(1, "chest_top.png");
+       f->setTexture(5, "chest_lock.png"); // Z-
+       f->setInventoryTexture("chest_lock.png");
+       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+       if(f->initial_metadata == NULL)
+               f->initial_metadata = new LockingChestNodeMetadata();
+       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
        i = CONTENT_FURNACE;
        f = &content_features(i);
        f->param_type = CPT_FACEDIR_SIMPLE;
@@ -633,6 +664,30 @@ void content_mapnode_init()
        f->setInventoryTexture("nc_rb.png");
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+
+       i = CONTENT_SAPLING;
+       f = &content_features(i);
+       f->param_type = CPT_LIGHT;
+       f->setAllTextures("sapling.png");
+       f->setInventoryTexture("sapling.png");
+       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+       f->light_propagates = true;
+       f->air_equivalent = false;
+       f->solidness = 0; // drawn separately, makes no faces
+       f->walkable = false;
+       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
+       
+       i = CONTENT_APPLE;
+       f = &content_features(i);
+       f->setInventoryTexture("apple.png");
+       f->param_type = CPT_LIGHT;
+       f->light_propagates = true;
+       f->sunlight_propagates = true;
+       f->solidness = 0; // drawn separately, makes no faces
+       f->walkable = false;
+       f->air_equivalent = true;
+       f->dug_item = std::string("CraftItem apple 1");
+       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
        
        // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp